测试程序:平移缩放旋转操作

#include "stdafx.h"
#include <gl/glew.h>
#include <gl/glut.h>

const int screenWidth = 800;
const int screenHeight = 600;

const int rectWidth = 400;
const int rectHeight = 300;

float fXTranslation = 0.0f;		// 交互之平移参数
float fYTranslation = 0.0f;
float fZoom = 1.0f;				// 交互之缩放参数
float fRotate = 0.0f;			// 交互之旋转参数

void SetupRC()
{
	glewInit();
	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

	glViewport(0, 0, screenWidth, screenHeight);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	//glOrtho(0, screenWidth, screenHeight, 0, 0, 5.0f);
	glOrtho(-screenWidth/2.0f, screenWidth/2.0f, screenHeight/2.0f, -screenHeight/2.0f, 0, 5.0f);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

void ReleaseRC(){}

void display()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glTranslatef(fXTranslation, fYTranslation, 0.0);
	glScalef(fZoom, fZoom, 1.0 );
	glRotatef(fRotate, 0, 0, 1 );

	glColor3f(1.0f, 1.0f, 0.0f);
	glRectf(-rectWidth/2.0f, -rectHeight/2.0f, rectWidth/2.0f, rectHeight/2.0f);

	glutSwapBuffers();
}

void key(unsigned char key, int x, int y)
{
	switch(key){
	case 'a':
		fZoom += 1.0/100.0f;
		break;
	case 'd':
		fZoom -= 1.0/100.0f;
		break;
	}
	glutPostRedisplay();
}

int main(int argc, char* argv[])
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowSize(screenWidth, screenHeight);
	glutCreateWindow("平移、绽放、旋转测试");
	
	SetupRC();
	glutDisplayFunc(display);
	glutKeyboardFunc(key);
	glutMainLoop();
	ReleaseRC();
	return 0;
}


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