AVLTree/平衡二叉树
背景
二叉搜索树虽可以缩短查找的效率,但如果数据有序或接近有序二叉搜索树将退化为单支树,查
找元素相当于在顺序表中搜索元素,效率低下。因此,两位俄罗斯的数学家G.M.Adelson-Velskii
和E.M.Landis在1962年发明了一种解决上述问题的方法:当向二叉搜索树中插入新结点后,如果能保证每个结点的左右子树高度之差的绝对值不超过1(需要对树中的结点进行调整),即可降低树的高度,从而减少平均搜索长度。
注:
- 1它的左右子树都是AVL树
- 2 左右子树高度之差(简称平衡因子(右减左))的绝对值不超过1(-1/0/1)
树节点定义
template <class K, class V>
struct AVLTreeNode
{
AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;
AVLTreeNode<K, V>* _parent;
pair<K, V>_kv;
int _bf;
AVLTreeNode(const pair<K, V>& kv)
:_left(nullptr),
_right(nullptr),
_parent(nullptr),
_kv(kv),
_bf(0)
{}
- 与搜索树一样,带有父,左,右三个指针,便于插入查找
- 带有一个_bf去存储平衡因子
树的插入与平衡的实现
1将节点插入进来
if (!_root)
{
_root = new Node(kv);
return true;
}
Node* parent = nullptr;
Node* cur = _root;
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else
return false;
}
cur = new Node(kv);
if (parent->_kv.first < kv.first)
{
parent->_right = cur;
cur->_parent = parent;
}
else
{
parent->_left = cur;
cur->_parent = parent;
}
与搜索树一样
判断旋转方式
1不需要旋转(只改变每个节点的平衡因子即可)
2左旋
void RotateL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
parent->_right = subRL;
subR->_left = parent;
Node* parentParent = parent->_parent;
parent->_parent = subR;
if (subRL)
{
subRL->_parent = parent;
}
if (_root==parent)
{
_root = subR;
subR->_parent = nullptr;
}
else
{
if (parentParent->_left == parent)
{
parentParent->_left = subR;
}
else
{
parentParent->_right = subR;
}
subR->_parent = parentParent;
}
parent->_bf = subR->_bf = 0;
}
3右旋
void RotateR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
subL->_right = parent;
parent->_left = subLR;
Node* parentParent = parent->_parent;
parent->_parent = subL;
if (subLR)
{
subLR->_parent = parent;
}
if (_root == parent)
{
_root = subL;
subL->_parent = nullptr;
}
else
{
if (parentParent->_left == parent)
{
parentParent->_left = subL;
}
else
{
parentParent->_right = subL;
}
subL->_parent = parentParent;
}
parent->_bf = subL->_bf = 0;
}
4左右旋
void RotateLR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
RotateL(subL);
RotateR(parent);
if (bf == 0)
{
subLR->_bf = subL->_bf = parent->_bf = 0;
}
else if (bf == -1)
{
subLR->_bf = subL->_bf = 0;
parent->_bf = 1;
}
else if (bf == 1)
{
subLR->_bf = parent->_bf = 0;
subL->_bf = -1;
}
else
{
assert(false);
}
}
4右转旋
void RotateRL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
int bf = subRL->_bf;
RotateR(subR);
RotateL(parent);
if (bf == 0)
{//subRL自增
subRL->_bf = subR->_bf = parent->_bf = 0;
}
else if (bf == -1)
{//subRL左树增加
subRL->_bf = parent->_bf = 0;
subR->_bf = 1;
}
else if (bf == 1)
{//subRL右树增加
subRL->_bf = subR->_bf = 0;
parent->_bf = -1;
}
else
{
assert(false);
}
}
注:每次插入后一定要注意每个节点平衡因子的更新
完整代码
bool Insert(const pair<K, V>& kv)
{
if (!_root)
{
_root = new Node(kv);
return true;
}
Node* parent = nullptr;
Node* cur = _root;
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else
return false;
}
cur = new Node(kv);
if (parent->_kv.first < kv.first)
{
parent->_right = cur;
cur->_parent = parent;
}
else
{
parent->_left = cur;
cur->_parent = parent;
}
while (parent)
{
if (cur == parent->_left)
{
parent->_bf--;
}
else
{
parent->_bf++;
}
if (parent->_bf == 0)
{
break;
}
else if (parent->_bf == 1 || parent->_bf == -1)
{
cur = parent;
parent = parent->_parent;
}
else if (parent->_bf == 2 || parent->_bf == -2)
{
if (parent->_bf == 2 && cur->_bf == 1)
{
RotateL(parent);
}
else if (parent->_bf == -2 && cur->_bf == -1)
{
RotateR(parent);
}
else if (parent->_bf == -2 && cur->_bf == 1)
{
RotateLR(parent);
}
else
{
RotateRL(parent);
}
break;
// 1、旋转让这颗子树平衡了
// 2、旋转降低了这颗子树的高度,恢复到跟插入前一样的高度,所以对上一层没有影响,不用继续更新
}
else
{
assert(false);
}
}
}