网狐游戏MFC嵌套hge

这篇博客介绍了如何在网狐游戏中嵌入HGE游戏引擎,通过`CHgeGlobal`类初始化、渲染和管理HGE。文章展示了创建和设置HGE实例的步骤,包括设置窗口模式、分辨率、隐藏鼠标等,并在`CGameClientView`中调用`CHgeGlobal::Init`进行初始化。
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#pragma once

//#include "hge.h"
#include "StdAfx.h"
#include "Utility.h"

#include "include/hge.h"
#include "include/hgesprite.h"
#include "include/hgeresource.h"

#pragma comment (lib ,"lib/hge.lib")
#pragma comment (lib ,"lib/hgehelp.lib")


class CHgeGlobal
{
public:
public:
 CHgeGlobal(void);
 ~CHgeGlobal(void);


public:
 ST_INSTANCE(CHgeGlobal);

 bool Init(HWND hWnd);
 void Fini();
 void Render();
 HGE* GetHge();
//private:
// ST_STRUCTOR_NOCON(CHgeGlobal);
 HWND m_hWnd;
};


//

#include "StdAfx.h"
#include "HgeGlobal.h"
//#include "hge.h"
//#include "hgesprite.h"

HGE* g_pHge;

bool FrameFunc()
{
 //CGameTable::Instance().Update();
 return false;
}

bool RenderFunc()
{
 g_pHge->Gfx_BeginScene();

 g_pHge->Gfx_Clear(ARGB(255,25,119,130));
 //CGameTable::Instance().Render();

 g_pHge->Gfx_EndScene();

 return false;
}

ST_DEFINE(CHgeGlobal);

CHgeGlobal::CHgeGlobal(void)
: m_hWnd(NULL)
{
}
 
bool CHgeGlobal::Init( HWND hWnd )
{
 m_hWnd = hWnd;

g_pHge = hgeCreate(HGE_VERSION);

 ASSERT( g_pHge != NULL );

 g_pHge->System_SetState( HGE_FRAMEFUNC, FrameFunc );
 g_pHge->System_SetState( HGE_RENDERFUNC, RenderFunc );
 g_pHge->System_SetState( HGE_WINDOWED, true );
 g_pHge->System_SetState( HGE_USESOUND, false );
 g_pHge->System_SetState( HGE_ZBUFFER, true );
 g_pHge->System_SetState( HGE_SCREENWIDTH,1024);
 g_pHge->System_SetState( HGE_SCREENHEIGHT,768);
 
 g_pHge->System_SetState( HGE_HWNDPARENT, m_hWnd );
 g_pHge->System_SetState( HGE_HIDEMOUSE, false );
 //g_pHge->System_SetState( HGE_POSTEVENT, true );
 g_pHge->System_Initiate();
 return true;
}

void CHgeGlobal::Fini()
{
 g_pHge->System_Shutdown();
 g_pHge->Release();
}

void CHgeGlobal::Render()
{
 if( g_pHge->System_GetState(HGE_HWND) )
  g_pHge->System_Start();
}

HGE* CHgeGlobal::GetHge()
{
 return g_pHge;
}


//

然后建立消息int CGameClientView::OnCreate(LPCREATESTRUCT lpCreateStruct) 函数下

 CHgeGlobal::Instance().Init(m_hWnd);

void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{

 HWND gamewnd = CHgeGlobal::Instance().GetHge()->System_GetState(HGE_HWND);

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