本文使用cocos2d-2.0-x-2.0.4版本<br>
resource:
girls.png图片
//创建一个CCLabelTTF指针 来绘制字符串 它是一个自动释放对象
CCLabelTTF* pLabel = CCLabelTTF::create("Mygame","Arial",20);
//检测
CC_BREAK_IF(!pLabel);
//获取高宽,设置坐标
CCSize size = CCDirector::sharedDirector()->getWinSize();
pLabel->setPosition(ccp(size.width/2,size.height/2));
//将pLabel添加到当前创建
this->addChild(pLabel,1);
//创建一个CCSprite 对象的指针 绘制一张图片 它是一个自动释放的对象
CCSprite* pSprite = CCSprite::create("mayi.png");
//检测
CC_BREAK_IF(!pSprite);
//设置坐标点
pSprite->setPosition(ccp(size.width/2,size.height/2+50));
//将pSprite添加到当前创建
this->addChild(pSprite,1);
//使用cclabelttf和ccmenuitemlabel 创建文本按钮
CCLabelTTF* pBtn = CCLabelTTF::create("LabelButton","Arial",20);
CC_BREAK_IF(!pBtn);
// 通过pbtn生成一个ccmenuitemlabel
CCMenuItemLabel *pItemLabel =CCMenuItemLabel::create(pBtn);
CC_BREAK_IF(!pItemLabel);
pItemLabel->setPosition(ccp(size.width/2,100));
//使用CCMenuItemFont创建一个文本按钮
CCMenuItemFont* pItemFont = CCMenuItemFont::create("FontButton",this,NULL);
//检测
CC_BREAK_IF(!pItemFont);
//设置坐标
pItemFont->setPosition(ccp(size.width/2,50));
CCMenuItemImage* pItemImage = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
NULL);
pItemImage->setPosition(ccp(size.width-50,50));
//添加到menu层
CCMenu *pMenu = CCMenu::create(pItemLabel,pItemFont,pItemImage,NULL);
CC_BREAK_IF(!pMenu);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu,0);
//如何生成一个动画
//1先将图片放在项目,生成纹理
CCTexture2D* pTexture=CCTextureCache::sharedTextureCache()->addImage("girls.png");
//2截取每帧
CCSpriteFrame* frame0 = CCSpriteFrame::createWithTexture(pTexture,CCRectMake(32*0,48*0,32,48));
CCSpriteFrame* frame1 = CCSpriteFrame::createWithTexture(pTexture,CCRectMake(32*1,48*0,32,48));
CCSpriteFrame* frame2 = CCSpriteFrame::createWithTexture(pTexture,CCRectMake(32*2,48*0,32,48));
CCSpriteFrame* frame3 = CCSpriteFrame::createWithTexture(pTexture,CCRectMake(32*3,48*0,32,48));
//3所有的帧放入CCArray
//CCArray *pArray = CCArray::arrayWithCapacity(4);
CCArray *pArray =CCArray::createWithCapacity(4);
pArray->addObject(frame0);
pArray->addObject(frame1);
pArray->addObject(frame2);
pArray->addObject(frame3);
//4生成 动作CCAnimation
CCAnimation* animation = CCAnimation::createWithSpriteFrames(pArray,0.5f);
CC_BREAK_IF(!animation);
//初始化并设置一个Sprite
CCSprite* girlsSprite = CCSprite::create();
CC_BREAK_IF(!girlsSprite);
//设置坐标点
girlsSprite->setPosition(ccp(size.width/2,size.height/2+130));
this->addChild(girlsSprite,2);
//5初始化CCAnimation(动画)生成一个CCAnimate(动作)
CCAnimate* animate = CCAnimate::create(animation);
CC_BREAK_IF(!animate);
//6CCSprite绑定CCAnimate
girlsSprite->runAction(CCRepeatForever::create(animate));