在地图上绘制的曲线形状,实际上一系列连接的线段,近似曲线,如下图:
计算过程,就是根据1,2两个坐标以及自己设置的曲线弧度(图中是Math.PI / 2)、曲线插值点数量(图中是30)绘制曲线图层。辅助计算的几何图如下,方便读者理解。
(1)计算R:
由上图几何示意图,半径R的计算公式为(a的坐标A[lnga,lata],b的坐标B[lngb,latb])
function getCircleRadius(A, B, arc) {
return Math.sqrt(Math.pow(B[0] - A[0], 2) + Math.pow(B[1] - A[1], 2)) / (2 * Math.sin(arc / 2));
}
(2)计算圆心坐标:
参考博主给定两个点的坐标和一个半径,求能组成的圆的圆心坐标_如何通过半径及圆上两点的坐标确定圆心坐标_滑稽2号的博客-CSDN博客。(侵删)
function getCircleOrigin(A, B, r) {
var x0 = 0,
y0 = 0;
if (A[0] == B[0]) {
x0 = A[0] - Math.sqrt(r * r - Math.pow((B[1] - A[1] / 2), 2)); //圆心在左侧
y0 = (A[1] + B[1]) / 2;
} else if (A[1] == B[1]) {
x0 = (A[0] + B[0]) / 2;
y0 = A[1] + Math.sqrt(r * r - Math.pow((B[0] - A[0] / 2), 2)); //圆心在上方
} else {
var M = [(A[0] + B[0]) / 2, (A[1] + B[1]) / 2],
k = (A[0] - B[0]) / (B[1] - A[1]),
a = 1.0 + k * k,
b = -2 * M[0] - k * k * (A[0] + B[0]),
c = M[0] * M[0] + k * k * (A[0] + B[0]) * (A[0] + B[0]) / 4.0 - (r * r - ((M[0] - A[0]) * (M[0] - A[0]) + (M[1] - A[1]) * (M[1] - A[1])));
x0 = (-1.0 * b - Math.sqrt(b * b - 4 * a * c)) / (2 * a); // 圆心在左侧
y0 = k * x0 - k * M[0] + M[1];
}
return [x0, y0];
}
(3)计算弧上的插值点的坐标。几何辅助图下图所示,具体代码如下块。本例中插值30 个。
function getData(point,arc) {
let A = point[0],
B = point[1],
n = 30,
points = [];
if(!arc) {
arc = Math.PI / 2
}
let R = getCircleRadius(A, B, arc); // 半径
let Ori = getCircleOrigin(A, B, R); // 圆心坐标
for (let i = 0; i < n; i++) {
let angl = arc * i / n,
arc0 = Math.asin((A[0] - Ori[0]) / R);
let x = Ori[0] + Math.sin(arc0 + angl) * R;
let y ;
if(point[0][1] > point[1][1]) {
y = Ori[1] + Math.cos(arc0 + angl) * R;
}else{
y = Ori[1] - Math.cos(arc0 + angl) * R;
}
points.push([x, y]);
}
points.push(point[1]);
let obj = {
points, Ori
}
return obj;
}
(4)计算出各点,就在地图上用GraphicsLayer添加弧线就可以了。
let lineLayer = new GraphicsLayer();
drawCurve(obj.points, 2, '#22a2c3');
function drawCurve (paths, LineWidth, color) {
let polylineSymbol = {
type: "simple-line", // autocasts as SimpleLineSymbol()
color: color,
width: LineWidth,
};
let polylineAtt = {
Name: "Keystone Pipeline",
Owner: "TransCanada",
};
let graphics = new Graphic({
geometry: {
type: "polyline",
paths: paths,
},
symbol: polylineSymbol,
attributes: polylineAtt,
});
lineLayer.add(graphics);
}