#include<iostream>
#include<math.h>
using namespace std;
class Triangle
{
public:
Triangle(double a,double b,double c)
{
this->a=a;
this->b=b;
this->c=c;
}
Triangle(const Triangle&other)
{
this->a=other.a;
this->b=other.b;
this->c=other.c;
}
void sm();
private:
double a,b,c;
};
void Triangle::sm(void)
{
cout<<"三边为"<<a<<' '<<b<<' '<<c<<endl;
}
int main()
{
Triangle Tri1(5,8,10);
Tri1.sm();
Triangle Tri2(Tri1);
Tri2.sm();
return 0;
}
#include<math.h>
using namespace std;
class Triangle
{
public:
Triangle(double a,double b,double c)
{
this->a=a;
this->b=b;
this->c=c;
}
Triangle(const Triangle&other)
{
this->a=other.a;
this->b=other.b;
this->c=other.c;
}
void sm();
private:
double a,b,c;
};
void Triangle::sm(void)
{
cout<<"三边为"<<a<<' '<<b<<' '<<c<<endl;
}
int main()
{
Triangle Tri1(5,8,10);
Tri1.sm();
Triangle Tri2(Tri1);
Tri2.sm();
return 0;
}