原文地址:http://www.cnblogs.com/faceang/archive/2010/05/25/1743757.html
PeekMessage与GetMessage的对比
相同点:
PeekMessage函数与GetMessage函数都用于查看应用程序消息队列,有消息时将队列中 的消息派发出去。
不同点:
无论应用程序消息队列是否有消息,PeekMessage函数都立即返回,程序得以继续执行后面的语句(无消息则执行其它指令,有消息时一般要将消息派发出去,再执行其它指令)。GetMessage函数只有在消息对立中有消息时返回,队列中无消息就会一直等,直至下一个消息出现时才返回。在等的这段时间,应用程序不能执行任何指令。
(从他们的不同点上来看,PeekMessage函数有点像“乞丐行乞”,有你就施舍点,没有也不强。GetMessage函数有点像“强盗打劫”,有你得给,没有我就等你什么时候有了再给,这段时间我什么都不干,我就等你。)
下面的程序用来在窗体内画随机生成的矩形,分别使用PeekMessage函数和GetMessage函数实现,读者可以种实际效果看出他们两者的区别。
- <span style="font-size:18px;">#include <windows.h>
- #include <stdlib.h> // for the rand function
- LRESULT CALLBACK WndProc (HWND,UINT, WPARAM,LPARAM) ;
- void DrawRectangle (HWND) ;
- int cxClient, cyClient ;
- int WINAPI WinMain (HINSTANCE hInstance,HINSTANCE hPrevInstance,
- PSTR szCmdLine,int iCmdShow)
- {
- static TCHAR szAppName[] = TEXT ("RandRect") ;
- HWND hwnd ;
- MSG msg ;
- WNDCLASS wndclass ;
- wndclass.style = CS_HREDRAW | CS_VREDRAW ;
- wndclass.lpfnWndProc = WndProc ;
- wndclass.cbClsExtra = 0 ;
- wndclass.cbWndExtra = 0 ;
- wndclass.hInstance = hInstance ;
- wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
- wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
- wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
- wndclass.lpszMenuName = NULL ;
- wndclass.lpszClassName = szAppName ;
- if (!RegisterClass (&wndclass))
- {
- MessageBox (NULL, TEXT ("This program requires Windows NT!"),
- szAppName, MB_ICONERROR) ;
- return 0 ;
- }
- hwnd = CreateWindow (szAppName, TEXT ("Random Rectangles"),
- WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT,
- CW_USEDEFAULT, CW_USEDEFAULT,
- NULL, NULL, hInstance, NULL) ;
- ShowWindow (hwnd, iCmdShow) ;
- UpdateWindow (hwnd) ;
- //用于替换的部分
- while (TRUE)
- {
- if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
- {
- if (msg.message == WM_QUIT)
- break ;
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- }
- else
- DrawRectangle (hwnd) ;
- }
- //用于替换的部分
- return msg.wParam ;
- }
- LRESULT CALLBACK WndProc (HWND hwnd,UINT iMsg, WPARAM wParam,LPARAM
- lParam)
- {
- switch (iMsg)
- {
- case WM_SIZE:
- cxClient = LOWORD (lParam) ;
- cyClient = HIWORD (lParam) ;
- return 0 ;
- case WM_DESTROY:
- PostQuitMessage (0) ;
- return 0 ;
- }
- return DefWindowProc (hwnd, iMsg, wParam, lParam) ;
- }
- void DrawRectangle (HWND hwnd)
- {
- HBRUSH hBrush ;
- HDC hdc ;
- RECT rect ;
- if (cxClient == 0 || cyClient == 0)
- return ;
- SetRect (&rect, rand () % cxClient, rand () % cyClient,
- rand () % cxClient, rand () % cyClient) ;
- hBrush = CreateSolidBrush (
- RGB (rand () % 256, rand () % 256, rand () % 256)) ;
- hdc = GetDC (hwnd) ;
- FillRect (hdc, &rect, hBrush) ;
- ReleaseDC (hwnd, hdc) ;
- DeleteObject (hBrush) ;
- }</span>
- <span style="font-size:18px;">#include <windows.h>
- #include <stdlib.h> // for the rand function
- LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
- void DrawRectangle (HWND) ;
- int cxClient, cyClient ;
- int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
- PSTR szCmdLine, int iCmdShow)
- {
- static TCHAR szAppName[] = TEXT ("RandRect") ;
- HWND hwnd ;
- MSG msg ;
- WNDCLASS wndclass ;
- wndclass.style = CS_HREDRAW | CS_VREDRAW ;
- wndclass.lpfnWndProc = WndProc ;
- wndclass.cbClsExtra = 0 ;
- wndclass.cbWndExtra = 0 ;
- wndclass.hInstance = hInstance ;
- wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
- wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
- wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
- wndclass.lpszMenuName = NULL ;
- wndclass.lpszClassName = szAppName ;
- if (!RegisterClass (&wndclass))
- {
- MessageBox (NULL, TEXT ("This program requires Windows NT!"),
- szAppName, MB_ICONERROR) ;
- return 0 ;
- }
- hwnd = CreateWindow (szAppName, TEXT ("Random Rectangles"),
- WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT,
- CW_USEDEFAULT, CW_USEDEFAULT,
- NULL, NULL, hInstance, NULL) ;
- ShowWindow (hwnd, iCmdShow) ;
- UpdateWindow (hwnd) ;
- //用于替换的部分
- while (TRUE)
- {
- if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
- {
- if (msg.message == WM_QUIT)
- break ;
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- }
- else
- DrawRectangle (hwnd) ;
- }
- //用于替换的部分
- return msg.wParam ;
- }
- LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM
- lParam)
- {
- switch (iMsg)
- {
- case WM_SIZE:
- cxClient = LOWORD (lParam) ;
- cyClient = HIWORD (lParam) ;
- return 0 ;
- case WM_DESTROY:
- PostQuitMessage (0) ;
- return 0 ;
- }
- return DefWindowProc (hwnd, iMsg, wParam, lParam) ;
- }
- void DrawRectangle (HWND hwnd)
- {
- HBRUSH hBrush ;
- HDC hdc ;
- RECT rect ;
- if (cxClient == 0 || cyClient == 0)
- return ;
- SetRect (&rect, rand () % cxClient, rand () % cyClient,
- rand () % cxClient, rand () % cyClient) ;
- hBrush = CreateSolidBrush (
- RGB (rand () % 256, rand () % 256, rand () % 256)) ;
- hdc = GetDC (hwnd) ;
- FillRect (hdc, &rect, hBrush) ;
- ReleaseDC (hwnd, hdc) ;
- DeleteObject (hBrush) ;
- }</span>
以上程序用PeekMessage函数实现,在应用程序消息队列没有消息时,随机生成的矩形将坚持不懈地画下去。当有消息产生时,PeekMessage函数获取并派发消息出去,然后继续画随机生成的矩形。
下面部分代码用于替换WinMain函数中“用于替换的部分”的代码。
- <span style="font-size:18px;">while (TRUE)
- {
- if (GetMessage (&msg, NULL, 0, 0))
- {
- if (msg.message == WM_QUIT)
- break ;
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- DrawRectangle (hwnd) ;
- }
- else
- break;
- }</span>
- <span style="font-size:18px;">while (TRUE)
- {
- if (GetMessage (&msg, NULL, 0, 0))
- {
- if (msg.message == WM_QUIT)
- break ;
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- DrawRectangle (hwnd) ;
- }
- else
- break;
- }</span>
替换后,应用程序产生一个消息(鼠标移动、改变窗体大小等),在窗体内画一个随机生成的矩形,无消息产生时,窗体无变化。