js svg的事例

svg.html:

<?xml version="1.0" ?>
<!DOCTYPE svg PLULIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2011/REC-SVG-20010904/DTD/svg10.dtd">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="100%" height="100%">
  <desc>
    an image of a square and a circle
  </desc>
  <defs>
    <rect id="rect1" width="200" height="200" fill="red" x="10" y="10" stroke="black" />
 <circle id="circle1" r="100" fill="white" stroke="black" cx="200" cy="200" />
  </defs>
  <g>
    <use xlink:href="#rect1" />
 <use xlink:href="#circle1" />
  </g>
</svg>

 

在浏览器查看的结果:

 

Three.js is a JavaScript library used for creating 3D graphics and animations on the web. It has built-in support for rendering SVG (Scalable Vector Graphics) files. To render an SVG file using Three.js, you can use the `SVGLoader` class. Here's an example: ```javascript // Create a new scene var scene = new THREE.Scene(); // Create a new camera var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; // Create a new renderer var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Load the SVG file using SVGLoader var loader = new THREE.SVGLoader(); loader.load('path/to/your/file.svg', function(data) { // Create a group to hold the SVG data var group = new THREE.Group(); // Loop through the paths in the SVG data and create meshes for them data.paths.forEach(function(path) { var material = new THREE.MeshBasicMaterial({ color: path.color, side: THREE.DoubleSide, depthWrite: false }); var shapes = path.toShapes(true); shapes.forEach(function(shape) { var geometry = new THREE.ShapeBufferGeometry(shape); var mesh = new THREE.Mesh(geometry, material); group.add(mesh); }); }); // Add the group to the scene scene.add(group); }); // Render the scene function render() { requestAnimationFrame(render); renderer.render(scene, camera); } render(); ``` This code loads an SVG file using `SVGLoader`, creates meshes for each path in the SVG data, and adds them to a group in the scene. The `render` function is called in a loop to continuously render the scene.
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