树的各种操作

class Tree
    {
        private TreeNode root = null;


        //键盘创建树
        public void CreateTreeByKeyboard()
        {
            root = CrKeyboard();
        }

        //简略,没有考虑异常情况,先序,需要一个扩展二叉树的输入
        private TreeNode CrKeyboard()
        {
            string numStr = Console.ReadLine();
            if(numStr == "x")
            {
                return null;
            }
            else
            {
                TreeNode node = new TreeNode();
                node.val = Int32.Parse(numStr);
                node.left = CrKeyboard();
                node.right = CrKeyboard();
                return node;
            }
        }

        //需要一个完全2叉树,数组创建树
        public void CreateTreeByArray()
        {
            char[] nums = { '1', '2', '3', '4', '5', 'x', 'x', 'x', 'x', 'x', '6' };
            TreeNode[] nodes = new TreeNode[nums.Length+1];
            for (int i = 1; i < nodes.Length; i++)
            {
                if(nums[i-1] == 'x')
                {
                    nodes[i] = null;
                }
                else
                {
                    TreeNode node = new TreeNode();
                    node.val = Int32.Parse(nums[i-1] + "");
                    nodes[i] = node;
                }
            }

            for (int i = 1; i < nodes.Length; i++)
            {
                if(nodes[i] != null)
                {
                    if (2*i<= nodes.Length)
                    {
                        nodes[i].left = nodes[2*i];
                    }
                    if (2 * i + 1 <= nodes.Length)
                    {
                        nodes[i].right = nodes[2 * i + 1];
                    }                  
                }
            }
            root = nodes[1];
        }

        //需要一个完全2叉树,数组创建树
        public void CreateTreeByArray2()
        {
            char[] nums = { 's','1', '2', '3', '4', '5', 'x', 'x', 'x', 'x', 'x', '6' };
            root = Create(nums,1,nums.Length); 
        }

        private TreeNode Create(char[] nums,int i ,int n)
        {
            TreeNode node;
            if (i > n)
                return null;
            else
            {
                if (nums[i] == 'x')
                {
                    return null;
                }
                node = new TreeNode();
                node.val = int.Parse(nums[i] + "");
                node.left = Create(nums,2*i,n);
                node.right = Create(nums, 2*i + 1, n);
                return node;
            }
        }


        //交换所有左右孩子
        public void SwapAll()
        {
            Queue<TreeNode> nodes = new Queue<TreeNode>();
            TreeNode current;
            if (root != null)
            {
                nodes.Enqueue(root);
            }
            while(nodes.Count!=0)
            {
                current = nodes.Dequeue();
                swapChildren(current, current.left,current.right);
                if(current.left != null)
                    nodes.Enqueue(current.left);
                if(current.right != null)
                    nodes.Enqueue(current.right);
            }
        }

        private void swapChildren(TreeNode parent,TreeNode left,TreeNode right)
        {
            parent.left = right;
            parent.right = left;
        }


        //删除一颗子树
        public void DeleteSubTree(int value)
        {
            if (root == null)
                return;
            if (root.val == value)
            {
                root = null;
                return;
            }
            TreeNode node = root;
            TreeNode father = null;
            Stack<TreeNode> nodes = new Stack<TreeNode>();
            while(node!= null||nodes.Count!=0)
            {
                while(node!=null)
                {
                    if(node.val == value)
                    {
                        if(father.left == node)
                        {
                            father.left = null;
                        }
                        else
                        {
                            father.right = null;
                        }
                    }

                    father = node;
                    nodes.Push(node);
                    node = node.left;
                }
                father = nodes.Pop();
                node = father.right;
            }
        }

        //递归求树的高度
        public int Depth()
        {
            return GetDepth(root);
        }

        private int GetDepth(TreeNode node)
        {
            if (node == null)
                return 0;
            else
                return 1 + Math.Max( GetDepth(node.left),GetDepth(node.right) );
        }

        //非递归求树的高度
        public int DepthByStack()
        {
            Stack<TreeNode> nodes= new Stack<TreeNode>();
            Stack<int> depths = new Stack<int>();
            TreeNode node = root;
            int curdepth;
            int maxdepth = 0;
            if(root != null)
            {
                curdepth = 1;
                while(node!= null|| nodes.Count!=0)
                {
                    while(node!= null)
                    {
                        nodes.Push(node);
                        depths.Push(curdepth);
                        node = node.left;
                        curdepth++;
                    }
                    node = nodes.Pop();
                    curdepth = depths.Pop();
                    if (node.left == null && node.right == null)
                        if (curdepth > maxdepth)
                            maxdepth = curdepth;
                    node = node.right;
                    curdepth++;
                }
            }

            return maxdepth;
        }

        //查找某一个节点所处的层次
        public int NodeLayer(int value)
        {
            Stack<TreeNode> nodes = new Stack<TreeNode>();
            Stack<int> accessable = new Stack<int>();
            TreeNode node = root;
            int accessFlag;
            while (nodes.Count != 0 || node != null)
            {
                while (node != null)
                {
                    nodes.Push(node);
                    accessable.Push(0);
                    node = node.left;
                }

                node = nodes.Pop();
                accessFlag = accessable.Pop();
                if (accessFlag == 0)
                {
                    nodes.Push(node);
                    accessable.Push(1);
                    node = node.right;
                }
                else
                {
                    if (node.val == value)
                        return nodes.Count + 1;
                    node = null;
                }
            }
            return -1;
        }

        //先序递归遍历
        public void TraversePreOrder()
        {
            TraversePre(root);
        }

        private void TraversePre(TreeNode node)
        {
            if(node== null)
                return;
            else
            {
                Console.WriteLine(node.val);
                TraversePre(node.left);
                TraversePre(node.right);
            }
        }

        //先序非递归遍历
        public void TraversePreByStack()
        {
            Stack<TreeNode> nodes = new Stack<TreeNode>();
            TreeNode node = root;
            while(nodes.Count!=0||node != null)
            {
                while (node!=null)
                {
                    Console.WriteLine(node.val);
                    nodes.Push(node);
                    node = node.left;
                }
                node = nodes.Pop();
                node = node.right;
            }         
        }

        //中序非递归遍历
        public void TraverseInByStack()
        {
            Stack<TreeNode> nodes = new Stack<TreeNode>();
            TreeNode node = root;
            while (nodes.Count != 0 || node != null)
            {
                while (node != null)
                {
                    nodes.Push(node);
                    node = node.left;
                }
                node = nodes.Pop();
                Console.WriteLine(node.val);
                node = node.right;
            } 
        }

        //后序非递归遍历
        public void TraversePostByStack()
        {
            Stack<TreeNode> nodes = new Stack<TreeNode>();
            Stack<int> accessable = new Stack<int>();
            TreeNode node = root;
            int accessFlag;
            while (nodes.Count != 0 || node != null)
            {
                while (node != null)
                {
                    nodes.Push(node);
                    accessable.Push(0);
                    node = node.left;
                }

                node = nodes.Pop();
                accessFlag = accessable.Pop();
                if(accessFlag==0)
                {
                    nodes.Push(node);
                    accessable.Push(1);
                    node = node.right;
                }
                else
                {
                    Console.WriteLine(node.val);
                    node = null;
                }
            } 
        }

        //层次遍历
        public void TraverseByLayer()
        {
            Queue<TreeNode> nodes = new Queue<TreeNode>();
            TreeNode current;
            if(root != null)
            {
                nodes.Enqueue(root);
            }
            while (nodes.Count != 0)
            {
                current = nodes.Dequeue();
                Console.WriteLine(current.val);
                if(current.left != null)
                    nodes.Enqueue(current.left);
                if(current.right != null)
                    nodes.Enqueue(current.right);
            }
        }
    }


    class TreeNode
    {
        public int val;
        public TreeNode left;
        public TreeNode right;
    }

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