// 3颜色等比线性变换
int startColor = COLORS[colorType][0];
int endColor = COLORS[colorType][1];
int delaR = [AColor getRed:endColor] - [AColor getRed:startColor];
int delaG = [AColor getGreen:endColor] - [AColor getGreen:startColor];
int delaB = [AColor getBlue:endColor] - [AColor getBlue:startColor];
LONG delaTime = SYS_TIME - publicVoiceTimeCount;
float rate = delaTime * 1.0f / (PublicVoice_TIME); // 0 - 1
int curColor = [AColor getRGB:[AColor getRed:startColor] + delaR * rate
g:[AColor getGreen:startColor] + delaG * rate
b:[AColor getBlue:startColor] + delaB * rate];
原来准备用这个做喇叭喊话的,但是由于渐变过度太平滑,效果不好,后来改成6颜色闪烁效果。
// 闪烁效果
int colors[6] = {
COLORS[colorType][0],
COLORS[colorType][1],
COLORS[colorType][2],
COLORS[colorType][3],
COLORS[colorType][2],
COLORS[colorType][1]};
int _colorCount = (SYS_TIME - publicVoiceTimeCount) / 100; // 1000/100s一变
if (_colorCount > colorCount) {
colorCount = _colorCount;
int index = _colorCount % 6;
int curColor = colors[index]; }