关于xna1.1的最新消息

v1.1 (or whatever it is called) will be released in April. Michael has already announced part of this but there are a few more notes below from the talk.

  • Vista support
  • 200+ bugs fixed
  • Totally backward compatible with 1.1 - in fact it will replace 1.0. This did mean some bugs were punted to ensure this. e.g. Not throwing a new exception because you may be trapping the old one. Will be considered for future releases.
  • Currently in internal beta
  • 3D audio, which was in the beat but removed for RTM due to time, is back
  • Bitmap based text rendering is added
  • Basic Effect now does per pixel lighting by default on SM2 cards - so a free graphics upgrade. You can turn it off
  • Improved incremental deploy to xbox - no longer considers a c# restart as a reason to not do incremental builds
  • 30+ new functions and overloads on existing objects including the math namespace particularly
  • Developer binary sharing:
    • New 'Create XNA club package' option in GSE
    • Makes a .xnaclubpackage file which will auto install to the PC or xbox (though each platform must have its own package)

Beyond '1.1' the following are items that are *being investigated* - no dates or promises:

  • Networking - including Xbox Live support on xbox and windows (though see my other 'rumour' for certification gotchas)
  • Presentation and GUI
  • Low level audio - ie byte streams or other options not involving XACT
  • Other multimedia - i.e. video
  • Full VS support and other languages
  • Cross platform projects - i.e. pc and 360 in single project
  • Better debugging suck as visualizers and better diagnostics on the xbox
  • Improving shader development with things like better editors with intellisense, or possibly automatic string typing of shaders
  • Some options for 'Pro' gamers including how to get onto XBLA and possible lower level tool support that exposes more xbox features.
  • Community features such as how to share with non GSE users and how to monetize your games on the 360

Mitch also mentioned that there is one current XBLA title currently being written using XNA GSE - they are using this as their 'test' project to see how things should work. I'm pretty sure normal XBLA submission rules apply... nI have heard rumour of a second while I am here at GDC but the rumour was vague and had some other information that made me highly skeptical so until I get proof we will just assume the one.

 
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