redis server服务端启动流程分析(一)

1.server.c main()服务启动的入口

下面是redis启动的入口程序server.c,简单列了主程序中比较关键的一些点。

## server.c
int main(int argc, char **argv) {
	// 1.oom处理器
	zmalloc_set_oom_handler(redisOutOfMemoryHandler); // 设置OOM处理器

	// 2.构建hash种子
  char hashseed[16];
  getRandomHexChars(hashseed,sizeof(hashseed));

	// 3.初始化redis默认配置 
 initServerConfig();

	//4.如果是哨兵模式,则进行哨兵初始化
  if (server.sentinel_mode) {
      initSentinelConfig();
      initSentinel();
  }

 // 5.检查备份文件是否完整
	if (strstr(argv[0],"redis-check-rdb") != NULL)
	    // 检查RDB文件是否完整
	    redis_check_rdb_main(argc,argv,NULL);
	else if (strstr(argv[0],"redis-check-aof") != NULL)
	    // 检查AOF文件
	    redis_check_aof_main(argc,argv);
	
	
	// 6.初始化服务器
    initServer();

	// 哨兵模式与非哨兵模式处理
	if (!server.sentinel_mode) {
		// 从磁盘上读取AOF或RDB进行数据恢复
		loadDataFromDisk();
	} else {
		// 哨兵启动
		sentinelIsRunning();
	}

	// 主循环执行之前的函数beforeSleep
	aeSetBeforeSleepProc(server.el,beforeSleep);
	// 主循环执行之后的函数
	aeSetAfterSleepProc(server.el,afterSleep);
	
	// 事件驱动进行事件处理
	aeMain(server.el)
	
	// 移除事件驱动循环
	aeDeleteEventLoop(server.el);
}

2.initServerConfig 初始化默认配置

initServerConfig主要是初始化redis的默认配置

server.aof_state = AOF_OFF; 默认AOF关闭

server.aof_fsync = CONFIG_DEFAULT_AOF_FSYNC; AOF的默认刷盘方式

server.aof_rewrite_perc = AOF_REWRITE_PERC; aof重写每秒写一次

server.aof_rewrite_min_size = AOF_REWRITE_MIN_SIZE; 重写的最小大小

server.rdb_filename = zstrdup(CONFIG_DEFAULT_RDB_FILENAME); rdb的文件名

server.aof_filename = zstrdup(CONFIG_DEFAULT_AOF_FILENAME); aof文件名

server.rdb_compression = CONFIG_DEFAULT_RDB_COMPRESSION; rdb的压缩方式
server.rdb_checksum = CONFIG_DEFAULT_RDB_CHECKSUM; rdb文件完整性校验方式
server.masterport = 6379; 默认端口
// 初始化命令redisCommandTable存储着redis所有对外暴露的命令
populateCommandTable(); // 将redisCommandTable数组的命令转为字典存储,方便通过命令名称查找命令

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3.initServer(void)初始化redis server

在initServer中最核心的莫过于申请默认的16个db的空间并进行初始化,然后就是打开tcp端口监听。

  1. 创建默认的16个数据库,并初始化数据库结构
  2. 打开端口监听
  3. 创建时间事件用于处理客户端过期和key过期剔除等后台行为
  4. 创建文件事件用于处理tcp连接,unix socket连接,客户端命令处理
  5. 如果开启了AOF,则需要在服务启动时就需要创建aof文件来写入客户端命令
void initServer(void) {
	// 创建全局共享变量,主要是一些常用的字符串
	createSharedObjects();

	// 调整可打开文件数(客户端数量限制)
	adjustOpenFilesLimit();
	// 创建事件循环
	server.el = aeCreateEventLoop(server.maxclients+CONFIG_FDSET_INCR);
	
	//申请16个db数据库锁使用的内存
  server.db = zmalloc(sizeof(redisDb)*server.dbnum);
	// 进行端口监听
  listenToPort(server.port,server.ipfd,&server.ipfd_count) 
	// 打开unix套接字
	server.sofd = anetUnixServer(server.neterr,server.unixsocket,
            server.unixsocketperm, server.tcp_backlog);

	//创建redis数据库
    for (j = 0; j < server.dbnum; j++) {
				// 数据字典
        server.db[j].dict = dictCreate(&dbDictType,NULL);
        // 过期key字典
				server.db[j].expires = dictCreate(&keyptrDictType,NULL);
        阻塞key字典
				server.db[j].blocking_keys = dictCreate(&keylistDictType,NULL);
        server.db[j].ready_keys = dictCreate(&objectKeyPointerValueDictType,NULL);
        server.db[j].watched_keys = dictCreate(&keylistDictType,NULL);
        server.db[j].id = j;
        server.db[j].avg_ttl = 0;
        server.db[j].defrag_later = listCreate();
    }

		// 初始化lru的可以链表池
		evictionPoolAlloc();
		//pub sub 发布订阅字典创建
    server.pubsub_channels = dictCreate(&keylistDictType,NULL);

		//时间事件   serverCron 用来做后天处理事件(客户端过期,剔除过去key等等)
    if (aeCreateTimeEvent(server.el, 1, serverCron, NULL, NULL) == AE_ERR) {
        serverPanic("Can't create event loop timers.");
        exit(1);
    }
		
		// 处理文件事件(针对server.ipfd)(用来处理tcp连接)
		for (j = 0; j < server.ipfd_count; j++) {
        if (aeCreateFileEvent(server.el, server.ipfd[j], AE_READABLE,
            acceptTcpHandler,NULL) == AE_ERR)
            {
                serverPanic(
                    "Unrecoverable error creating server.ipfd file event.");
            }
    }
		// unix socket 文件事件
		aeCreateFileEvent(server.el,server.sofd,AE_READABLE,
        acceptUnixHandler,NULL)
		
		// 针对server.module_blocked_pipe[0]创建一个文件事件,用来唤醒事件循环去处理客户端的命令
	 aeCreateFileEvent(server.el, server.module_blocked_pipe[0], AE_READABLE,
        moduleBlockedClientPipeReadable,NULL)

	
	 // 如果开启了aof
	if (server.aof_state == AOF_ON) {
				// 创建aof的文件描述符
        server.aof_fd = open(server.aof_filename,
                               O_WRONLY|O_APPEND|O_CREAT,0644);
        if (server.aof_fd == -1) {
            serverLog(LL_WARNING, "Can't open the append-only file: %s",
                strerror(errno));
            exit(1);
        }
    }

		// 集群初始化
		if (server.cluster_enabled) clusterInit();
}

4. redis数据库结构

redis默认是有16个数据库的,通常我们一般使用的0库

typedef struct redisDb {
    dict *dict;                 /* The keyspace for this DB 数据字典*/
    dict *expires;              /* Timeout of keys with a timeout set 有过期时间的key */
    dict *blocking_keys;        /* Keys with clients waiting for data (BLPOP) 等待获取数据的key*/
    dict *ready_keys;           /* Blocked keys that received a PUSH 等待push操作的可以*/
    dict *watched_keys;         /* WATCHED keys for MULTI/EXEC CAS 等待muti,exec,cas操作的key*/
    int id;                     /* Database ID 数据库序号id*/
    long long avg_ttl;          /* Average TTL, just for stats 平均生存时间*/
    list *defrag_later;         /* List of key names to attempt to defrag one by one, gradually. 碎片整理使用*/
} redisDb;

5. 数据恢复之loadDataFromDisk()

loadAppendOnlyFile(server.aof_filename) 加载aof文件

  1. rdbLoad(server.rdb_filename,&rsi) 加载rdb文件
void loadDataFromDisk(void) {
    long long start = ustime();
    //如果有aof则加载AOF
    if (server.aof_state == AOF_ON) {
				// 从aof文件中读取命令进行执行
        if (loadAppendOnlyFile(server.aof_filename) == C_OK)
            serverLog(LL_NOTICE,"DB loaded from append only file: %.3f seconds",(float)(ustime()-start)/1000000);
    } else {
				
        rdbSaveInfo rsi = RDB_SAVE_INFO_INIT;
					//加载RDB
        if (rdbLoad(server.rdb_filename,&rsi) == C_OK) {
            serverLog(LL_NOTICE,"DB loaded from disk: %.3f seconds",
                (float)(ustime()-start)/1000000);

            /* Restore the replication ID / offset from the RDB file. */
            if (server.masterhost &&
                rsi.repl_id_is_set &&
                rsi.repl_offset != -1 &&
                /* Note that older implementations may save a repl_stream_db
                 * of -1 inside the RDB file in a wrong way, see more information
                 * in function rdbPopulateSaveInfo. */
                rsi.repl_stream_db != -1)
            {
                memcpy(server.replid,rsi.repl_id,sizeof(server.replid));
                server.master_repl_offset = rsi.repl_offset;
                /* If we are a slave, create a cached master from this
                 * information, in order to allow partial resynchronizations
                 * with masters. */
                replicationCacheMasterUsingMyself();
                selectDb(server.cached_master,rsi.repl_stream_db);
            }
        } else if (errno != ENOENT) {
            serverLog(LL_WARNING,"Fatal error loading the DB: %s. Exiting.",strerror(errno));
            exit(1);
        }
    }
}

7.主事件驱动前置函数beforeSleep

主要工作内容:

  1. replicationFeedSlaves(server.slaves, server.slaveseldb, argv, 3); 向所有slave发送ack请求
  2. 写AOF文件
void beforeSleep(struct aeEventLoop *eventLoop) {
    UNUSED(eventLoop);

    /* 如果开启了集群先走clusterBeforeSleep */
    if (server.cluster_enabled) clusterBeforeSleep();

    /* Run a fast expire cycle (the called function will return
     * ASAP if a fast cycle is not needed). */
    if (server.active_expire_enabled && server.masterhost == NULL)
        activeExpireCycle(ACTIVE_EXPIRE_CYCLE_FAST);

    /* Send all the slaves an ACK request if at least one client blocked
     * during the previous event loop iteration. 
		 * 	如果有一个客户端在上次事件循环中被阻塞,则向所有的slave发送ack请求
		 */
    if (server.get_ack_from_slaves) {
        robj *argv[3];

        argv[0] = createStringObject("REPLCONF",8);
        argv[1] = createStringObject("GETACK",6);
        argv[2] = createStringObject("*",1); /* Not used argument. */
        replicationFeedSlaves(server.slaves, server.slaveseldb, argv, 3);
        decrRefCount(argv[0]);
        decrRefCount(argv[1]);
        decrRefCount(argv[2]);
        server.get_ack_from_slaves = 0;
    }

    /* Unblock all the clients blocked for synchronous replication
     * in WAIT. 解锁所有客户端因为副本同步而产生的等待*/
    if (listLength(server.clients_waiting_acks))
        processClientsWaitingReplicas();

    /* Check if there are clients unblocked by modules that implement
     * blocking commands. */
    moduleHandleBlockedClients();

    /* Try to process pending commands for clients that were just unblocked.  
			处理刚刚解锁的客户端的命令
			*/
    if (listLength(server.unblocked_clients))
        processUnblockedClients();

    /* Write the AOF buffer on disk 写aof缓冲到文件中去 */
    flushAppendOnlyFile(0);

    /* Handle writes with pending output buffers. */
    //处理向客户端写入数据
    handleClientsWithPendingWrites();

    /* Before we are going to sleep, let the threads access the dataset by
     * releasing the GIL. Redis main thread will not touch anything at this
     * time. */
    if (moduleCount()) moduleReleaseGIL();
}

8.aeMain 主事件循环

void aeMain(aeEventLoop *eventLoop) {
    eventLoop->stop = 0;
    while (!eventLoop->stop) {
        if (eventLoop->beforesleep != NULL)
						// 如果beforesleep不为null,则在每次循环的时候都执行一次beforesleep
            eventLoop->beforesleep(eventLoop);
				// 重中之重:处理事件
        aeProcessEvents(eventLoop, AE_ALL_EVENTS|AE_CALL_AFTER_SLEEP);
    }
}

9. aeProcessEvents 事件处理

  1. 遍历时间事件链表aeSearchNearestTimer(eventLoop);
  2. numevents = aeApiPoll(eventLoop, tvp); 获取文件事件的数量
  3. rfileProc(eventLoop,fd,fe->clientData,mask) 处理读事件(文件事件)
  4. wfileProc(eventLoop,fd,fe->clientData,mask) 处理写事件(文件事件)
  5. processTimeEvents(eventLoop); 处理时间事件
/* 处理时间事件(后台事件)
 * 处理文件事件(网络时间,fd的变化)
 * 如果flags没有特殊标识,则此函数会进入睡眠状态,直到有文件事件或者时间时间触发
 * 
 * If flags is 0, 啥也不做,就返回.
 * if flags has AE_ALL_EVENTS set, 所有事件类型都处理.
 * if flags has AE_FILE_EVENTS set, 文件事件处理.
 * if flags has AE_TIME_EVENTS set, 时间事件处理.
 * if flags has AE_DONT_WAIT 返回 ASAP
 * if flags has AE_CALL_AFTER_SLEEP set, 调用aftersleep函数
 * 处理那些无需等待即可处理的事件
 *
 * The function returns the number of events processed. */
int aeProcessEvents(aeEventLoop *eventLoop, int flags)
{
    int processed = 0, numevents;

    /* Nothing to do? return ASAP */
    if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;

    /* Note that we want call select() even if there are no
     * file events to process as long as we want to process time
     * events, in order to sleep until the next time event is ready
     * to fire. */
    if (eventLoop->maxfd != -1 ||
        ((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
        int j;
        aeTimeEvent *shortest = NULL;
        struct timeval tv, *tvp;

        if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
						// 搜索最近的时间事件触发节点
            shortest = aeSearchNearestTimer(eventLoop);
        if (shortest) {
            long now_sec, now_ms;

            aeGetTime(&now_sec, &now_ms);
            tvp = &tv;

            /* How many milliseconds we need to wait for the next
             * time event to fire? 计算时间事件下次处理的时间节点 */
            long long ms =
                (shortest->when_sec - now_sec)*1000 +
                shortest->when_ms - now_ms;

            if (ms > 0) {
                tvp->tv_sec = ms/1000;
                tvp->tv_usec = (ms % 1000)*1000;
            } else {
                tvp->tv_sec = 0;
                tvp->tv_usec = 0;
            }
        } else {
            /* If we have to check for events but need to return
             * ASAP because of AE_DONT_WAIT we need to set the timeout
             * to zero */
            if (flags & AE_DONT_WAIT) {
                tv.tv_sec = tv.tv_usec = 0;
                tvp = &tv;
            } else {
                /* Otherwise we can block */
                tvp = NULL; /* wait forever */
            }
        }

        /* Call the multiplexing API, will return only on timeout or when
         * some event fires. */
        numevents = aeApiPoll(eventLoop, tvp);

        /* After sleep callback. */
        if (eventLoop->aftersleep != NULL && flags & AE_CALL_AFTER_SLEEP)
            eventLoop->aftersleep(eventLoop);

        for (j = 0; j < numevents; j++) {
            aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
            int mask = eventLoop->fired[j].mask;
            int fd = eventLoop->fired[j].fd;
            int fired = 0; /* Number of events fired for current fd. */

            /* Normally we execute the readable event first, and the writable
             * event laster. This is useful as sometimes we may be able
             * to serve the reply of a query immediately after processing the
             * query.
             *
             * However if AE_BARRIER is set in the mask, our application is
             * asking us to do the reverse: never fire the writable event
             * after the readable. In such a case, we invert the calls.
             * This is useful when, for instance, we want to do things
             * in the beforeSleep() hook, like fsynching a file to disk,
             * before replying to a client. */
            int invert = fe->mask & AE_BARRIER;

            /* Note the "fe->mask & mask & ..." code: maybe an already
             * processed event removed an element that fired and we still
             * didn't processed, so we check if the event is still valid.
             *
             * Fire the readable event if the call sequence is not
             * inverted. */
            if (!invert && fe->mask & mask & AE_READABLE) {
                fe->rfileProc(eventLoop,fd,fe->clientData,mask);
                fired++;
            }

            /* Fire the writable event. */
            if (fe->mask & mask & AE_WRITABLE) {
                if (!fired || fe->wfileProc != fe->rfileProc) {
                    fe->wfileProc(eventLoop,fd,fe->clientData,mask);
                    fired++;
                }
            }

            /* If we have to invert the call, fire the readable event now
             * after the writable one. */
            if (invert && fe->mask & mask & AE_READABLE) {
                if (!fired || fe->wfileProc != fe->rfileProc) {
                    fe->rfileProc(eventLoop,fd,fe->clientData,mask);
                    fired++;
                }
            }

            processed++;
        }
    }
    /* Check time events */
    if (flags & AE_TIME_EVENTS)
        processed += processTimeEvents(eventLoop);

    return processed; /* return the number of processed file/time events */
}

## 10.lru 链表池初始化

void evictionPoolAlloc(void) {
	  // lru结构体  
		struct evictionPoolEntry *ep;
    int j;
		// 申请内存
    ep = zmalloc(sizeof(*ep)*EVPOOL_SIZE);
		//初始化
    for (j = 0; j < EVPOOL_SIZE; j++) {
        ep[j].idle = 0;
        ep[j].key = NULL;
        ep[j].cached = sdsnewlen(NULL,EVPOOL_CACHED_SDS_SIZE);
        ep[j].dbid = 0;
    }
		// EvictionPoolLRU 接管刚创建的lru池
    EvictionPoolLRU = ep;
}

struct evictionPoolEntry {
		// LRU 空闲时间 / LFU 频率倒数(优先淘汰该值较大的记录)
    unsigned long long idle;    /* Object idle time (inverse frequency for LFU) */
    // 参与淘汰筛选的key
		sds key;                    /* Key name. */
		// key名称的sds对象缓存 键名缓存
    sds cached;                 /* Cached SDS object for key name. */
		// db的编号
    int dbid;                   /* Key DB number. */
};

redis启动总结

核心流程:

  1. 初始化配置
  2. 初始化各种结构体(数据库,lru池,主事件循环等)
  3. 网络监听(开启tcp端口监听)
  4. 创建文件事件处理网络连接,数据读取,数据回写
  5. 创建时间事件处理rdb快照写,客户端过期剔除,过期key剔除等操作
  6. 开启主事件循环aeMain,通过aeProcessEvents来处理时间事件和文件事件
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