socket实现服务器与客户端通信

//服务器端代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Threading;
using System.Net.Sockets;
namespace SocketServer
{
class Program
{
private static byte[] result = new byte[1024];
private static int myProt = 8885; //端口
static Socket serverSocket;
static void Main(string[] args)
{
//服务器IP地址
IPAddress ip = IPAddress.Parse(“127.0.0.1”);
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(ip, myProt)); //绑定IP地址:端口
serverSocket.Listen(10); //设定最多10个排队连接请求
Console.WriteLine(“启动监听{0}成功”, serverSocket.LocalEndPoint.ToString());
//通过Clientsoket发送数据
Thread myThread = new Thread(ListenClientConnect);
myThread.Start();
Console.ReadLine();
}

    /// <summary>  
    /// 监听客户端连接  
    /// </summary>  
    private static void ListenClientConnect()
    {
        while (true)
        {
            Socket clientSocket = serverSocket.Accept();
            clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));
            Thread receiveThread = new Thread(ReceiveMessage);
            receiveThread.Start(clientSocket);
        }
    }

    /// <summary>  
    /// 接收消息  
    /// </summary>  
    /// <param name="clientSocket"></param>  
    private static void ReceiveMessage(object clientSocket)
    {
        Socket myClientSocket = (Socket)clientSocket;
        while (true)
        {
            try
            {
                //通过clientSocket接收数据  
                int receiveNumber = myClientSocket.Receive(result);
                Console.WriteLine("接收客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                myClientSocket.Shutdown(SocketShutdown.Both);
                myClientSocket.Close();
                break;
            }
        }
    }  
}

}

//客户端代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace SocketClient
{
class Program
{
private static byte[] result = new byte[1024];
static void Main(string[] args)
{
//设定服务器IP地址
IPAddress ip = IPAddress.Parse(“127.0.0.1”);
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
clientSocket.Connect(new IPEndPoint(ip, 8885)); //配置服务器IP与端口
Console.WriteLine(“连接服务器成功”);
}
catch
{
Console.WriteLine(“连接服务器失败,请按回车键退出!”);
return;
}
//通过clientSocket接收数据
int receiveLength = clientSocket.Receive(result);
Console.WriteLine(“接收服务器消息:{0}”, Encoding.ASCII.GetString(result, 0, receiveLength));
//通过 clientSocket 发送数据
for (int i = 0; i < 10; i++)
{
try
{
Thread.Sleep(1000); //等待1秒钟
string sendMessage = “client send Message Hellp” + DateTime.Now;
clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage));
Console.WriteLine(“向服务器发送消息:{0}” + sendMessage);
}
catch
{
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
break;
}
}
Console.WriteLine(“发送完毕,按回车键退出”);
Console.ReadLine();
}
}
}

使用方法首先先建一个服务器端的项目,然后建立一个客户端的项目,然后先运行服务器端的程序,程序运行成功后,接下来运行客户端程序,即可实现服务器端与客户端的简单通信。

本文主要借鉴于http://blog.csdn.net/andrew_wx/article/details/6629721/
简单易懂。

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