前言:
很多游戏引擎都是不带网络操作的,比如Cocos2d-x ,那我们只好自己去写或者使用现有的,技术有限的我们只能用现有的了。
RakNet是一个开源的C语言网络操作库,被广泛应用于各种网络程序中,当然我这里只关注手机网络游戏。。。。
这算是RakNet的入门一个例子。
本文适合对RakNet有一定了解的朋友
Client 可以直接指定Server 端的IP地址进行连接,从而发送消息、数据到服务端。但是服务端接收到客户端的消息后怎么回复客户端?
其实Server端和Client端发送消息数据都是同样的操作,只是获取消息目的地址的方式不一样。
Server端通过
- pPacket->systemAddress
获取到Client 的地址!
下面是完整的例子。
(1) Client 端
MyClient.h
- #pragma once
- #include <iostream>
- #include "RakPeerInterface.h" // RakNet Peer
- #include "RakNetTypes.h"
- #include "MessageIdentifiers.h" // RakNet自定义消息枚举定义处
- #include "BitStream.h" // RakNet消息包的Bit数据流
- #define MAX_CLIENTS 10
- #define SERVER_PORT 60000
- enum ChatMessagesDefine
- {// 自定义消息枚举值,消息ID
- MSG_CHATWORD = ID_USER_PACKET_ENUM + 1, // 消息ID从RakNet定义的最后一个枚举开始
- };
main.cpp
- #include "MyClient.h"
- #include <string>
- #include <sstream>
- #include <iostream>
- #include "RakSleep.h"
- using namespace std;
- int main(void)
- {
- /*设置变量控制是否服务器已经返回操作结果*/
- bool serverHaveSendBack=true;
- RakNet::RakPeerInterface *pPeer = RakNet::RakPeerInterface::GetInstance();
- RakNet::SocketDescriptor sd;
- pPeer->Startup(1,&sd, 1);
- std::string ipAddrStr;
- cout<<"输入ip:";
- cin>>ipAddrStr;
- //作为客户端连接,连接到主机ip地址和端口号
- pPeer->Connect(ipAddrStr.c_str(), SERVER_PORT, 0, 0);
- string timeStrArray[6]={"10:00","11:59:58","19:59:58","20:04:58","20:29:58","23:59:55"};
- float k = 0;
- int i=0;
- while(1)
- {
- cout<<"改变时间:[0] 10:00 - [1] 11:59:58 - [2] 19:59:58 - [3] 20:04:58 [4] 20:29:58 [5] 23:59:55"<<endl;
- int chooseTime;
- cin>>chooseTime;
- std::string time=timeStrArray[chooseTime];
- cout<<"将改变时间为:"<<time<<" !!"<<endl;
- string timeStr=time;
- string changeTimeCmd=string("time")+timeStr;
- //给主机发送数据
- RakNet::BitStream bsOut;
- bsOut.Write((RakNet::MessageID)MSG_CHATWORD);
- std::ostringstream format_messege;
- format_messege <<timeStr; //输入信息到字符串流
- bsOut.Write(format_messege.str().c_str());
- pPeer->Send(&bsOut,HIGH_PRIORITY,RELIABLE_ORDERED,0,RakNet::UNASSIGNED_SYSTEM_ADDRESS,true);
- Sleep(500);
- serverHaveSendBack=false;
- /*等待服务器返回数据*/
- RakNet::Packet* pPacket;
- while(!serverHaveSendBack)
- {
- RakSleep(30);
- for (pPacket=pPeer->Receive();pPacket;pPeer->DeallocatePacket(pPacket),pPacket=pPeer->Receive())
- {
- switch ( pPacket->data[0] )
- {
- case MSG_CHATWORD:
- {
- RakNet::RakString rs;
- RakNet::BitStream bsIn(pPacket->data,pPacket->length,false);
- bsIn.IgnoreBytes(sizeof(RakNet::MessageID));
- bsIn.Read(rs); //提取我自定的字符
- istringstream input_str(rs.C_String());
- string serverBackStr;
- input_str>>serverBackStr;
- cout<<"Server返回消息: "<<serverBackStr<<endl<<endl;
- serverHaveSendBack=true;
- }
- break;
- default:
- break;
- }
- }
- }
- }
- //断开连接,这个会给对方发送一个消息,告诉它要断开连接了。
- pPeer->Shutdown(300);
- RakNet::RakPeerInterface::DestroyInstance(pPeer);
- return 0;
- }
(2) Server 端
MyChatServer.h
- #pragma once
- #include <iostream>
- #include "RakPeerInterface.h" // RakNet Peer
- #include "RakNetTypes.h"
- #include "MessageIdentifiers.h" // RakNet自定义消息枚举定义处
- #include "BitStream.h" // RakNet消息包的Bit数据流
- #define MAX_CLIENTS 10
- #define SERVER_PORT 60000
- enum ChatMessagesDefine
- {// 自定义消息枚举值,消息ID
- MSG_CHATWORD = ID_USER_PACKET_ENUM + 1, // 消息ID从RakNet定义的最后一个枚举开始
- };
main.cpp
- #include "MyChatServer.h"
- #include <string>
- #include <iostream>
- #include <sstream>
- #include "RakNetTypes.h"
- using namespace std;
- int main()
- {
- //给服务器端创建一个实例
- RakNet::RakPeerInterface* pPeer = RakNet::RakPeerInterface::GetInstance();
- if ( NULL == pPeer )
- {
- std::cout << "RakNet::RakPeerInterface::GetInstance() Error!" << std::endl;
- return -1;
- }
- else
- {
- std::cout << "———MyChatServer Init Success(C)———–" << std::endl;
- }
- RakNet::Packet* pPacket;
- std::cout << "Start Server ……" << std::endl;
- //启动服务器
- pPeer->Startup( MAX_CLIENTS, &RakNet::SocketDescriptor( SERVER_PORT, 0 ), 1 );
- //设置最大链接数
- pPeer->SetMaximumIncomingConnections( MAX_CLIENTS );
- //
- while (1)
- {
- for ( pPacket = pPeer->Receive(); pPacket; pPeer->DeallocatePacket( pPacket ), pPacket = pPeer->Receive() )
- {
- switch ( pPacket->data[0] )
- {
- case ID_REMOTE_DISCONNECTION_NOTIFICATION:
- std::cout << "Another client has disconnected" << std::endl;
- break;
- case ID_REMOTE_CONNECTION_LOST:
- std::cout << "Another client has lost the connection"<< std::endl;
- break;
- case ID_REMOTE_NEW_INCOMING_CONNECTION:
- std::cout << "Another client has connected" << std::endl;
- break;
- case ID_CONNECTION_REQUEST_ACCEPTED:
- {
- std::cout << "Our connection request has been accepted" << std::endl;
- RakNet::BitStream bsOut;
- bsOut.Write( ( RakNet::MessageID )MSG_CHATWORD );
- bsOut.Write("Hello world");
- pPeer->Send( &bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, pPacket->systemAddress, false );
- }
- break;
- case ID_NEW_INCOMING_CONNECTION:
- {
- std::cout << "A connection is incoming" << std::endl;
- std::string clientIpAddr=pPacket->systemAddress.ToString(true);
- std::string GUID=pPacket->guid.ToString();
- UINT clientPort=pPacket->systemAddress.GetPort();
- cout<<"clientIpAddr= "<<clientIpAddr<<" GUID= "<<GUID<<endl;
- }
- break;
- case ID_NO_FREE_INCOMING_CONNECTIONS:
- std::cout << "The server is full"<< std::endl;
- break;
- case ID_DISCONNECTION_NOTIFICATION:
- std::cout << "A client has disconnected"<< std::endl;
- break;
- case ID_CONNECTION_LOST:
- std::cout << "A client lost the connection" << std::endl;
- break;
- //用户自定义数据包
- case MSG_CHATWORD:
- {
- RakNet::RakString rs;
- RakNet::BitStream bsIn( pPacket->data, pPacket->length, false );
- bsIn.IgnoreBytes(sizeof(RakNet::MessageID));
- bsIn.Read(rs); //提取字符串
- std::istringstream input_str(rs.C_String()); //存入字符串流
- std::string timeStr;
- input_str >>timeStr; //提取想要的变量
- std::string changeTimeCmd=std::string("time ")+timeStr;
- int a= system(changeTimeCmd.c_str());
- std::cout << "时间改变为:"<<changeTimeCmd<< std::endl; //打印结果
- //给主机发送数据
- int connectState= pPeer->GetConnectionState(pPacket->guid);
- RakNet::BitStream bsOut;
- bsOut.Write((RakNet::MessageID)MSG_CHATWORD);
- bsOut.Write("时间改变成功!");
- pPeer->Send(&bsOut,HIGH_PRIORITY,RELIABLE_ORDERED,0,pPacket->systemAddress,false);
- }
- break;
- default:
- std::cout << "Message with identifier %i has arrived" << pPacket->data[0] << std::endl;
- break;
- }
- }
- }
- //
- RakNet::RakPeerInterface::DestroyInstance( pPeer );
- return 0;
- }
最后是程序运行的测试结果: