1. Server端
/*socket tcp服务器端*/
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#define SERVER_PORT 5555
int main()
{
int serverSocket;
struct sockaddr_in server_addr;
struct sockaddr_in clientAddr;
int addr_len = sizeof(clientAddr);
int client;
char buffer[200];
int iDataNum;
if((serverSocket = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("socket");
return 1;
}
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(SERVER_PORT);
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(serverSocket, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0)
{
perror("connect");
return 1;
}
if(listen(serverSocket, 5) < 0)
{
perror("listen");
return 1;
}
while(1)
{
printf("Listening on port: %d\n", SERVER_PORT);
client = accept(serverSocket, (struct sockaddr*)&clientAddr, (socklen_t*)&addr_len);
if(client < 0)
{
perror("accept");
continue;
}
printf("\nrecv client data...n");
printf("IP is %s\n", inet_ntoa(clientAddr.sin_addr));
printf("Port is %d\n", htons(clientAddr.sin_port));
while(1)
{
iDataNum = recv(client, buffer, 1024, 0);
if(iDataNum < 0)
{
perror("recv");
continue;
}
buffer[iDataNum] = '\0';
if(strcmp(buffer, "quit") == 0)
break;
printf("%drecv data is %s\n", iDataNum, buffer);
send(client, buffer, iDataNum, 0);
}
}
return 0;
}
2. client端
/*socket tcp客户端*/
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#define SERVER_PORT 5555
int main()
{
int clientSocket;
struct sockaddr_in serverAddr;
char sendbuf[200];
char recvbuf[200];
int iDataNum;
if((clientSocket = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("socket");
return 1;
}
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(SERVER_PORT);
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
if(connect(clientSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) < 0)
{
perror("connect");
return 1;
}
printf("connect with destination host...\n");
while(1)
{
printf("Input your world:>");
scanf("%s", sendbuf);
printf("\n");
send(clientSocket, sendbuf, strlen(sendbuf), 0);
if(strcmp(sendbuf, "quit") == 0)
break;
iDataNum = recv(clientSocket, recvbuf, 200, 0);
recvbuf[iDataNum] = '\0';
printf("recv data of my world is: %s\n", recvbuf);
}
close(clientSocket);
return 0;
}