#include "game.h"
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n"); //忽略掉了
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("\n");
}
void SetMine(char arr[ROWS][COLS], int row, int col) //选择游戏难度,简单 10*10 复杂20*20
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % 9 + 1; //rand函数使用规则
int y = rand() % 9 + 1;
if (arr[x][y] == '0');
{
arr[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1]
+ mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int a = 0;
int b = 0;
int c = 0;
int d = 0;
int win = 0;
int stap = 0;
while (win < row*col - EASY_COUNT)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
stap++;
if (stap == 1 && mine[x][y] == '1') //保证第一下不被炸死
{
mine[x][y] = '0';
a = rand() % 9 + 1;
b = rand() % 9 + 1;
if (mine[a][b] == '0')
{
mine[a][b] = '1';
}
}
if (x >= 1 && x <= row && y >= 1 && y <= col) //输入合法坐标时
{
if (mine[x][y] == '1')
{
printf("你被炸死了!\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
SpreadMine(mine[ROWS][COLS], show[ROWS][COLS], row, col, x, y);
}
DisplayBoard(show, ROW, COL);
}
else
{
printf("输入错误!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜,排雷成功!\n");
}
}
void SpreadMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)
{
int c = 0;
int d = 0;
int win = 0;
int count = GetMineCount(mine, x, y);
if (GetMineCount(mine, x, y) == 0) {
for (c = -1; c <= 1; c++)
{
for (d = -1; d <= 1; d++)
{
if (x + c >= 1 && x + c <= row && y + d >= 1
&& y + d <= col && (c != 0 || d != 0))
{
if (GetMineCount(mine, x+c, y+d) == 0)
{
SpreadMine(mine[ROWS][COLS], show[ROWS][COLS], row, col, x+c, y+d);
}
}
}
}
}
else
{
show[x][y] = GetMineCount(mine, x, y) + '0'; // 只能展示3*3的节奏,很难受...
}
}
//game.h
#ifndef __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
void SetMine(char arr[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
void SpreadMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y);
//void Expand(char mine[ROWS][COLS],char show[ROWS][COLS],int x,int y);
#endif //__GAME_H__
//test.c
#include "game.h"
void menu()
{
printf("************************************\n");
printf("********《《 1. play 》》*********\n");
printf("********《《 0. exit 》》*********\n");
printf("************************************\n");
}
void game()
{ //布置雷阵
int x = 0;
int y = 0;
char mine[ROWS][COLS] = { 0 }; // '0'
char show[ROWS][COLS] = { 0 }; // '*'
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL); //布置雷
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
FindMine(mine, show, ROW, COL); //扫雷
//Expand(mine, show, x, y);
SpreadMine(mine[ROWS][COLS], show[ROWS][COLS], ROW, COL, x, y);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL)); //注意!
do
{
menu();
printf("请选择则:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
default:
printf("选择错误,请重新输入:>");
}
} while (input);
}
int main()
{
test(); //测试游戏
return 0;
}
有几个问题:
扫雷要成片出现!
第一下不能被直接炸死!