Flutter 按键事件监听 RawKeyboardListener

import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

class RawKeyTestPage extends StatefulWidget {
  @override
  State<StatefulWidget> createState() => _RawKeyTestState();
}

class _RawKeyTestState extends State<RawKeyTestPage> {
  @override
  void initState() {
    super.initState();
  }

  String _value = '';

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
        home: Scaffold(
      appBar: AppBar(title: Text('RawKeyboardListener Page')),
      body: RawKeyboardListener(
              autofocus: true,
              onKey: (event) {
                if (event.runtimeType == RawKeyDownEvent) {
                  if(event.data is RawKeyEventDataAndroid){
                    RawKeyEventDataAndroid datga = event.data as RawKeyEventDataAndroid;
                    ///获取按键键值 keycode
                    _value = datga.keyCode.toString();
                    setState(() {

                    });
                    // print('flutter down'+datga.keyCode.toString());
                  }
                }
              },
              focusNode: FocusNode(),
              child:  Text(_value),
            )
          ,
    ));
  }

  @override
  void dispose() {
    super.dispose();
  }
}

PS: 监听蓝牙游戏手柄的按键事件,可以RawKeyboardListener,可以监听到X,Y,A,B等事件,但像左右摇杆的无法监听,只能在容器的Activity中的 onGenericMotionEvent中处理,不知道在Flutter层怎么监听?

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当然可以,以下是Flutter中监听TV遥控器按钮的示例代码: ```dart import 'package:flutter/material.dart'; import 'dart:ui' as ui; class TVRemoteControlScreen extends StatefulWidget { @override _TVRemoteControlScreenState createState() => _TVRemoteControlScreenState(); } class _TVRemoteControlScreenState extends State<TVRemoteControlScreen> { FocusNode _focusNode; String _message = ""; @override void initState() { _focusNode = FocusNode(); _focusNode.requestFocus(); super.initState(); } @override void dispose() { _focusNode.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return Scaffold( body: Center( child: Container( width: 300, height: 200, decoration: BoxDecoration( border: Border.all(width: 2, color: Colors.grey), borderRadius: BorderRadius.circular(10), ), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ TextField( focusNode: _focusNode, onChanged: (text) { setState(() { _message = "TextField onChanged: $text"; }); }, onEditingComplete: () { setState(() { _message = "TextField onEditingComplete"; }); }, decoration: InputDecoration( hintText: "请按遥控器上下左右或确定键", ), ), Text(_message), SizedBox(height: 20), Row( mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ RawKeyboardListener( focusNode: _focusNode, onKey: (event) { if (event is RawKeyDownEvent && event.data is RawKeyEventDataAndroid) { final data = event.data as RawKeyEventDataAndroid; if (data.keyCode == ui.KeyCode.dpadUp) { setState(() { _message = "上键被按下"; }); } else if (data.keyCode == ui.KeyCode.dpadDown) { setState(() { _message = "下键被按下"; }); } else if (data.keyCode == ui.KeyCode.dpadLeft) { setState(() { _message = "左键被按下"; }); } else if (data.keyCode == ui.KeyCode.dpadRight) { setState(() { _message = "右键被按下"; }); } else if (data.keyCode == ui.KeyCode.enter) { setState(() { _message = "确定键被按下"; }); } else if (data.keyCode == ui.KeyCode.backspace) { setState(() { _message = "返回键被按下"; }); } } }, child: Container( color: Colors.grey[300], width: 100, height: 100, child: Center(child: Text("模拟远程遥控器")), ), ), ], ), ], ), ), ), ); } } ``` 该示例中,我们使用 `RawKeyboardListener` 组件来监听遥控器的按键事件,然后根据不同的按键做出不同的反应。在监听器的 `onKey` 事件中,我们首先判断按下的按键是否为遥控器的方向键或确定键或返回键,如果是,则更新 `_message` 变量中的文本,然后在界面上显示出来。 此外,我们还添加了一个 `TextField` 来接收键盘输入,以便在测试时可以使用真正的物理键盘进行操作。当 `TextField` 中有文字输入或确认键被按下时,同时也会更新 `_message` 变量的文本。
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