最近一直在研究动态效果,终于实现效果,仍有待改善,先备份记录一下!
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>整体感知训练</title>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" name="viewport">
<script src="../js/jquery-1.7.2.js"></script>
</head>
<body>
<div id="centerPoint" align="center" style="max-width: 100%;height: auto;display: block;background-size: contain;">
<p align="center" style="flood-color:red;ont-size: 35px;">整体感知训练</p>
<canvas id="can" width="300px" height="300px" style="border:dashed 2px #CCC"></canvas>
</div>
<div style="height: 50PX;"></div>
<div align="center">
<a href="javascript:;" onClick="javascript:history.back(-1);">
<img height="50" width="50" src="../img/tubiao/1.png" border="0" title="返回上一页">
</a>
</div>
<script type="text/javascript">
window.onload = function(){
//擦除canvas画布
function clearCanvas(){
$('#can').remove();//移除画布
$('#centerPoint').append('<canvas id="can" width="300px" height="300px" style="border:dashed 2px #CCC"></canvas>');
//画出中心红点
var can = document.getElementById("can");
var cans = can.getContext('2d'); //得到画笔
cans.beginPath();//开始绘制新路径
//arc(x, y, radius, startAngle, endAngle, counterclockwise):
//以(x,y)为圆心绘制一条弧线,弧线半径为radius,起始和结束角度(用弧度表示)分别为startAngle 和endAngle。最后一个参数表示startAngle 和endAngle 是否按逆时针方向计算,值为false表示按顺时针方向计算。
cans.arc(150,150,5,0,2*Math.PI);//参数1:左右移动;参数2:上下移动;参数3:大小;参数4:图形显示百分比
cans.closePath();
cans.fillStyle = 'red';
cans.fill();
}
var base=20;//基数
var multiple = 1;//倍数
//画线
function showLogin(){
arrow_line("can",150,150,0,0,base*multiple,0); //横 (向右)
arrow_line("can",0,0,0,0,-(base*multiple/1.5),base*multiple/1.5); //左斜下
arrow_line("can",-(base*multiple),0,base*multiple,0,0,0); //横 (向左)
arrow_line("can",base*multiple,-(base*multiple),0,base*multiple,0,0); //竖 (向上)
arrow_line("can",0,0,0,base*multiple,(base*multiple)/1.5,((base*multiple)/5)); //右斜上
arrow_line("can",0,0,0,base*multiple,(base*multiple)-((base*multiple)/5),((base*multiple)+((base*multiple)/1.5))); //右斜下
arrow_line("can",-(base*multiple),0,base*multiple,base*multiple,(base*multiple/3),(base*multiple/4)); //左斜上
arrow_line("can",0,-(base*multiple),(base*multiple),(base*multiple*2),(base*multiple),(base*multiple*3)); //竖 (向下)
}
//setInterval("","1000");//每隔一秒自动执行函数
var intr =setInterval(function(){
if (multiple<=7) {
clearCanvas();//清除画布
showLogin();//画线
multiple++;
}else{
multiple=1;
clearCanvas();//清除画布
showLogin();//画线
multiple++;
}
},1000);
//画带箭头的线
function arrow_line(canId,ox,oy,x1,y1,x2,y2){
//参数说明 canvas的 id ,原点坐标 第一个端点的坐标,第二个端点的坐标
var sta = new Array(x1,y1);
var end = new Array(x2,y2);
var canvas = document.getElementById(canId);
if(canvas == null)return false;
var ctx = canvas.getContext('2d');
//画线
ctx.beginPath();
ctx.translate(ox,oy,0); //坐标源点
ctx.moveTo(sta[0],sta[1]);
ctx.lineTo(end[0],end[1]);
ctx.fill();
ctx.stroke();
ctx.save();
//画箭头
ctx.translate(end[0],end[1]);
//我的箭头本垂直向下,算出直线偏离Y的角,然后旋转 ,rotate是顺时针旋转的,所以加个负号
var ang=(end[0]-sta[0])/(end[1]-sta[1]);
ang=Math.atan(ang);
if(end[1]-sta[1] >= 0){
ctx.rotate(-ang);
}else{
ctx.rotate(Math.PI-ang);//加个180度,反过来
}
ctx.lineTo(-5,-10);
ctx.lineTo(0,-5);
ctx.lineTo(5,-10);
ctx.lineTo(0,0);
ctx.fill(); //箭头是个封闭图形
ctx.restore(); //恢复到堆的上一个状态,其实这里没什么用。
ctx.closePath();
}
}
</script>
</body>
</html>
动态效果的图片传不上来,截取几张图片吧!