2-2面对对象基本概念

Object Oriented Programming

Object send and receive messages(object do thing!).

Methods(Data)\leftrightharpoonsMethods(Data)


Objects send messages

Messages are:

-Composed by sender

-Interpreted by receiver

-Implemented by methods

Messages

-May cause receiver to change state. 

-May return results


OOP Characteristics

1.Everything is an object. 

2.A program is a bunch of objects telling each other what to do by sending messages. 

3.Each object has its own memory made up of other objects. 

4.Every object has a type. (Type first, object second. )

5.All objects of a particular type can receive the same messages. (All objects which can receive a particular type is of a particular type. )


An object has an interface

The interface is the way it receives messages. 

It is defined in the class the object belong to. 


Functions of the interface

communication &protection 


The Hidden Implementation

Inner part of an object, data members to present its state, and the actions it takes when messages is rcvd is hidden. 

Class creators vs. Client programmers

-Keep clients programmers' hands off portions they should not touch. 

-Allow the class creators to change the internal working of the class without worrying about how it will affect the client programmes. 


Encapsulation

Bundle data and methods dealing with these data together in an object. 

Hide the details of the data and the action. 

Restrict only access to the publicized methods. 

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