扫雷游戏(9*9的扫雷游戏)
输入坐标信息判断坐标周围有几个雷,显示出来。用11*11的二维数组是为了防止溢出。
模块化开发:
两个二维数组一个存放布置好雷的信息,一个放排查出雷的信息。->初始化数组->布置雷->排雷
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game() {
//printf("开始扫雷\n");
char mine[ROWS][COLS] = { 0 };//存放布置好雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
//初始化二维数组mine为全0,show为全*
initboard(mine, ROWS, COLS, '0');
initboard(show, ROWS, COLS, '*');
//printboard(mine, ROW, COL);
//printboard(show, ROW, COL);
//布置雷
setmine(mine, ROW, COL);
/*printboard(mine, ROW, COL);
printf("\n");*/
printboard(show, ROW, COL);
//排雷
findmine(mine,show, ROW, COL);
}
void menu() {
printf("----------------------\n");
printf("--------1.play--------\n");
printf("--------0.exit--------\n");
printf("----------------------\n");
}
void test() {
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
if (input == 0) {
printf("退出游戏\n");
}
else if (input == 1) {
game();
break;
}
else {
printf("输入错误\n");
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c
#include "game.h"
void initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for ( i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void printboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i <=col; i++)
{
printf(" %d ", i);//列号0-9
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf(" %d ", i);//行号1-9
for (j = 1; j <= col; j++) {
printf(" %c ", board[i][j]);
}
printf("\n");
}
}
void setmine(char board[ROWS][COLS], int row, int col)
{
int count = 10;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0') {
board[x][y] = '1';
count--;
}
}
}
static int get_mine(char mine[ROWS][COLS], int x, int y) {
return mine[x - 1][y - 1]
+ mine[x - 1][y]
+ mine[x - 1][y + 1]
+ mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0';
}
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] == '1') {
printf("你被炸死了\n");
break;
}
else {
int n = get_mine(mine, x, y);
show[x][y] = n + '0';//数值加字符零可以转化为字符n
printf("%d\n", n);
printboard(show, ROW, COL);
}
}
else {
printf("坐标错误\n");
}
}
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
void initboard(char board[ROWS][COLS],int rows,int cols,char set);
void printboard(char board[ROWS][COLS], int row, int col);
void setmine(char board[ROWS][COLS], int row, int col);
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);