管擦着模式的经典应用
猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒
要求:
1.要有联动性,老鼠和主人的行为是被动的。
2.考虑可扩展性,猫的叫声可能引起其他联动效应。
要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。2. 对老鼠和主人进行抽象
<1>.构造出Cat、Mouse、Master三个类,并能使程序运行
<2>从Mouse和Master中提取抽象
<3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。
public interface IObserver
{
void Response();//观察者的响应,如是老鼠见到猫的反映
}
public interface ISubject
{
void Cry();//主体变化,如猫大叫
void AddObserver(IObserver observer);
}
public class Mouse : IObserver
{
string mouseName = string.Empty;
public Mouse(string mouseName)
{
this.mouseName = mouseName;
}
public void Response()
{
Console.WriteLine(this.mouseName + " start to escape!");
}
}
public class Master : IObserver
{
public void Response()
{
Console.WriteLine("Master wake up with a start!");
}
}
public class Cat : ISubject
{
private List<IObserver> lstObservers;
public Cat()
{
this.lstObservers = new List<IObserver>();
}
public void Cry()
{
foreach (var observer in lstObservers)
{
observer.Response();
}
}
public void AddObserver(IObserver observer)
{
this.lstObservers.Add(observer);
}
}
客户端调用:
private static void TestObserverPattern()
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1");
Mouse mouse2 = new Mouse("mouse2");
Master master = new Master();
cat.AddObserver(mouse1);
cat.AddObserver(mouse2);
cat.AddObserver(master);
cat.Cry();
}
Result:
mouse1 start to escape!
mouse2 start to escape!
Master wake up with a start!
观察者模式思想:
如果主体发生了改变,那么所有与之有关的对象都要改变。也就是主体类告诉与之相关的对象,我某些属性改变了,为了保持一致,你也要改变