我们从一个简单的例子开始,这个程序可以运行,比较简单。
#include <cutils/memory.h>
#include <utils/Log.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <android/native_window.h>
using namespace android;
int main(int argc, char** argv)
{
// set up the thread-pool
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
// create a client to surfaceflinger
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
sp<SurfaceControl> surfaceControl = client->createSurface(String8("resize"),
160, 240, PIXEL_FORMAT_RGB_565, 0);
sp<Surface> surface = surfaceControl->getSurface();
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setLayer(100000);
SurfaceComposerClient::closeGlobalTransaction();
ANativeWindow_Buffer outBuffer;
surface->lock(&outBuffer, NULL);
ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
android_memset16((uint16_t*)outBuffer.bits, 0xF800, bpr*outBuffer.height);
surface->unlockAndPost();
surface->lock(&outBuffer, NULL);
android_memset16((uint16_t*)outBuffer.bits, 0x07E0, bpr*outBuffer.height);
surface->unlockAndPost();
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setSize(320, 240);
SurfaceComposerClient::closeGlobalTransaction();
IPCThreadState::self()->joinThreadPool();
return 0;
}