iOS粒子动画

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.

    _fireEmitterLayer = [CAEmitterLayer layer];
    //设置发射器位置

    _fireEmitterLayer.emitterPosition = CGPointMake(200, 400);
    //开始三维效果
    _fireEmitterLayer.preservesDepth = YES;
    _fireEmitterLayer.emitterMode = kCAEmitterLayerOutline;
    _fireEmitterLayer.emitterShape = kCAEmitterLayerLine;
    _fireEmitterLayer.emitterSize = CGSizeMake(0, 0);

    _fireEmitterLayer.emitterCells = @[[self getEmitterCell]];
    [self.firView.layer addSublayer:_fireEmitterLayer];

}

- (CAEmitterCell *)getEmitterCell {

    CAEmitterCell *cell = [CAEmitterCell emitterCell];
    //设置速度
    cell.velocity = 150;
    cell.velocityRange = 100;
    //设置粒子缩放比例
    cell.scale = 0.7;
    cell.scaleRange = 0.3;
    //设置粒子方向
    cell.emissionLongitude = 0;
    cell.emissionRange = M_PI_4;
    //设置粒子存活时间
    cell.lifetime = 1.5;
    cell.lifetimeRange = 0.5;
    //设置粒子旋转
    cell.spin = M_PI_2;
    cell.spinRange = M_PI_4;
    //设置粒子每秒弹出的个数
    cell.birthRate = 50;
    //设置图片
    cell.contents = (id)[UIImage imageNamed:@"fire.png"].CGImage;
    cell.color = [UIColor redColor].CGColor;
    cell.name = @"fire";

    cell.alphaRange = 0.8;


    return cell;
}
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