ViewGroup的Touch事件分发(源码分析)

Android中Touch事件的分发又分为View和ViewGroup的事件分发,View的touch事件分发相对比较简单,可参考

View的Touch事件分发(一.初步了解) View的Touch事件分发(一.初步了解)_yinianzhijian99的专栏-CSDN博客

View的Touch事件分发(二.源码分析) View的Touch事件分发(二.源码分析)_yinianzhijian99的专栏-CSDN博客

现在开始分析ViewGroup的Touch事件分发

现象:给一个控件设置OnTouchListener和OnClickListener,点击控件,会有以下结果:

1.正常情况下

手指按下

DOWN ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent ->

View.dispatchTouchEvent -> View.onTouch -> View.onTouchEvent

手指移动

MOVE ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent ->

View.dispatchTouchEvent -> View.onTouch -> View.onTouchEvent

手指抬起

UP ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent ->

View.onTouch -> View.onTouchEvent -> View.onclick

2.onClick没有,理解为没有消费事件

ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -

> View.dispatchTouchEvent -> View.onTouch -> View onTouchEvent -

> ViewGroup.onTouchEvent

3.在View的onTouchEvent()方法里面返回true的情况下

手指按下

DOWN ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent ->

View.dispatchTouchEvent -> View.onTouch -> View.onTouchEvent

手指移动

MOVE ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent ->

View.dispatchTouchEvent -> View.onTouch -> View.onTouchEvent

手指抬起

UP ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent ->

View.onTouch -> View.onTouchEvent

4.在ViewGroup的onInterceptTouchEvent()方法里面返回true的情况下

ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> ViewGroup.onTouchEvent

源码分析:

ViewGroup的Touch事件是从Activity的dispatchTouchEvent()方法开始的

Activity的dispatchTouchEvent()方法如下:

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

getWindow()是mWindow,mWindow = new PhoneWindow(this);

进入PhoneWindow的superDispatchTouchEvent()方法:

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

DecorView继承了FrameLayout,最终会调用ViewGroup的dispatchTouchEvent()方法:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    // If the event targets the accessibility focused view and this is it, start
    // normal event dispatch. Maybe a descendant is what will handle the click.
    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
        ev.setTargetAccessibilityFocus(false);
    }

    //是否被消费
    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            
            //对一些变量重置,清除TouchTargets,mFirstTouchTarget = null
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

        // Check for interception.
        //检查是否需要拦截touch事件
        //mFirstTouchTarget是ViewGroup的一个内部类封装了被触摸的view
        //mFirstTouchTarget不为空表示有子View消费touch事件
        //mFirstTouchTarget为空表示ViewGroup拦截了touch事件或者子view没有消费touch事件
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                //根据onInterceptTouchEvent()方法的返回值来决定是否拦截touch事件
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            //如果不是ACTION_DOWN并且没有子view消费掉touch事件,拦截touch事件
            //如果ACTION_DOWN没有被子view消费,
            //那么接下来的ACTION_MOVE,ACTINO_UP就都不会走onInterceptTouchEvent()方法
            //将intercepted设置为true直接进行拦截交给自身进行touch事件的处理(dispatchTouchEvent() -> onTouch() -> onTouchEvent())
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        // Check for cancelation.
        //检查cancel状态
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {

            // If the event is targeting accessiiblity focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    计算touch点的坐标根据touch点坐标判断当前触摸到的是哪个子view
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildOrderedChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    注意是从后往前进行遍历 最后面的child是最上层的view
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = customOrder
                                ? getChildDrawingOrder(childrenCount, i) : i;
                        final View child = (preorderedList == null)
                                ? children[childIndex] : preorderedList.get(childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            
                            //已经找到了接收touch事件的子view,不用再继续遍历
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        
                        //dispatchTransformedTouchEvent()中调用了child.dispatchTouchEvent()方法
                        //根据child.dispatchTouchEvent()方法的返回值判断子view是否消费了touch事件
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            //为true表示此时已经将touch事件分发给了子view,即子view消费了touch事件
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        //在ACTION_UP手指抬起或者ACTION_CANCEL取消touch事件分发,恢复重置一些状态
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}

整个touch事件的传递过程为: Activity.dispatchTouchEvent() -> PhoneWindow.superDispatchTouchEvent() -> DecorView.superDispatchTouchEvent() -> ViewGroup.dispatchTouchEvent() -> View.dispatchTouchEvent()

而消费过程则相反: View.onTouchEvent() -> ViewGroup.onTouchEvent() -> DecorView.onTouchEvent() -> Activity.onTouchEvent()

如果子View没有一个地方返回true,touch事件只会进来一次,只会响应DOWN事件,代表不需要消费该事件,如果你想响应MOVE或UP必须找个地方ture。

对于ViewGroup来讲,如果你想拦截子View的Touch事件,可以覆写onInterceptTouchEvent,返回true即可 。

如果onInterceptTouchEvent返回的是true,会执行该ViewGroup的onTouchEvent方法 , 如果子View没有消费touch事件,也会调用该ViewGroup的onTouchEvent 方法。

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