opengl实现3D弹球

实现在3D空间小球的运动,碰到墙壁后反弹,小球会自己旋转和移动,运用了opengl,开发语言运用的是c#,框架运用的是taoframework.代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Tao.OpenGl;
using Tao.FreeGlut;

namespace homework2
{
public partial class Form1 : Form
{
double cx = 0.01, cy = 0.02, cz = 0.03;
double x = 0.0, y = 0.0, z = 0.0;
double angle = 2.0;
double radius = 0.1;

public Form1()
{
InitializeComponent();
this.simpleOpenGlControl1.InitializeContexts();
Glut.glutInit();
}
private void MyInit()
{
Gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

}
private void SetViewVolume()
{

Gl.glMatrixMode(Gl.GL_PROJECTION);
Gl.glLoadIdentity();
double aspect = (double)this.simpleOpenGlControl1.Width / (double)this.simpleOpenGlControl1.Height;
Glu.gluPerspective(45, aspect, 0.1, 100.0);
Gl.glViewport(0, 0, this.simpleOpenGlControl1.Width, this.simpleOpenGlControl1.Height);
}
private void simpleOpenGlControl1_Load(object sender, EventArgs e)
{
MyInit();
SetViewVolume();
}

private void simpleOpenGlControl1_Paint(object sender, PaintEventArgs e)
{
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
drawWall();
Gl.glMatrixMode(Gl.GL_MODELVIEW);
Gl.glLoadIdentity();
Glu.gluLookAt(0.0, 0.0, 3.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
Gl.glPushMatrix();
Gl.glColor3f(1.0f, 1.0f, 1.0f);
Gl.glTranslated(x, y, z);
Gl.glRotated(angle, 0.0, 1.0, 0.0);
Glut.glutWireSphere(0.1, 20, 20);
Gl.glPopMatrix();

}

private void drawWall()
{
Gl.glMatrixMode(Gl.GL_MODELVIEW);
Gl.glLoadIdentity();

Gl.glPushMatrix();
Glu.gluLookAt(0.0, 0.0, 3.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
Gl.glBegin(Gl.GL_QUADS);


Gl.glColor3f(0.0f, 0.0f, 1.0f);
Gl.glVertex3f(1.0f, 1.0f, 1.0f);
Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
Gl.glVertex3f(1.0f, -1.0f, 1.0f);
Gl.glEnd();

Gl.glBegin(Gl.GL_QUADS);
Gl.glColor3f(1.0f, 0.0f, 0.0f);
Gl.glVertex3f(1.0f, -1.0f, -1.0f);
Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
Gl.glVertex3f(1.0f, 1.0f, -1.0f);
Gl.glEnd();

Gl.glBegin(Gl.GL_QUADS);
Gl.glColor3f(0.0f, 1.0f, 0.0f);
Gl.glVertex3f(-1.0f, 1.0f, 1.0f);
Gl.glVertex3f(-1.0f, 1.0f, -1.0f);
Gl.glVertex3f(-1.0f, -1.0f, -1.0f);
Gl.glVertex3f(-1.0f, -1.0f, 1.0f);
Gl.glEnd();

Gl.glBegin(Gl.GL_QUADS);
Gl.glColor3f(0.0f, 1.0f, 0.0f);
Gl.glVertex3f(1.0f, 1.0f, -1.0f);
Gl.glVertex3f(1.0f, 1.0f, 1.0f);
Gl.glVertex3f(1.0f, -1.0f, 1.0f);
Gl.glVertex3f(1.0f, -1.0f, -1.0f);

Gl.glEnd();
Gl.glPopMatrix();
}

private void timer1_Tick(object sender, EventArgs e)
{
angle += 3.0;
if (x+radius >= 1||x-radius<=-1)
cx = -cx;
if (y+radius >= 1 || y-radius <= -1)
cy = -cy;
if (z+radius >=1 || z-radius <= -1)
cz = -cz;
x += cx;
y +=cy;
z += cz;
this.simpleOpenGlControl1.Refresh();
}


}
}

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