//GameApp.h
#pragma once
#include "afxwin.h"
class CGameApp :public CWinApp
{
public:
CGameApp(void);
public:
~CGameApp(void);
BOOL InitInstance();
};
//GameApp.cpp
#include "GameApp.h"
#include "GameWnd.h"
CGameApp theApp;
CGameApp::CGameApp(void)
{
}
CGameApp::~CGameApp(void)
{
}
BOOL CGameApp::InitInstance()
{
m_pMainWnd = new CGameWnd;
m_pMainWnd->ShowWindow(SW_NORMAL);
m_pMainWnd->UpdateWindow();
return true;
}
//GameWnd.h
class CGameWnd :public CFrameWnd
{
public:
CGameWnd(void);
public:
~CGameWnd(void);
}