performSelector、 NSTimer延时调用导致的内存泄露

performSelector

performSelector关于内存管理的行原理是这样的执行 [self performSelector:@selector(method:) withObject:self.attribute afterDelay:3]; 的时候,系统会将attribute 的引用计数加1,执行完这个方法时,还会将attribute的引用计数减1,而这个延时执行函数可能会被多次调用的,有时切换场景时延时函数已经被调用但还没有执行,这时attribute的引用计数没有减少到0,也就导致了切换场景dealloc方法没有被调用,出现了内存泄露。

解决办法就是取消那些还没有来得及执行的延时函数,代码很简单:

[NSObject cancelPreviousPerformRequestsWithTarget:self]

当然也可以一个一个得这样用:

[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(method1:) object:nil]

加上了这个以后,切换场景也就很顺利地执行了dealloc方法。


NSTimer

在使用 NSTimer addtarget 时,为了防止 target 被释放而导致的程序异常,timer 会持有 target,所以这也是一处内存泄露的隐患。

self 持有 timer,timer 在初始化时持有 self,造成循环引用。

* 解决的方法就是使用 invalidate 方法销掉 timer。



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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13

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