进入自己的QtCreator目录下,路径:
换成自己的
D:\Qt\Qt5.2.1-vs\Tools\QtCreator\share\qtcreator\templates\wizards
复制多一份hello world 改名为ogre
把wizard_sample.xml 改为 wizard.xml QtCreator 只认这个文件名
打开wizard.xml
找到
<wizard version="1" kind="project"
class="qt4project" firstpage="10"
id="A.HelloWorld" category="B.CustomProjects">
<icon>console.png</icon>
<description>Creates a hello-world-project with custom message.</description>
<displayname>Hello World</displayname>;
<displaycategory>Custom Projects</displaycategory>
<files>
<file source="main.cpp" openeditor="true"/>
<file source="project.pro" target="%ProjectName%.pro" openproject="true"/>
</files>
改为
<wizard version="1" kind="project"
class="qt4project" firstpage="10"
id="A.HelloWorld" category="B.CustomProjects">
<icon>qtogre.png</icon>
<description>Creates a ogre-project.</description>
<displayname>ogre</displayname>;
<displaycategory>Custom Projects</displaycategory>
<files>
<file source="main.cpp" openeditor="true"/>
<file source="ogreview.cpp" openeditor="true"/>
<file source="ogreview.h" openeditor="true"/>
<file source="project.pro" target="%ProjectName%.pro" openproject="true"/>
</files>
project.pro 文件清掉内容,写入以下
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
DEFINES -= UNICODE
TARGET = qtclient
TEMPLATE = app
unix {
# You may need to change this include directory
INCLUDEPATH += /usr/include/OGRE
CONFIG += link_pkgconfig
PKGCONFIG += OGRE
}
win32 {
LIBS *= user32.lib
LIBS += -L$(OGRE_HOME)\\boost\\lib
release:LIBS += -L$(OGRE_HOME)\\lib\\release
debug:LIBS += -L$(OGRE_HOME)\\lib\\debug
INCLUDEPATH += $(OGRE_HOME)\\include
INCLUDEPATH += $(OGRE_HOME)\\include\\OGRE
INCLUDEPATH += $(OGRE_HOME)\\boost
# If you are using Ogre 1.9 also include the following line:
# INCLUDEPATH += $(OGRE_HOME)\\include\\OGRE\\Overlay
}
debug {
TARGET = $$join(TARGET,,,d)
LIBS *= -lOgreMain_d
# If you are using Ogre 1.9 also include -lOgreOverlay_d, like this:
# LIBS *= -lOgreMain_d -lOIS_d -lOgreOverlay_d
}
release {
LIBS *= -lOgreMain
# If you are using Ogre 1.9 also include -lOgreOverlay, like this:
# LIBS *= -lOgreMain -lOIS -lOgreOverlay
}
SOURCES += main.cpp \
ogreview.cpp
HEADERS += \
ogreview.h
在ogre文件夹里面添加ogreview.h ogreview.cpp main.cpp(默认已有)
ogreview.h
#ifndef OGREVIEW_H
#define OGREVIEW_H
#include <OGRE/Ogre.h>
#include <QWidget>
#include <QKeyEvent>
#include <QMouseEvent>
class OgreView : public QWidget
{
Q_OBJECT
public:
OgreView(QWidget* parent );
~OgreView();
//QSize minimumSizeHint() const;
//QSize sizeHint() const;
protected:
void setupView();//创建Ogre使用的内容,场景内容;
void update();//通过它,手动更新场景内容
void setupResources();//
void createScene();
void createLight();
void resizeEvent(QResizeEvent* evt);//窗口可能缩放
void timerEvent(QTimerEvent* evt);//可以设一时钟来更新窗口
void paintEvent(QPaintEvent* evt);//呵,当然得处理了
//消息响应
void keyPressEvent(QKeyEvent* evt);
void mousePressEvent(QMouseEvent* evt);
void mouseReleaseEvent(QMouseEvent* evt);
void wheelEvent(QWheelEvent* evt);
//有关Ogre
Ogre::RenderWindow* mRenderWindow;
Ogre::SceneManager* mSceneMgr;
Ogre::Camera* mCamera;
Ogre::Viewport* mVp;
Ogre::Root* mRoot;
Ogre::Light* mainLight;
Ogre::Entity* mainEnt;
Ogre::SceneNode* mainNode;
Ogre::Real angleX;
Ogre::Real angleY;
Ogre::Real rotX;
Ogre::Real rotY;
Ogre::Vector3 mDirection;
Ogre::Real mRotate;
Ogre::Vector2 mousePos;
bool mouseLeftPressed;
bool mouseRightPressed;
bool mouseMiddleBtn;
};
#endif // OGREVIEW_H
ogreview.cpp
#include "mainwindow.h"
OgreView::OgreView(QWidget* parent) : QWidget(parent,Qt::WindowFlags(Qt::MSWindowsOwnDC))
{
mRenderWindow = NULL;
mSceneMgr = NULL;
mVp = NULL;
mainEnt = NULL;
mainNode = NULL;
angleX = 1;
angleY = 1;
rotX = 1;
rotY = 1;
mDirection = NULL;
mRotate = 1;
mousePos = NULL;
mouseLeftPressed = false;
mouseRightPressed = false;
mouseMiddleBtn = false;
setupResources();
}
OgreView::~OgreView()
{
// destroy Viewport and RenderWindow
if( mVp )
{
mRenderWindow->removeViewport(mVp->getZOrder());
mVp = 0;
}
Ogre::Root::getSingleton().detachRenderTarget(mRenderWindow);
mRenderWindow = 0;
if(mRoot != NULL)
{
delete mRoot;
mRoot = 0;
}
}
void OgreView::setupResources()
{
mRoot = new Ogre::Root("plugins_d.cfg");
Ogre::ConfigFile cf;
cf.load("resources_d.cfg");
Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
Ogre::String secName, typeName, archName;
while(seci.hasMoreElements())
{
secName = seci.peekNextKey();
Ogre::ConfigFile::SettingsMultiMap* settings = seci.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for(i=settings->begin(); i!=settings->end(); ++i)
{
typeName = i->first;
archName = i->second;
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
}
}
mRoot->restoreConfig();
mRoot->initialise(false);
}
//一般都在这里写上场景初始化的一些信息
void OgreView::createScene()
{
qDebug("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
mainEnt = mSceneMgr->createEntity("Head", "Sinbad.mesh");
mainNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
mainNode->attachObject(mainEnt);
//搞个地板进去
Ogre::Plane plane(Ogre::Vector3::UNIT_Y, -10);
Ogre::MeshManager::getSingleton().createPlane("plane",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,1500,1500,200,200,true,1,5,5,Ogre::Vector3::UNIT_Z);
Ogre::Entity* ent = mSceneMgr->createEntity("LightPlaneEntity", "plane");
mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); ent->setMaterialName("Examples/BeachStones");
//搞个天空盒子
mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox");
}
//创建灯光,没啥好说的
void OgreView::createLight()
{
mSceneMgr->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
mainLight = mSceneMgr->createLight("MainLight");
mainLight->setPosition(20,80,50);
}
//设置视角,创建摄像机
void OgreView::setupView()
{
if(mRenderWindow)
return;
//createRenderWindow,当然必须得自己手工建窗口了,把窗口句柄扒出来....
Ogre::NameValuePairList params;
params["externalWindowHandle"] = Ogre::StringConverter::toString((size_t)(HWND)winId());
mRenderWindow = mRoot->createRenderWindow("View", width(), height(), false, ¶ms);
//SceneManager
mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC);
//setup camera & viewport
mCamera = mSceneMgr->createCamera("PlayerCam");
mCamera->setPosition(Ogre::Vector3(0,0,80));
mCamera->lookAt(Ogre::Vector3(0,0,-300));
mCamera->setNearClipDistance(5);
mVp = mRenderWindow->addViewport(mCamera);
mVp->setBackgroundColour(Ogre::ColourValue(0, 0.0, 0.0, 1));
mCamera->setAspectRatio(Ogre::Real(mVp->getActualWidth()) / Ogre::Real(mVp->getActualHeight()));
//resource
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
//创建场景
createScene();
//创建灯光
createLight();
//定时更新窗口,不走原来的自动路线。
startTimer(2);
}
void OgreView::paintEvent(QPaintEvent *evt)
{
Q_UNUSED(evt);
if(mRenderWindow == NULL)
setupView();
update();
}
void OgreView::timerEvent(QTimerEvent* evt)
{
Q_UNUSED(evt);
update();
}
void OgreView::update()
{
//手工更新场景内容,而不是进入到连续的循环中
if(mRenderWindow != NULL)
{
mRoot->renderOneFrame(); //顾名思义,渲染一帧就好了
}
}
void OgreView::resizeEvent(QResizeEvent *evt)
{
Q_UNUSED(evt);
if (mRenderWindow != NULL)
{
mRenderWindow->windowMovedOrResized();
mCamera->setAspectRatio(Ogre::Real(mVp->getActualWidth()) / Ogre::Real(mVp->getActualHeight()));
}
}
void OgreView::keyPressEvent(QKeyEvent* evt)
{
qDebug("keypressevent");
if(mainEnt != NULL && mainNode != NULL)
{
switch(evt->key())
{
case Qt::Key_W:
case Qt::Key_Up:
{
rotX = -0.1;
mainNode->pitch(Ogre::Radian(rotX));
break;
}
case Qt::Key_S:
case Qt::Key_Down:
{
rotX = 0.1;
mainNode->pitch(Ogre::Radian(rotX));
break;
}
case Qt::Key_A:
case Qt::Key_Left:
{
rotY = -0.1;
mainNode->yaw(Ogre::Radian(rotY));
break;
}
case Qt::Key_D:
case Qt::Key_Right:
{
rotY = 0.1;
mainNode->yaw(Ogre::Radian(rotY));
break;
}
}
}
}
void OgreView::mousePressEvent(QMouseEvent* evt)
{
qDebug("mousePressEvent");
if(evt->button() == Qt::LeftButton)
{
mouseLeftPressed = true;
}
if(evt->button() == Qt::RightButton)
{
mouseRightPressed = true;
mousePos = Ogre::Vector2(evt->x(), evt->y());
}
if(evt->button() == Qt::MidButton)
{
mouseMiddleBtn = true;
}
}
void OgreView::mouseReleaseEvent(QMouseEvent *evt)
{
qDebug("mouseReleaseEvent");
if(evt->button() == Qt::LeftButton)
{
mouseLeftPressed = false;
}
if(evt->button() == Qt::RightButton)
{
mouseRightPressed = false;
mousePos = Ogre::Vector2(evt->x(), evt->y());
}
if(evt->button() == Qt::MidButton)
{
mouseMiddleBtn = false;
}
}
void OgreView::wheelEvent(QWheelEvent* evt)
{
mDirection.z = -evt->delta()/12;
update();
mDirection.z = 0;
}
把main.cpp内容改为:
#include <QApplication>
#include <QWidget>
#include <QVBoxLayout>
#include "ogreview.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget window;
window.resize(800, 600);
window.setWindowTitle("Simple example");
OgreView* ogreWidget = new OgreView(&window);
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(ogreWidget);
window.setLayout(layout);
window.show();
return app.exec();
}
然后重启QtCreator,按新建就可以看见了