#include <yzkgame.h>
#pragma comment( linker, "/subsystem:\"console\" /entry:\"mainCRTStartup\"" )
#pragma comment(lib, "YZKGame.lib")
void gameMain(void)
{
int mario = 0;
int bgImg = 0;
int ch;
int x;
int y;
setGameTitle("风中叶子");
setGameSize(500,300);
createImage(bgImg,"森林1.png");
createSprite(mario, "mario");
playSpriteAnimate(mario, "happyrun");
while (TRUE) {
ch = getPressedKeyCode();
x = getSpriteX(mario);
y = getSpriteY(mario);
if (ch == RP_KEY_LEFT) {
x = x--;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, FALSE);
pauseGame(10);
}
else if (ch == RP_KEY_RIGHT)
{
x = x++;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, TRUE);
pauseGame(10);
}
else if (ch == RP_KEY_UP)
{
y = y++;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, FALSE);
pauseGame(10);
}
else if (ch == RP_KEY_DOWN)
{
y = y--;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, TRUE);
pauseGame(10);
}
}
pauseGame(10000);
}
int main(void)
{
rpInit(gameMain);
return 0;
}
#pragma comment( linker, "/subsystem:\"console\" /entry:\"mainCRTStartup\"" )
#pragma comment(lib, "YZKGame.lib")
void gameMain(void)
{
int mario = 0;
int bgImg = 0;
int ch;
int x;
int y;
setGameTitle("风中叶子");
setGameSize(500,300);
createImage(bgImg,"森林1.png");
createSprite(mario, "mario");
playSpriteAnimate(mario, "happyrun");
while (TRUE) {
ch = getPressedKeyCode();
x = getSpriteX(mario);
y = getSpriteY(mario);
if (ch == RP_KEY_LEFT) {
x = x--;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, FALSE);
pauseGame(10);
}
else if (ch == RP_KEY_RIGHT)
{
x = x++;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, TRUE);
pauseGame(10);
}
else if (ch == RP_KEY_UP)
{
y = y++;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, FALSE);
pauseGame(10);
}
else if (ch == RP_KEY_DOWN)
{
y = y--;
setSpritePosition(mario, x, y);
setSpriteFlipX(mario, TRUE);
pauseGame(10);
}
}
pauseGame(10000);
}
int main(void)
{
rpInit(gameMain);
return 0;
}
本文介绍了一个简单的2D游戏开发示例,利用YZKGame库创建了一个名为“风中叶子”的游戏,该游戏包含背景图片和马里奥角色,通过键盘控制角色移动。
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