three.js 视频作为纹理贴图

效果:

视频作为球,立方体的纹理贴图用到的是视频纹理  VideoTexture,代码:

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>视频作为纹理贴图</title>
  <script src="../three.js"></script>
  <script src="../OrbitControls.js"></script>
</head>

<body>
  <script>
    // 1,创建场景对象
    var scene = new THREE.Scene();
    // 2,使用canvas画图作为纹理贴图
    // 先使用canvas画图
    var video = document.createElement('video');
    video.src = "./aa.mp4";
    video.autoplay = "autoplay"; //要设置播放
    video.loop="loop";
    var video2 = document.createElement('video');
    video2.src = "./bb.mp4";
    video2.autoplay = "autoplay"; //要设置播放
    video2.loop="loop";
    var texture = new THREE.VideoTexture(video);
    var texture2 = new THREE.VideoTexture(video2);
    texture.needsUpdate = true;
    texture2.needsUpdate = true;
    var plane_geometry = new THREE.BoxGeometry(100, 100,100);
    // var plane_geometry = new THREE.SphereGeometry(50, 100,100);
    var material = new THREE.MeshPhongMaterial({
      map: texture,
      side: THREE.DoubleSide
    });
    var material2 = new THREE.MeshPhongMaterial({
      map: texture2,
      side: THREE.DoubleSide
    });
    var mesh = new THREE.Mesh(plane_geometry, [material,material2,material2,material,material2,material]);
    scene.add(mesh);
    // 3,创建环境光对象
    var ambient = new THREE.AmbientLight(0xffffff);
    scene.add(ambient);
    // 4,创建相机对象
    var width = window.innerWidth;
    var height = window.innerHeight;
    var k = width / height;
    var s = 100;
    var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, -1000, 1000);
    camera.position.set(200, 300, 200);
    camera.lookAt(scene.position);
    // 5,创建渲染器对象
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(width, height);
    document.body.appendChild(renderer.domElement);
    function render() {
      renderer.render(scene, camera);
      requestAnimationFrame(render);
    }
    // 创建轴辅助对象
    var axes = new THREE.AxesHelper(500);
    scene.add(axes);
    // 创建鼠标控制对象
    var controls = new THREE.OrbitControls(camera, renderer.domElement);
    // controls.addEventListener('change',render);
    render();
  </script>
</body>

</html>

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