程序员的浪漫爱情,你值得拥有!
如果你的女朋友让你用代码实现一个爱心来体现你的浪漫,可是你没有研究过这方面怎么办,没事接下来带你实现浪漫的爱心,为你的爱情增加更炙热的火花!
首先是空心爱心的实现:
/**
* 空心的实现
*/
public static void hollow(){
float x,y,a;
for(y=1.3f;y>-1.1f;y-=0.06f){ //这里的参数皆可以调,条件就是看着顺眼
for(x=-1.2f;x<=1.2f;x+=0.025f){
a=x*x+y*y-1;
System.out.print(a*a*a-x*x*y*y*y<=0.0f?' ':'$');
}
System.out.println();
}
}
public static void main(String[] args) {
hollow();
}
运行效果如下:
实心爱心的实现:
static class Solid extends JFrame{
/**
* 实现爱心的实现
*/
public static void solid(){
double x,y,a;
char s[]=new char[]{'I',' ','l','o','v','e',' ','y','o','u','!'};
int index=0;
for(y=1.3f;y>-1.1f;y-=0.06f){
index=0;
for(x=-1.1f;x<=1.1f;x+=0.025f){
double result=x*x+Math.pow((5.0*y/4.0-Math.sqrt(Math.abs(x))),2);
if(result<=1){
System.out.print((s[index]));
index=(index+1)%11;
}
else{
System.out.print(' ');
}
}
System.out.println(" ");
}
}
public static void main(String[] args) {
solid();
}
}
运行效果如下图:
双爱心的实现:
import javax.swing.*;
import java.awt.*;
public class LoveTest extends JFrame {
private static final long serialVersionUID = -1284128891908775645L;
// 定义加载窗口大小
public static final int GAME_WIDTH = 500;
public static final int GAME_HEIGHT = 500;
// 获取屏幕窗口大小
public static final int WIDTH = Toolkit.getDefaultToolkit().getScreenSize().width;
public static final int HEIGHT = Toolkit.getDefaultToolkit().getScreenSize().height;
public LoveTest() {
// 设置窗口标题
this.setTitle("心形曲线");
// 设置窗口初始位置
this.setLocation((WIDTH - GAME_WIDTH) / 2, (HEIGHT - GAME_HEIGHT) / 2);
// 设置窗口大小
this.setSize(GAME_WIDTH, GAME_HEIGHT);
// 设置背景色
this.setBackground(Color.BLACK);
// 设置窗口关闭方式
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// 设置窗口显示
this.setVisible(true);
}
@Override
public void paint(Graphics g) {
double x, y, r;
Image OffScreen = createImage(GAME_WIDTH, GAME_HEIGHT);
Graphics drawOffScreen = OffScreen.getGraphics();
for (int i = 0; i < 90; i++) {
for (int j = 0; j < 90; j++) {
r = Math.PI / 45 * i * (1 - Math.sin(Math.PI / 45 * j)) * 18;
x = r * Math.cos(Math.PI / 45 * j) * Math.sin(Math.PI / 45 * i) + GAME_WIDTH / 2;
y = -r * Math.sin(Math.PI / 45 * j) + GAME_HEIGHT / 4;
//设置画笔颜色
drawOffScreen.setColor(Color.PINK);
// 绘制椭圆
drawOffScreen.fillOval((int) x, (int) y, 2, 2);
}
// 生成图片
g.drawImage(OffScreen, 0, 0, this);
}
}
public static void main(String[] args) {
LoveTest demo = new LoveTest();
demo.setVisible(true);
}
}
运行效果如下:
怦然心动的实现(动态):
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import javax.swing.JFrame;
class Cardioid extends JFrame {
//定义窗口大小
private static final int WIDTH = 900;
private static final int HEIGHT = 800;
//获取屏幕大小
private static final int WINDOW_WIDTH = Toolkit.getDefaultToolkit().getScreenSize().width;
private static final int WINDOW_HEIGHT = Toolkit.getDefaultToolkit().getScreenSize().height;
//构造函数
public Cardioid() {
//设置窗口标题
super("♥爱心");
//设置背景色
this.setBackground(Color.BLACK);
//设置窗口位置
this.setLocation((WINDOW_WIDTH - WIDTH) / 2, (WINDOW_HEIGHT - HEIGHT) / 2);
//设置窗口大小
this.setSize(WIDTH, HEIGHT);
//设置窗口布局
this.setLayout(getLayout());
//设置窗口可见
this.setVisible(true);
//设置窗口的默认关闭方式
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
//图形函数
@Override
public void paint(Graphics g) {
//横纵坐标及半径
double x, y, r;
//绘制图形
double z = 0.0;
double size=10;
int jj=0;
while (true) {
Image image = this.createImage(WIDTH, HEIGHT);
Graphics pic = image.getGraphics();
if (jj%2==0){
size=14.5;
}else {
size=15;
}
for (int ii = 30; ii > 0; ii--) {
Color color = new Color(255, 175, (int) (20 * Math.random()) + 220);
for (int i = 1; i < 400; i++) {
int px = (int) (Math.random() * 10);
int py = (int) (Math.random() * 10);
x = 16 * (Math.sin(z) * Math.sin(z) * Math.sin(z)) * (size) + Math.pow((-1), px) * Math.random() * ii * Math.sqrt(ii) + WIDTH / 2;
y = -(13 * Math.cos(z) - 5 * Math.cos(2 * z) - 2 * Math.cos(3 * z) - Math.cos(4 * z)) * (size) + Math.pow((-1), py) * Math.random() * ii * Math.sqrt(ii) + HEIGHT * 1 / 3;
z += (Math.PI / 2.0) / 80;
pic.setColor(color);
pic.fillOval((int) x, (int) y, 2, 2);
}
if (ii < 3) {
pic.setFont(new Font("楷体", Font.BOLD, 40));//设置字体
pic.setColor(Color.pink);//字体颜色
//可自定义字体哦
pic.drawString("Love You", WIDTH / 2 - 100, 240);//绘制字符串
pic.drawString("爱你一万年!", WIDTH / 2, 280);//绘制字符串
g.drawImage(image, 0, 0, this);
}
}
jj++;
if (jj>100){
break;
}
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new Cardioid();
}
}
运行效果如下:
怦然心动第二种(动态):
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import javax.swing.JFrame;
public class Cardioid2 extends JFrame {
private static final int WIDTH = 1900;
private static final int HEIGHT = 1200;
private static final int WINDOW_WIDTH = Toolkit.getDefaultToolkit().getScreenSize().width;
private static final int WINDOW_HEIGHT = Toolkit.getDefaultToolkit().getScreenSize().height;
public Cardioid2() {
super("♥爱心");
this.setBackground(Color.BLACK);
this.setLocation((WINDOW_WIDTH - WIDTH) / 2, (WINDOW_HEIGHT - HEIGHT) / 2);
this.setSize(WIDTH, HEIGHT);
this.setLayout(getLayout());
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
@Override
public void paint(Graphics g) {
double x, y, r;
double z = 0.0;
double size = 10;
int jj = 0;
while (true) {
Image image = this.createImage(WIDTH, HEIGHT);
Graphics pic = image.getGraphics();
if (jj % 2 == 0) {
size = 14.5;
} else {
size = 15;
}
for (int ii = 30; ii > 0; ii--) {
Color color = new Color(255, 175, (int) (20 * Math.random()) + 220);
for (int i = 1; i < 400; i++) {
int px = (int) (Math.random() * 10);
int py = (int) (Math.random() * 10);
x = 16 * (Math.sin(z) * Math.sin(z) * Math.sin(z)) * (size) + Math.pow((-1), px) * Math.random() * ii * Math.sqrt(ii) + WIDTH / 2;
y = -(13 * Math.cos(z) - 5 * Math.cos(2 * z) - 2 * Math.cos(3 * z) - Math.cos(4 * z)) * (size) + Math.pow((-1), py) * Math.random() * ii * Math.sqrt(ii) + HEIGHT * 1 / 3;
z += (Math.PI / 2.0) / 80;
pic.setColor(color);
pic.fillOval((int) x, (int) y, 2, 2);
}
if (ii < 3) {
pic.setFont(new Font("楷体", Font.BOLD, 40));
pic.setColor(Color.pink);
pic.drawString("Love You", WIDTH / 2 - 100, 240);
pic.drawString(" 1314", WIDTH / 2, 280);
g.drawImage(image, 0, 0, this);
}
}
jj++;
if (jj > 100) {
break;
}
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new Cardioid2();
}
}
运行效果如下:
Html实现动态爱心:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
</head>
<style>
* {
padding: 0;
margin: 0;
}
html,
body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
/* 字体的设置 */
#name {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
margin-top: -20px;
font-size: 46px;
color: #ea80b0;
}
.aa {
position: fixed;
left: 50%;
bottom: 10px;
color: #ccc;
}
</style>
<body>
<canvas id="pinkboard"></canvas>
<!-- 在下面加名字 -->
<div id="name" style="color: pink;">爱你一万年</div>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30 // particle size in pixels
}
};
/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function () {
var b = 0;
var c = ["ms", "moz", "webkit", "o"];
for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
window.cancelAnimationFrame =
window[c[a] + "CancelAnimationFrame"] ||
window[c[a] + "CancelRequestAnimationFrame"];
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function (h, e) {
var d = new Date().getTime();
var f = Math.max(0, 16 - (d - b));
var g = window.setTimeout(function () {
h(d + f);
}, f);
b = d + f;
return g;
};
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (d) {
clearTimeout(d);
};
}
})();
/*
* Point class
*/
var Point = (function () {
function Point(x, y) {
this.x = typeof x !== "undefined" ? x : 0;
this.y = typeof y !== "undefined" ? y : 0;
}
Point.prototype.clone = function () {
return new Point(this.x, this.y);
};
Point.prototype.length = function (length) {
if (typeof length == "undefined")
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function () {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function () {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function (x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function (deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function (context, image) {
function ease(t) {
return --t * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(
image,
this.position.x - size / 2,
this.position.y - size / 2,
size,
size
);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function () {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function (x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function (deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
}
// remove inactive particles
while (
particles[firstActive].age >= duration &&
firstActive != firstFree
) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function (context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function (canvas) {
var context = canvas.getContext("2d"),
particles = new ParticlePool(settings.particles.length),
particleRate =
settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) -
50 * Math.cos(2 * t) -
20 * Math.cos(3 * t) -
10 * Math.cos(4 * t) +
25
);
}
// creating the particle image using a dummy canvas
var image = (function () {
var canvas = document.createElement("canvas"),
context = canvas.getContext("2d");
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x =
settings.particles.size / 2 +
(point.x * settings.particles.size) / 350;
point.y =
settings.particles.size / 2 -
(point.y * settings.particles.size) / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = "#ea80b0";
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(
canvas.width / 2 + pos.x,
canvas.height / 2 - pos.y,
dir.x,
-dir.y
);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function () {
onResize();
render();
}, 10);
})(document.getElementById("pinkboard"));
</script>
</body>
</html>
运行效果如下:
爱情经不起等待,心动就行动起来,祝有情人终成眷属,祝和我一样单身的朋友们早遇佳人!