#飞机大战 面向对象 类
import os ,time ,random , pygame
from pygame.locals import *
def getPic(path):#创建一个 插入 图片所在的地址
return os.path.join('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img',path)
class HeroPlane():#战机类
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
self.normaImagelist=['hero1.png','hero2.png']
self.normalIndex=0
self.bombImagelist=['hero_blowup_n1.png','hero_blowup_n2.png','hero_blowup_n3.png','hero_blowup_n4.png',]
self.bombIndex=0
self.BiuList = []
self.isBomb = False
def draw(self):#画出飞机
if self.isBomb==False:
pic=pygame.image.load(getPic(self.normaImagelist[self.normalIndex]))
self.windows.blit(pic,(self.x,self.y))
self.normalIndex=(self.normalIndex+1)%len(self.normaImagelist)#if else 循环
else:
if self.bombIndex == len(self.bombImagelist):
time.sleep(0.3)
exit(0)
pic = pygame.image.load(getPic(self.bombImagelist[self.bombIndex]))
self.windows.blit(pic, (self.x, self.y))
self.bombIndex = (self.bombIndex + 1)
time.sleep(0.3)
for biu in self.BiuList:
biu.draw()
self.BiuList.remove(biu) if self.y < 0 else ''
def dealEvent(self,eventList):
for event in eventList:
if event.type==QUIT:
exit(0) #正常退出
elif event.type==KEYDOWN:#加入上下左右键
if event.key==K_LEFT:
self.x=self.x-9 if self.x>=9 else 0
elif event.key==K_RIGHT:
self.x=self.x+9 if self.x<=480-100-9 else 480-100
elif event.key==K_UP:
self.y=self.y-9 if self.y>=9 else 0
elif event.key==K_DOWN:
self.y=self.y+9 if self.y<=650-124-9 else 650-124
elif event.key==K_SPACE:
oneBiu=HeroBullet(self.x+50-11,self.y-22,windows)
self.BiuList.append(oneBiu)
def pzjc(self, bList):
enemyRect = Rect(self.x, self.y, 100, 124)
for biu in bList:
biuRect = Rect(biu.x, biu.y, 9, 21)
if biuRect.colliderect(enemyRect):
self.isBomb = True
class EnemyPlane():#敌机类
def __init__(self, x, y, windows):
self.x = x
self.y = y
self.windows = windows
self.normaImagelist = ['enemy1.png', 'enemy1.png']
self.normalIndex = 0
self.bombImagelist = ['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png', ]
self.bombIndex = 0
self.direct='左'
self.enemyBiuList = []
self.isBomb = False
def draw(self):
if self.isBomb==False:
pic = pygame.image.load(getPic(self.normaImagelist[self.normalIndex]))
self.windows.blit(pic, (self.x, self.y))
self.normalIndex = (self.normalIndex + 1) % len(self.normaImagelist) # if else 循环
else:
if self.bombIndex == len(self.bombImagelist):
time.sleep(0.3)
exit(0)
pic = pygame.image.load(getPic(self.bombImagelist[self.bombIndex]))
self.windows.blit(pic, (self.x, self.y))
self.bombIndex = (self.bombIndex + 1)
time.sleep(0.3)
self.move()
self.fire()
for biu in self.enemyBiuList:
biu.draw()
self.enemyBiuList.remove(biu) if self.y < 0 else ''
def move(self):
if self.direct == '左': # 敌机左右动作
self.x -= 2
if self.x <= 0:
self.direct = '右'
elif self.direct == '右':
self.x += 2
if self.x >=480-69:
self.direct = '左'
def fire(self):
x = random.randint(0, 150)
if x == 5 or x == 75:
oneBiu = enemyBullet(self.x + 69 // 2 - 9 // 2, self.y + 89, windows)
self.enemyBiuList.append(oneBiu)
def pzjc(self,bList):
enemyRect = Rect(self.x, self.y, 69, 89)
for biu in bList:
biuRect = Rect(biu.x, biu.y, 22, 22)
if biuRect.colliderect(enemyRect):
self.isBomb = True
class HeroBullet(): #战机子弹
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
self.pic=pygame.image.load(getPic('bullet.png'))
def draw(self):
self.windows.blit(self.pic,(self.x,self.y))
self.move()
def move(self):
self.y-=3
class enemyBullet():#敌机子弹
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
self.pic=pygame.image.load(getPic('bullet2.png'))
def draw(self):
self.windows.blit(self.pic,(self.x,self.y))
self.move()
def move(self):
self.y+=3
windows=pygame.display.set_mode((480,650),0,32)#创建窗口
pygame.display.set_caption('雷霆战机')#游戏名字
pygame.display.set_icon(pygame.image.load(getPic('icon72x72.png')))#游戏图标
pygame.key.set_repeat(20,30)#移动连续 毫秒
bj=pygame.image.load(getPic('background.png'))
heroPlane=HeroPlane(480//2-100//2,650-124,windows)#飞机初始位置
enemyPlane=EnemyPlane(480//2-69//2,0,windows)
while True:
windows.blit(bj,(0,0))#将背景添进窗口
heroPlane.draw()#调用画函数
enemyPlane.draw()
enemyPlane.pzjc(heroPlane.BiuList)
heroPlane.pzjc(enemyPlane.enemyBiuList)
heroPlane.dealEvent(pygame.event.get())#调用 飞机移动
pygame.display.update()#打开帷幕
#飞机大战 面向对象 继承
import os ,time ,random , pygame
from pygame.locals import *
def getPic(path):#创建一个 插入 图片所在的地址
return os.path.join('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img',path)
class bjc():
def __init__(self,x,y,windows,normaImagelist,bombImagelist):
self.x = x
self.y = y
self.windows = windows
self.normaImagelist = normaImagelist
self.normalIndex = 0
self.bombImagelist = bombImagelist
self.bombIndex = 0
self.enemyBiuList = []
self.isBomb = False
def draw(self):#画出飞机
if self.isBomb==False:
pic=pygame.image.load(getPic(self.normaImagelist[self.normalIndex]))
self.windows.blit(pic,(self.x,self.y))
self.normalIndex=(self.normalIndex+1)%len(self.normaImagelist)#if else 循环
else:
if self.bombIndex == len(self.bombImagelist):
time.sleep(0.3)
exit(0)
pic = pygame.image.load(getPic(self.bombImagelist[self.bombIndex]))
self.windows.blit(pic, (self.x, self.y))
self.bombIndex = (self.bombIndex + 1)
time.sleep(0.3)
def pzjc(self,bList,m,n,k,v):
enemyRect = Rect(self.x, self.y, m, n)
for biu in bList:
biuRect = Rect(biu.x, biu.y, k, v)
if biuRect.colliderect(enemyRect):
self.isBomb = True
class HeroPlane(bjc):#战机类
def __init__(self,x,y,windows):
super().__init__(x,y,windows,['hero1.png','hero2.png'],['hero_blowup_n1.png','hero_blowup_n2.png','hero_blowup_n3.png','hero_blowup_n4.png',])
self.BiuList = []
def draw(self):#画出飞机
super().draw()
for biu in self.BiuList:
biu.draw()
self.BiuList.remove(biu) if self.y < 0 else ''
def dealEvent(self,eventList):
for event in eventList:
if event.type==QUIT:
exit(0) #正常退出
elif event.type==KEYDOWN:#加入上下左右键
if event.key==K_LEFT:
self.x=self.x-9 if self.x>=9 else 0
elif event.key==K_RIGHT:
self.x=self.x+9 if self.x<=480-100-9 else 480-100
elif event.key==K_UP:
self.y=self.y-9 if self.y>=9 else 0
elif event.key==K_DOWN:
self.y=self.y+9 if self.y<=650-124-9 else 650-124
elif event.key==K_SPACE:
oneBiu=HeroBullet(self.x+50-11,self.y-22,windows)
self.BiuList.append(oneBiu)
def pzjc(self, bList,m,n,k,v):
super().pzjc(bList,m,n,k,v)
class EnemyPlane(bjc):#敌机类
def __init__(self, x, y, windows):
super().__init__(x, y, windows, ['enemy1.png', 'enemy1.png'],['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png'])
self.direct='左'
def draw(self):
super().draw()
self.move()
self.fire()
for biu in self.enemyBiuList:
biu.draw()
self.enemyBiuList.remove(biu) if self.y < 0 else ''
def move(self):
if self.direct == '左': # 敌机左右动作
self.x -= 2
if self.x <= 0:
self.direct = '右'
elif self.direct == '右':
self.x += 2
if self.x >=480-69:
self.direct = '左'
def fire(self):
x = random.randint(0, 150)
if x == 5 or x == 75:
oneBiu = enemyBullet(self.x + 69 // 2 - 9 // 2, self.y + 89, windows)
self.enemyBiuList.append(oneBiu)
def pzjc(self, bList,m,n,k,v):
super().pzjc(bList,m,n,k,v)
class bjcBullet():
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
def draw(self):
self.windows.blit(self.pic, (self.x, self.y))
self.move()
def move(self):
self.y -= 3
class HeroBullet(bjcBullet): #战机子弹
def __init__(self,x,y,windows):
super().__init__(x,y,windows)
self.pic=pygame.image.load(getPic('bullet.png'))
def move(self):
self.y -= 3
class enemyBullet(bjcBullet):#敌机子弹
def __init__(self,x,y,windows):
super().__init__(x,y,windows)
self.pic=pygame.image.load(getPic('bullet2.png'))
def move(self):
self.y += 3
windows=pygame.display.set_mode((480,650),0,32)#创建窗口
pygame.display.set_caption('雷霆战机')#游戏名字
pygame.display.set_icon(pygame.image.load(getPic('icon72x72.png')))#游戏图标
pygame.key.set_repeat(20,30)#移动连续 毫秒
bj=pygame.image.load(getPic('background.png'))
heroPlane=HeroPlane(480//2-100//2,650-124,windows)#飞机初始位置
enemyPlane=EnemyPlane(480//2-69//2,0,windows)
while True:
windows.blit(bj,(0,0))#将背景添进窗口
heroPlane.draw()#调用画函数
enemyPlane.draw()
enemyPlane.pzjc(heroPlane.BiuList,69,89,22,22)
heroPlane.pzjc(enemyPlane.enemyBiuList,100,124,9,21)
heroPlane.dealEvent(pygame.event.get())#调用 飞机移动
pygame.display.update()#打开帷幕