1.瓦格地图在程序中显示有缝隙
ccConfig.h 92行修改 #define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 1
2.修改cocostudio导出的动画png图片改成pvr.ccz格式
DataReaderHelper.ccp 1333行修改
filePath = filePath.erase(filePath.find_last_of("0"));
std::string plistPath = filePath + ".plist";
std::string pngPath = filePath + ".pvr.ccz";
ArmatureDataManager::getInstance()->addSpriteFrameFromFile((dataInfo->baseFilePath + plistPath).c_str(), (dataInfo->baseFilePath + pngPath).c_str(), dataInfo->filename.c_str());
break;
3.子节点随父节点透明度变化
父节点设置setCascadeOpacityEnabled(true);
4.加载cocostudio2.x导出的csb文件,播放场景动画
auto cscene = CSLoader::createNode("map1.csb");
this->addChild(cscene);
cocostudio::timeline::ActionTimeline *action = CSLoader::createTimeline("map1.csb");
if (action) {//播放场景动画
action->gotoFrameAndPlay(0);
cscene->runAction(action);
}
//帧事件监听
action->setFrameEventCallFunc(CC_CALLBACK_1(GameScene::onFrameEvent, this));
void GameScene::onFrameEvent(Frame* frame)//固定的格式
{
EventFrame* evnt = dynamic_cast<EventFrame*>(frame);
if(!evnt)
return;
std::string str = evnt->getEvent();
if (str == "action1")
{
}
}
AppController.mm 添加
[UIApplication sharedApplication].idleTimerDisabled = YES;//保持屏幕常亮
6.安卓返回按键修改
Cocos2dxGLSurfaceView.java 295行
Cocos2dxVideoHelper.mVideoHandler.sendEmptyMessage(Cocos2dxVideoHelper.KeyEventBack);
修改为return super.onKeyDown(pKeyCode, pKeyEvent);
7.
-(void) doAnimationWhenKeyboardMoveWithDuration:(float)duration distance:(float)dis
dis = 0;
。原因:防止输入框控件在键盘位置之下会自动顶起