Revit二次开发之阵列

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit.Attributes;
using Autodesk.Revit.UI.Selection;
namespace ClassLibrary1
{
    [Autodesk.Revit.Attributes.Transaction(TransactionMode.Manual)]
    [Autodesk.Revit.Attributes.Regeneration(RegenerationOption.Manual)]
    public class GetElement : IExternalCommand
    {
        public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
        {
            UIDocument uidoc = commandData.Application.ActiveUIDocument;
            Document doc = uidoc.Document;
            Selection selection = uidoc.Selection;
            #region 如何获取元素

            #region 阵列
            线性阵列 数量是2-200个
            Reference reff = selection.PickObject(ObjectType.Element, "请选择你要阵列的元素");
            Element el = doc.GetElement(reff);
            using (Transaction ts = new Transaction(doc))
            {
                ts.Start("线性阵列");
                XYZ translation = new XYZ(0, 10, 0);
                int count = 10;
                LinearArray.Create(doc, doc.ActiveView, el.Id, count, translation, ArrayAnchorMember.Second);
                ts.Commit();
            }

            //弧度阵列
            Reference reff = selection.PickObject(ObjectType.Element, "请选择你要阵列的元素");
            Element el = doc.GetElement(reff);
            using (Transaction ts = new Transaction(doc))
            {
                ts.Start("弧度阵列");
                XYZ translation = new XYZ(0, 10, 0);
                int count = 25;
                RadialArray.Create(doc, doc.ActiveView, el.Id,count,Line.CreateBound(new XYZ(0, 0, 1),XYZ.Zero), Math.PI / 12, ArrayAnchorMember.Second);
                ts.Commit();
            }

            #endregion
            return Result.Succeeded;
        }
    }
}

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值