介绍下三子棋游戏规则,方便接下来编程和理解。规则如下:
在九宫格棋盘上,只要任意一方棋子连成一线(横线,竖线,斜线)就赢了,游戏结束可选择是否继续 。
嘿嘿,具体操作是什么嘞?咱一点点来->
1.对于玩家开说,我们的游戏程序应该先有个菜单页面,用来让用户操作选择玩游戏,还是退出。界面如下,只需几条printf语句即可。
菜单界面:
游戏本身应该允许反复玩耍,且刚开始就要执行一次,所以用do-while循环更合适。先循环后判断,所以这里选择do-while:
do
{
menu();
printf("请选择:<");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("输入有误,请重新输入!\n");
break;
}
} while (input);
3.接下来需要考虑如何让电脑或用户进行轮番下棋操作 ,电脑走需要让电脑产生随机坐标,在数组这个坐标位置放一个‘#’作为电脑棋子,需用到rand()函数,这里还需在main中加一行代码:
srand((unsigned int)time(NULL));
注意生成随机数要用到time.h头文件。
其次考虑到用户习惯输入(1,1)(2,1)这种坐标,所以需给传递的参数减1。
4.在轮番下棋要进行判断输赢操作,这时需要编写一个check_win()函数,通过返回值判断输过返回值判断输赢。若棋盘已满但未分输赢,则是平局,需编写is_full()函数判断棋盘是否已满。
5.为了使显示的棋盘更美观,可用system("pause")清空屏幕,使之只在一个棋盘上显示每次玩的结果。
6.源代码如下:
game.h
#ifndef _GAME_H_
#define _GAME_H_
#include <stdio.h>
#include <stdlib.h>
#include<string.h>
#include<time.h>
//棋盘的行数和列数
#define ROWS 3
#define COLS 3
void init_board(char board[ROWS][COLS], int rows, int cols);//初始化棋盘
void display_board(char board[ROWS][COLS], int rows, int cols);//打印棋盘
void player_move(char board[ROWS][COLS], int rows, int cols);//玩家下棋
void compute_move(char board[ROWS][COLS], int rows, int cols);//电脑下棋
char check_win(char board[ROWS][COLS], int rows, int cols);//判断输赢
#endif \\_GAME_H
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = ' ';
}
}
}
void display_board(char board[ROWS][COLS], int rows, int cols)
{
int i;
for (i = 0; i < rows; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != rows - 1)
{
printf("---|---|---\n");
}
}
}
//玩家走
void player_move(char board[ROWS][COLS], int rows, int cols)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= rows - 1)) && ((y >= 0) && (y <= cols - 1)))
{
//if (board[x][y] == ' ')
if (board[x][y] != '*' && board[x][y] != '#')
{
board[x][y] = '*';
break;
}
else
{
printf("坐标错误,请重新输入!\n");
}
}
}
}
//电脑走
void compute_move(char board[ROWS][COLS], int rows, int cols)
{
while(1)
{
int x = rand() % rows;
int y = rand() % cols;
//if (board[x][y] == ' ')
if (board[x][y] != '*' && board[x][y] != '#')
{
board[x][y] = '#';
break;
}
}
}
static int is_full(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
if (board[i][j] != '*' && board[i][j] != '#')
return 0;
}
}
return 1;
}
char check_win(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < rows; i++)
{
if ((board[i][0] == board[i][1])
&& (board[i][1] == board[i][2])
&& (board[i][1] != ' '))
return board[i][1];
}
for (i = 0;i < cols; i++)
{
if ((board[0][i] == board[1][i])
&& (board[1][i] == board[2][i])
&& (board[1][i] != ' '))
return board[1][i];
}
if ((board[0][0] == board[1][1])
&& (board[1][1] == board[2][2])
&& (board[1][1] != ' '))
return board[1][1];
if ((board[0][2] == board[1][1])
&& (board[1][1] == board[2][0])
&& (board[1][1] != ' '))
return board[1][1];
if (is_full(board, rows, cols))
{
return 'q';
}
return ' ';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//菜单显示
void menu()
{
printf("*************************************\n");
printf("********** 1.play *************\n");
printf("********** 0.exit *************\n");
printf("*************************************\n");
}
void game()
{
char board[ROWS][COLS] = { 0 };
int ret = '0';
init_board(board, ROWS, COLS);//初始化棋盘
display_board(board, ROWS, COLS);
while (1)
{
player_move(board, ROWS, COLS);
ret = check_win(board, ROWS, COLS);
if (ret == '*' || ret == '#'|| ret == 'q')
{
display_board(board, ROWS, COLS);
break;
}
compute_move(board, ROWS, COLS);
system("cls");
ret = check_win(board, ROWS, COLS);
if (ret == '*' || ret == '#' || ret == 'q')
{
display_board(board, ROWS, COLS);
break;
}
display_board(board, ROWS, COLS);
}
if (ret == '*')
{
printf("玩家赢\n");
}
if (ret == '#')
{
printf("电脑赢\n");
}
if (ret == 'q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:<");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("输入有误,请重新输入!\n");
break;
}
} while (input);
return 0;
}