var printpos = function(name,pos){
cc.log(name + "\tpos = \t" + pos.x+" , "+pos.y);
};
var HelloWorldLayer = cc.Layer.extend({
sprite:null,
ctor:function () {
this._super();
this.addSprites();
return true;
},
addSprites:function(){
this.par1 = new cc.Sprite("res/tst/200x200.png");
this.addChild(this.par1);
this.par1.setOpacity(70);
this.par1.setPosition(300,300);
printpos("par1",this.par1.getPosition());
this.chi1 = new cc.Sprite("res/tst/32x32.png");
this.par1.addChild(this.chi1);
this.chi1.setOpacity(70);
this.chi1.setPosition(0,0);
printpos("chi1",this.chi1.getPosition());
this.bro1 = new cc.Sprite("res/tst/32x32.png");
this.par1.addChild(this.bro1);
this.bro1.setOpacity(70);
this.bro1.setPosition(this.par1._getWidth(),this.par1._getHeight());
printpos("brother1",this.bro1.getPosition());
this.grand1 = new cc.Sprite("res/tst/32x32.png");
this.chi1.addChild(this.grand1);
this.grand1.setAnchorPoint(0,0);
this.grand1.setOpacity(70);
this.grand1.setPosition(0,0);
printpos("grand1",this.grand1.getPosition());
this.par2 = new cc.Sprite("res/tst/400x400.png");
this.addChild(this.par2);
this.par2.setOpacity(70);
this.par2.setPosition(800,400);
printpos("par2",this.par2.getPosition());
this.chi2 = new cc.Sprite("res/tst/32x32.png");
this.par2.addChild(this.chi2);
this.chi2.setOpacity(70);
this.chi2.setPosition(this.par2._getWidth()/2,this.par2._getHeight()/2);
printpos("chi1",this.chi2.getPosition());
printpos("par1 to world ar",this.par1.convertToWorldSpaceAR(cp.v(0,0)));
printpos("chi1 to world ar",this.chi1.convertToWorldSpaceAR(cp.v(0,0)));
printpos("bro1 to world ar",this.bro1.convertToWorldSpaceAR(cp.v(0,0)));
printpos("grand1 to world ar",this.grand1.convertToWorldSpaceAR(cp.v(0,0)));
printpos("par2 to world ar",this.par2.convertToWorldSpaceAR(cp.v(0,0)));
printpos("chi2 to world ar",this.chi2.convertToWorldSpaceAR(cp.v(0,0)));
printpos("par1 to world",this.par1.convertToWorldSpace(cp.v(0,0)));
printpos("chi1 to world",this.chi1.convertToWorldSpace(cp.v(0,0)));
printpos("bro1 to world ar",this.bro1.convertToWorldSpace(cp.v(0,0)));
printpos("grand1 to world",this.grand1.convertToWorldSpace(cp.v(0,0)));
printpos("par2 to world",this.par2.convertToWorldSpace(cp.v(0,0)));
printpos("chi2 to world",this.chi2.convertToWorldSpace(cp.v(0,0)));
printpos("ch1 real to bro1",this.chi1.convertToNodeSpace(this.bro1.convertToWorldSpace(cp.v(0,0))));
printpos("bro1 real to ch1",this.bro1.convertToNodeSpace(this.chi1.convertToWorldSpace(cp.v(0,0))));
printpos("bro1 real to par2",this.bro1.convertToNodeSpace(this.par2.convertToWorldSpace(cp.v(0,0))));
printpos("grand1 real to par2",this.grand1.convertToNodeSpace(this.par2.convertToWorldSpace(cp.v(0,0))));
printpos("grand1 real to par2 ar",this.grand1.convertToNodeSpaceAR(this.par2.convertToWorldSpace(cp.v(0,0))));
// this.scheduleOnce(function(){
// cc.log("aaa");
// this.chi1.runAction(cc.moveBy(3, this.par1.convertToNodeSpace(this.par2.convertToWorldSpace(cp.v(0,0)))));
// }.bind(this),2);
// this.scheduleOnce(function(){
// cc.log("b");
// this.grand1.runAction(cc.moveBy(3, this.chi1.convertToNodeSpaceAR(this.par2.convertToWorldSpace(cp.v(0,0)))));
// }.bind(this),4);
// this.scheduleOnce(function(){
// cc.log("c");
// this.chi2.runAction(cc.moveBy(3, this.par2.convertToNodeSpaceAR(this.grand1.convertToWorldSpace(cp.v(0,0)))));
// }.bind(this),2);
// this.scheduleOnce(function(){
// cc.log("d");
// this.par1.runAction(cc.moveBy(3, this.par1.convertToNodeSpaceAR(this.par2.convertToWorldSpace(cp.v(this.par2._getWidth()/2,this.par2._getHeight()/2)))));
// }.bind(this),2);
this.scheduleOnce(function(){
cc.log("e");
this.chi1.runAction(cc.moveBy(3, this.par1.convertToNodeSpaceAR(this.par2.convertToWorldSpace(cp.v(this.par2._getWidth()/2,this.par2._getHeight()/2)))));
}.bind(this),2);
},
onEnter:function(){
this._super();
this.scheduleUpdate();
},
onExit:function(){
this.unscheduleUpdate();
this._super();
},
update:function(dt){
}
});
var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);
}
});