先看效果:紫色的是二维二次贝塞尔曲线,黄色的是三维二次贝塞尔曲线,蓝色的是二维三次贝塞尔曲线,橘黄色是三维三次贝赛尔曲线:
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>二维、三维贝塞尔曲线</title>
<script src="../three.js"></script>
<script src="../OrbitControls.js"></script>
</head>
<body>
<script>
// 1,创建场景对象
var scene = new THREE.Scene();
// 2,创建普通模型对象
var geometry = new THREE.Geometry();
var geometry2 = new THREE.Geometry();
var geometry3 = new THREE.Geometry();
var geometry5 = new THREE.Geometry();
// getPoints是基类Curve的方法,返回一个vector2对象作为元素组成的数组
// setFromPoints方法从points中提取数据改变几何体的顶点属性vertices
// 二维二次贝塞尔曲线 start
var p1 = new THREE.Vector2(-30,0);
var p2 = new THREE.Vector2(0,100);
var p3 = new THREE.Vector2(30,0);
var d = new THREE.QuadraticBezierCurve(p1,p2,p3);
var points = d.getPoints(50);
geometry.setFromPoints(points);
// 二维二次贝塞尔曲线 end
// 三维二次贝塞尔曲线 start
var p5 = new THREE.Vector3(30,10,0);
var p6 = new THREE.Vector3(20,50,20);
var p7 = new THREE.Vector3(0,10,30);
var qbc = new THREE.QuadraticBezierCurve3(p5,p6,p7);
geometry2.setFromPoints(qbc.getPoints(100));
// 三维二次贝塞尔曲线 end
// 二维三次贝塞尔曲线 start
var p8 = new THREE.Vector2(50,10);
var p9 = new THREE.Vector2(20,50);
var p10 = new THREE.Vector2(-20,50);
var p11 = new THREE.Vector2(-50,10);
var cbc2 = new THREE.CubicBezierCurve(p8,p9,p10,p11);
geometry3.setFromPoints(cbc2.getPoints(50));
// 二维三次贝塞尔曲线 end
// 三维三次贝塞尔曲线 start
var p12 = new THREE.Vector3(30,10,20);
var p13 = new THREE.Vector3(20,50,20);
var p15 = new THREE.Vector3(-20,50,20);
var p16 = new THREE.Vector3(-30,10,20);
var cbc3 = new THREE.CubicBezierCurve3(p12,p13,p15,p16);
geometry5.setFromPoints(cbc3.getPoints(50));
// 三维三次贝塞尔曲线 end
var material = new THREE.LineBasicMaterial({
color: 0xee00ff
});
var material2 = new THREE.LineBasicMaterial({
color: 0xF4FB0B
});
var material3 = new THREE.LineBasicMaterial({
color: 0x0BDDFB
});
var material5 = new THREE.LineBasicMaterial({
color: 0xE58908
});
var line = new THREE.Line(geometry, material);
var line2 = new THREE.Line(geometry2, material2);
var line3 = new THREE.Line(geometry3, material3);
var line5 = new THREE.Line(geometry5, material5);
scene.add(line,line2,line3,line5);
// 3,创建环境光对象
var ambient = new THREE.AmbientLight({
color: 0xffffff
});
scene.add(ambient);
// 4,创建相机对象
var width = window.innerWidth;
var height = window.innerHeight;
var k = width / height;
var s = 50;
var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, -1000, 1000);
camera.position.set(200, 300, 200);
camera.lookAt(scene.position);
// 创建轴辅助对象
var axes_helper = new THREE.AxesHelper(500);
scene.add(axes_helper);
// 5,创建渲染器对象
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
function render() {
renderer.render(scene, camera);
}
render();
// 创建鼠标控制对象
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
</script>
</body>
</html>
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>二维、三维贝塞尔曲线</title>
<script src="../three.js"></script>
<script src="../OrbitControls.js"></script>
</head>
<body>
<script>
// 1,创建场景对象
var scene = new THREE.Scene();
// 2,创建普通模型对象
var geometry = new THREE.Geometry();
var geometry2 = new THREE.Geometry();
// getPoints是基类Curve的方法,返回一个vector2对象作为元素组成的数组
// setFromPoints方法从points中提取数据改变几何体的顶点属性vertices
// 二维二次贝塞尔曲线 start
var p1 = new THREE.Vector2(-30,0);
var p2 = new THREE.Vector2(0,100);
var p3 = new THREE.Vector2(30,0);
var d = new THREE.QuadraticBezierCurve(p1,p2,p3);
var points = d.getPoints(50);
geometry.setFromPoints(points);
// 二维二次贝塞尔曲线 end
// 三维二次贝塞尔曲线 start
var p5 = new THREE.Vector3(30,10,0);
var p6 = new THREE.Vector3(20,50,20);
var p7 = new THREE.Vector3(0,10,30);
var qbc = new THREE.QuadraticBezierCurve3(p5,p6,p7);
geometry2.setFromPoints(qbc.getPoints(100));
// 三维二次贝塞尔曲线 end
var material = new THREE.LineBasicMaterial({
color: 0xee00ff
});
var material2 = new THREE.LineBasicMaterial({
color: 0xF4FB0B
});
var line = new THREE.Line(geometry, material);
var line2 = new THREE.Line(geometry2, material2);
scene.add(line,line2);
// 3,创建环境光对象
var ambient = new THREE.AmbientLight({
color: 0xffffff
});
scene.add(ambient);
// 4,创建相机对象
var width = window.innerWidth;
var height = window.innerHeight;
var k = width / height;
var s = 50;
var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, -1000, 1000);
camera.position.set(200, 300, 200);
camera.lookAt(scene.position);
// 创建轴辅助对象
var axes_helper = new THREE.AxesHelper(500);
scene.add(axes_helper);
// 5,创建渲染器对象
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
function render() {
renderer.render(scene, camera);
}
render();
// 创建鼠标控制对象
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
</script>
</body>
</html>