第一章: Introduction to Objects

第一章: Introduction to Objects

1a pure approach to object-oriented programming:

  1. Everything is an object.

  2. A program is a bunch of objects telling each other what to do by sending messages.

  3. Each object has its own memory made up of other objects.

  4. Every object has a type.

  5. All objects of a particular type can receive the same messages.

2An object provides services:

one of the best ways to think about objects is as “service providers.”

In a good object-oriented design, each object does one thing well, but doesn’t try to do too much.

3Interchangeable objects with polymorphism

We call this process of treating a derived type as though it were its base type upcasting.

4Why Java succeeds

Systems are easier to express and understand

Maximal leverage with libraries

Error handling

Programming in the large

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