#include <yzkgame.h>
#pragma comment( linker, "/subsystem:\"console\" /entry:\"mainCRTStartup\"" )
#pragma comment(lib, "YZKGame.lib")
int addx(int x,int dictance){
int z ;
z = x + disance
}
void gameMain(void)
{
int s1 , x ;
s1 = 1 ;
x = 0;
setGameTitle("sprite");
setGameSize(600, 300);
createSprite(s1,"mario");
playSpriteAnimate(s1,"happyrun");
setSpriteFlipX(s1,"TRUE");
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
}
#pragma comment( linker, "/subsystem:\"console\" /entry:\"mainCRTStartup\"" )
#pragma comment(lib, "YZKGame.lib")
int addx(int x,int dictance){
int z ;
z = x + disance
}
void gameMain(void)
{
int s1 , x ;
s1 = 1 ;
x = 0;
setGameTitle("sprite");
setGameSize(600, 300);
createSprite(s1,"mario");
playSpriteAnimate(s1,"happyrun");
setSpriteFlipX(s1,"TRUE");
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
x = add(x,100);
setImagePosition(s1,x,0);
pauseGame(1000);
}