java-AQS

目录

AQS源码解析

基本概念

AQS支持的锁的类别

存储节点Node

acquire(int)

tryAcquire(arg) 

addWaiter()

acquireQueued

独占式锁获取流程

release(int):独占锁的释放

acquireShared(int)

releaseShared()


AQS源码解析

基本概念

AQS是一个基于先进先出(FIFO)等待队列的实现阻塞锁和同步器的框架。AQS通过一个volatile int state变量来保存锁的状态。子类必须通过:

getState():获取当前的同步状态
setState(int newState):设置当前同步状态
compareAndSetState(int expect,int update):使用CAS设置当前状态,该方法能够保证状态设置的原子性。

AQS支持的锁的类别

独占锁:锁在一个时间点只能被一个线程占有。根据锁的获取机制,又分为“公平锁”和“非公平锁”。等待队列中按照FIFO的原则获取锁,等待时间越长的线程越先获取到锁,这就是公平的获取锁,即公平锁。而非公平锁,线程获取锁的时候,无视等待队列直接获取锁。ReentrantLock和ReentrantReadWriteLock.Writelock是独占锁。
共享锁:同一个时候能够被多个线程获取的锁,能被共享的锁。JUC包中ReentrantReadWriteLock.ReadLock,CyclicBarrier,CountDownLatch和Semaphore都是共享锁。

存储节点Node

static final class Node {
    /** 共享节点模式下的节点 */
    static final Node SHARED = new Node();
    /** 独占模式下的节点 */
    static final Node EXCLUSIVE = null;

    /** 取消状态 */
    static final int CANCELLED =  1;
    /** 后继节点的线程处于等待状态,而当前节点的线程如果释放了同步状态或者被取消,将会通知后继节点,使后继节点的线程得以运行 */
    static final int SIGNAL    = -1;
    /** waitStatus value to indicate thread is waiting on condition */
    static final int CONDITION = -2;
    /**
     * 下一次共享式同步状态获取将会无条件地传播下去
     */
    static final int PROPAGATE = -3;

    /**
     * Status field, taking on only the values:
     *   SIGNAL:     The successor of this node is (or will soon be)
     *               blocked (via park), so the current node must
     *               unpark its successor when it releases or
     *               cancels. To avoid races, acquire methods must
     *               first indicate they need a signal,
     *               then retry the atomic acquire, and then,
     *               on failure, block.
     *   CANCELLED:  This node is cancelled due to timeout or interrupt.
     *               Nodes never leave this state. In particular,
     *               a thread with cancelled node never again blocks.
     *   CONDITION:  This node is currently on a condition queue.
     *               It will not be used as a sync queue node
     *               until transferred, at which time the status
     *               will be set to 0. (Use of this value here has
     *               nothing to do with the other uses of the
     *               field, but simplifies mechanics.)
     *   PROPAGATE:  A releaseShared should be propagated to other
     *               nodes. This is set (for head node only) in
     *               doReleaseShared to ensure propagation
     *               continues, even if other operations have
     *               since intervened.
     *   0:          None of the above
     *
     * The values are arranged numerically to simplify use.
     * Non-negative values mean that a node doesn't need to
     * signal. So, most code doesn't need to check for particular
     * values, just for sign.
     *
     * The field is initialized to 0 for normal sync nodes, and
     * CONDITION for condition nodes.  It is modified using CAS
     * (or when possible, unconditional volatile writes).
     */
    volatile int waitStatus;

    /**
     * 前驱节点
     */
    volatile Node prev;

    /**
     * 后驱节点
     */
    volatile Node next;

    /**
     * 获取同步状态的线程
     */
    volatile Thread thread;

    /**
     * Link to next node waiting on condition, or the special
     * value SHARED.  Because condition queues are accessed only
     * when holding in exclusive mode, we just need a simple
     * linked queue to hold nodes while they are waiting on
     * conditions. They are then transferred to the queue to
     * re-acquire. And because conditions can only be exclusive,
     * we save a field by using special value to indicate shared
     * mode.
     */
    Node nextWaiter;

    /**
     * Returns true if node is waiting in shared mode.
     */
    final boolean isShared() {
        return nextWaiter == SHARED;
    }

    /**
     * Returns previous node, or throws NullPointerException if null.
     * Use when predecessor cannot be null.  The null check could
     * be elided, but is present to help the VM.
     *
     * @return the predecessor of this node
     */
    final Node predecessor() throws NullPointerException {
        Node p = prev;
        if (p == null)
            throw new NullPointerException();
        else
            return p;
    }

    Node() {    // Used to establish initial head or SHARED marker
    }

    Node(Thread thread, Node mode) {     // Used by addWaiter
        this.nextWaiter = mode;
        this.thread = thread;
    }

    Node(Thread thread, int waitStatus) { // Used by Condition
        this.waitStatus = waitStatus;
        this.thread = thread;
    }
}

    /**
     * Head of the wait queue, lazily initialized.  Except for
     * initialization, it is modified only via method setHead.  Note:
     * If head exists, its waitStatus is guaranteed not to be
     * CANCELLED. 前驱头节点-head
     */
    private transient volatile Node head;

    /**
     * Tail of the wait queue, lazily initialized.  Modified only via
     * method enq to add new wait node. 后驱尾节点-head
     */
    private transient volatile Node tail;

    /**
     * The synchronization state. 同步器状态
     */
    private volatile int state;

acquire(int)

    public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

独占模式下线程获取资源的顶层入口。如果获取到资源成功,线程直接返回,否则进入等待队列,直到获取到资源为止,且整个过程忽略中断的影响。

tryAcquire(arg) 

    protected boolean tryAcquire(int arg) {
        throw new UnsupportedOperationException();
    }

具体实现方法交由自定义同步器实现(ReentrantLock,CountDownLatch...)

addWaiter()

private Node addWaiter(Node mode) {
    //以给定的Node节点模式构建当前线程的Node节点,在acquire方法中传入的是EXCLUSIVE独占式节点
    Node node = new Node(Thread.currentThread(), mode);
    // 将尾节点进行保存
    Node pred = tail;
    if (pred != null) {//如果尾节点不为null
        //将尾节点设置尾新节点的prev节点
        node.prev = pred;
        if (compareAndSetTail(pred, node)) {//通过CAS保证,确保节点能够被线程安全的添加
            //将当前界定指向前驱的next节点
            pred.next = node;
            return node;
        }
    }
    //如果尾节点为null,则通过enq进行入队
    enq(node);
    return node;
}

//同步器通过死循环的方式来保证节点的正确添加,在“死循环” 中通过CAS将节点设置成为尾节点之后,
//当前线程才能从该方法中返回,否则当前线程不断的尝试设置。
private Node enq(final Node node) {
    //CAS"自旋",直到成功加入队尾
    for (;;) {
        //尾节点临时存储
        Node t = tail;
        if (t == null) { // Must initialize
            //如果tail为null,说明队列为空 第二个线程是第一个来排队的
            //创建一个线程为null的 节点 头尾都指向自己
            if (compareAndSetHead(new Node()))
                tail = head;
        } else {
            node.prev = t;
            if (compareAndSetTail(t, node)) {
                t.next = node;
                return t;
            }
        }
    }
}

头节点的后继节点是第一个排队的。enq 方法图:

用于将当前线程添加到等待队列的队尾,并返回当前线程所在的节点。

acquireQueued

final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
        boolean interrupted = false;
        //死循环检查(自旋检查)当前节点的前驱节点是否为头结点,才能获取锁
        for (;;) {
            // 获取节点的前驱节点
            final Node p = node.predecessor();
            if (p == head && tryAcquire(arg)) {//节点中的线程循环的检查,自己的前驱节点是否为头节点
                //将当前节点设置为头结点,移除之前的头节点
                setHead(node);
                p.next = null; // help GC
                failed = false;
                return interrupted;
            }
            // 否则检查前一个节点的状态,看当前获取锁失败的线程是否要挂起
            if (shouldParkAfterFailedAcquire(p, node) &&
                //如果需要挂起,借助JUC包下面的LockSupport类的静态方法park挂起当前线程,直到被唤醒
                parkAndCheckInterrupt())
                interrupted = true;
        }
    } finally {
        //如果有异常
        if (failed)
            //取消请求,将当前节点从队列中移除
            cancelAcquire(node);
    }
}

使线程在等待队列中获取资源,一直获取到资源后才返回。如果在整个等待过程中被中断过,则返回true,否则返回false。

如果线程在等待过程中被中断过,它是不响应的。只是获取资源后才再进行自我中断selfInterrupt(),将中断补上。

独占式锁获取流程

1. 当前线程通过tryAcquire()方法尝试获取锁,成功则直接返回,失败则进入队列排队等待,通过CAS获取同步状态。
2. 如果尝试获取锁失败的话,构造同步节点(独占式的Node.EXCLUSIVE),通过addWaiter(Node node,int args)方法,将节点加入到同步队列的队列尾部。
3. 最后调用acquireQueued(final Node node, int args)方法,使该节点以死循环的方式获取同步状态,如果获取不到,则阻塞节点中的线程。acquireQueued方法当前线程在死循环中获取同步状态,而只有前驱节点是头节点的时候才能尝试获取锁(同步状态)( p == head && tryAcquire(arg))。

release(int):独占锁的释放

public final boolean release(int arg) {
   //调用tryRelease方法释放
    if (tryRelease(arg)) {//如果释放成功
        Node h = head;
        //如果头节点不为null,并且头结点的waitStatus值不为0,即有状态
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);
        return true;
    }
   //没有释放成功返回false
    return false;
}

// tryRelease() 尝试释放当前线程的同步状态(锁)
protected final boolean tryRelease(int releases) {
        //c为释放后的同步状态
      int c = getState() - releases;
      //判断当前释放锁的线程是否为获取到锁(同步状态)的线程,不是抛出异常(非法监视器状态异常)
      if (Thread.currentThread() != getExclusiveOwnerThread())
          throw new IllegalMonitorStateException();
      boolean free = false;
      //如果锁(同步状态)已经被当前线程彻底释放,则设置锁的持有者为null,同步状态(锁)变的可获取
      if (c == 0) {
          free = true;
          setExclusiveOwnerThread(null);
      }
      setState(c);
      return free;
  }

private void unparkSuccessor(Node node) {
    /*
     * If status is negative (i.e., possibly needing signal) try
     * to clear in anticipation of signalling.  It is OK if this
     * fails or if status is changed by waiting thread.
     */
    int ws = node.waitStatus;
    if (ws < 0)
        compareAndSetWaitStatus(node, ws, 0);

    /*
     * Thread to unpark is held in successor, which is normally
     * just the next node.  But if cancelled or apparently null,
     * traverse backwards from tail to find the actual
     * non-cancelled successor.
     */
    Node s = node.next;
    //从队列尾部开始往前去找最前面的一个waitStatus小于0的节点。
    if (s == null || s.waitStatus > 0) {
        s = null;
        for (Node t = tail; t != null && t != node; t = t.prev)
            if (t.waitStatus <= 0)
                s = t;
    }
    //唤醒后继节点对应的线程
    if (s != null)
        LockSupport.unpark(s.thread);
}

release()是独占模式下线程释放资源的顶层入口。它会释放指定量的资源,如果彻底释放了(即state=0),它会唤醒等待队列里的其他线程来获取资源。

acquireShared(int)

此方法是共享模式下线程获取共享资源的顶层入口。它会获取指定量的资源,获取成功则直接返回,获取失败则进入等待队列,直到获取到资源为止,整个过程忽略中断。

public final void acquireShared(int arg) {
     if (tryAcquireShared(arg) < 0)
         doAcquireShared(arg);
}

private void doAcquireShared(int arg) {
    final Node node = addWaiter(Node.SHARED);//加入队列尾部
    boolean failed = true;//是否成功标志
    try {
        boolean interrupted = false;//等待过程中是否被中断过的标志
        for (;;) {
            final Node p = node.predecessor();//前驱
            if (p == head) {//如果到head的下一个,因为head是拿到资源的线程,此时node被唤醒,很可能是head用完资源来唤醒自己的
                int r = tryAcquireShared(arg);//尝试获取资源
                if (r >= 0) {//成功
                    setHeadAndPropagate(node, r);//将head指向自己,还有剩余资源可以再唤醒之后的线程
                    p.next = null; // help GC
                    if (interrupted)//如果等待过程中被打断过,此时将中断补上。
                        selfInterrupt();
                    failed = false;
                    return;
                }
            }

            //判断状态,寻找安全点,进入waiting状态,等着被unpark()或interrupt()
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt())
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

流程就是:

tryAcquireShared()尝试获取资源,成功则直接返回;

失败则通过doAcquireShared()进入等待队列park(),直到被unpark()/interrupt()并成功获取到资源才返回。整个等待过程也是忽略中断的。

doAcquireShared(int)此方法用于将当前线程加入等待队列尾部休息,直到其他线程释放资源唤醒自己,自己成功拿到相应量的资源后才返回。

releaseShared()

public final boolean releaseShared(int arg) {
    if (tryReleaseShared(arg)) {//尝试释放资源
        doReleaseShared();//唤醒后继结点
        return true;
    }
    return false;
}

释放掉资源后,唤醒后继节点。

参照文章

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