原型模式
原型模式(Prototype Pattern)是用于创建重复的对象,同时又能保证性能。这种类型的设计模式属于创建型模式,它提供了一种创建对象的最佳方式。
internal class Program
{
static void Main(string[] args)
{
ConcretePrototype1 p1 = new ConcretePrototype1("I");
ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone();
Console.WriteLine("Cloned: {0}", c1.Id);
ConcretePrototype2 p2 = new ConcretePrototype2("II");
ConcretePrototype2 c2 = (ConcretePrototype2)p2.Clone();
Console.WriteLine("Cloned: {0}", c2.Id);
Console.ReadKey();
}
}
public class ConcretePrototype2 : Prototype
{
public ConcretePrototype2(string id) : base(id)
{
}
/// <summary>
/// returns a shallow copy
/// </summary>
/// <returns></returns>
public override Prototype Clone()
{
return (Prototype)this.MemberwiseClone();
}
}
public class ConcretePrototype1 : Prototype
{
public ConcretePrototype1(string id) : base(id)
{
}
/// <summary>
/// returns a shallow copy
/// </summary>
/// <returns></returns>
public override Prototype Clone()
{
return (Prototype)this.MemberwiseClone();
}
}
public abstract class Prototype
{
string id;
// Constructor
public Prototype(string id)
{
this.id = id;
}
// Gets id
public string Id
{
get { return id; }
}
/// <summary>
/// copy itself
/// </summary>
/// <returns></returns>
public abstract Prototype Clone();
}