这里总结了一下点、圆、矩形之间的简单碰撞检测算法
(ps:矩形不包括旋转状态)
点和圆的碰撞检测:
1.计算点和圆心的距离
2.判断点与圆心的距离是否小于圆的半
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- isCollision: function(point, circle)
- {
- //点与圆心的距离
- var distance = Math.sqrt(Math.pow(point.x - circle.x, 2) + Math.pow(point.y - circle.y, 2));
- //圆的半径
- var radius = circle.getContentSize().width / 2;
- //如果点与圆心距离小于圆的半径,返回true
- if(radius > distance)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
点和矩形的碰撞检测:
1.获得矩形的左上角坐标p1和右下角坐标p2
2.判断点p的x坐标是否大于p1的x坐标,并且小于p2的x坐标,并且p的y坐标大于p2的y坐标,并且小于p2
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- isCollision: function(point, rect)
- {
- //获得矩形的左上角坐标p1和右下角坐标p2
- var p1 = cc.p(rect.x - rect.width/2, rect.y + rect.height/2);
- var p2 = cc.p(rect.x + rect.width/2, rect.y - rect.height/2);
- //判断点p的x坐标是否大于p1的x坐标,并且小于p2的x坐标,并且p的y坐标大于p2的y坐标,并且小于p2的y坐标
- if(point.x > p1.x && point.x < p2.x && point.y > p2.y && point.y < p1.y)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
圆和圆的碰撞检测:
1.计算两圆心之间的距离
2.判断两圆心之间的距离是否小于两圆的半径之和
[javascript] view plain copy
- isCollision: function(circle1, circle2)
- {
- //圆心与圆心的距离
- var distance = Math.sqrt(Math.pow(circle1.x - circle2.x, 2) + Math.pow(circle1.y - circle2.y, 2));
- //圆心半径
- var r1 = circle1.getContentSize().width / 2;
- var r2 = circle2.getContentSize().width / 2;
- //如果圆心与圆心距离小于两圆的半径,返回true
- if(r1 + r2 > distance)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
矩形和矩形的碰撞检测:
在水平方向上,判断两个矩形中点x坐标的距离是否小于两个矩形宽度一半之和
在垂直方向上,判断两个矩形中点y坐标的距离是否小于两个矩形高度一半之和
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- isCollision: function(rect1, rect2)
- {
- //获取矩形1的宽高
- var width1 = rect1.width;
- var height1 = rect1.height;
- //获取矩形2的宽高
- var width2 = rect2.width;
- var height2 = rect2.height;
- var flag;
- if(rect1.x >= rect2.x && rect2.x <= rect1.x - width1/2 - width2/2)
- {
- flag = false;
- }
- else if(rect1.x <= rect2.x && rect2.x >= rect1.x + width1/2 + width2/2)
- {
- flag = false;
- }
- else if(rect1.y >= rect2.y && rect2.y <= rect1.y - height1/2 - height2/2)
- {
- flag = false;
- }
- else if(rect1.y <= rect2.y && rect2.y >= rect1.y + height1/2 + height2/2)
- {
- flag = false;
- }
- else
- {
- flag = true;
- }
- }
圆和矩形的碰撞检测:
[javascript] view plain copy
- isCollision: function(circle, rect)
- {
- //圆的半径
- var radius = circle.width / 2;
- //圆形中心与矩形中心的相对坐标
- var x = circle.x - rect.x;
- var y = circle.y - rect.y;
- var minX = Math.min(x, rect.width/2);
- var maxX = Math.max(minX, -rect.width/2);
- var minY = Math.min(y, rect.height/2);
- var maxY = Math.max(minY, -rect.height/2);
- if((maxX - x) * (maxX - x) + (maxY - y) * (maxY - y) <= radius * radius)
- {
- return true;
- }
- else
- {
- return false;
- }
- }