Android View事件分发源码分析

今天通过源码分析下Android事件分发机制,分别从Activity、ViewGroup、View进行分析

Activity的事件分发

 当点击屏幕,MetionEvent.MOVE_DOWND的时候,首先会调用dispatchTouchEvent(),其源码如下:

public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

当按下操作的时候会调用onUserInteraction()方法,该方法进入发现是空实现,其翻译:

每当将按键、触摸或轨迹球事件发送到活动。如果您希望知道用户在活动运行时以某种方式与设备交互。此回调和@link onUserLeaveHint旨在帮助活动智能地管理状态栏通知;具体来说,帮助活动确定取消通知的适当时间

 /**
     * Called whenever a key, touch, or trackball event is dispatched to the
     * activity.  Implement this method if you wish to know that the user has
     * interacted with the device in some way while your activity is running.
     * This callback and {@link #onUserLeaveHint} are intended to help
     * activities manage status bar notifications intelligently; specifically,
     * for helping activities determine the proper time to cancel a notfication.
     *
     * <p>All calls to your activity's {@link #onUserLeaveHint} callback will
     * be accompanied by calls to {@link #onUserInteraction}.  This
     * ensures that your activity will be told of relevant user activity such
     * as pulling down the notification pane and touching an item there.
     *
     * <p>Note that this callback will be invoked for the touch down action
     * that begins a touch gesture, but may not be invoked for the touch-moved
     * and touch-up actions that follow.
     *
     * @see #onUserLeaveHint()
     */
    public void onUserInteraction() {
    }

是一个抽象类,其上面描述了,不需要开发人员去实现,但是、if (getWindow().superDispatchTouchEvent(ev))本质执行的是一个ViewGroup的dispatchTouchEvent方法(这个ViewGroup是Activity特有的root view,也就是id为content的FrameLayout布局)

 /**
     * Used by custom windows, such as Dialog, to pass the touch screen event
     * further down the view hierarchy. Application developers should
     * not need to implement or call this.
     *
     */
    public abstract boolean superDispatchTouchEvent(MotionEvent event);

最后去调用onTouchEvent(ev),其内部实现如下:

public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }

        return false;
    }

首先进入如下代码判断:
 

 public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
        final boolean isOutside =
                event.getAction() == MotionEvent.ACTION_DOWN && isOutOfBounds(context, event)
                || event.getAction() == MotionEvent.ACTION_OUTSIDE;
        if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) {
            return true;
        }
        return false;
    }

这里主要判断为按下并且是否在边界外,如果在就消费事件,返回true,分发结束,如果不在返回false,,onTouch也就返回false,activity层的事件分发结束,交给Viewgroup层继续分发,直到被消费

Viewgroup层事件分发

   我们也从Viegroup的dispatchTouchEvent开始,代码有点长,分段看。

如下代码,调用了onInterceptTouchEvent(ev),获取事件是否被拦截了,如果拦截了,就将intercepted设置为 true

 // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

如下代码,获取事件是否被取消,如果取消了,将canceled设置为true

// Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;

 

如下判断,如果没被拦截,没被取消,则如果事件的目标是可访问性焦点,我们将其提供给,具有辅助功能焦点的视图,如果它不处理它,ViewGroup将事件分发给所有子视图,代码中可以看到,进行遍历子视图。

if (!canceled && !intercepted) {

                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

再进入dispatchTransformedTouchEvent方法,首先判断事件是否被取消,如果没被取消,仅需往下走,判断新的焦点和旧的焦点是否在同一位置,如果在同一位,将事件分发给子view进行处理

 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

 

当按钮按下屏幕的时候,首先调用dispatchTouchEvent方法,接下来我们看下dispatchTouchEvent方法的源码如下:

public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        //判断该事件如果没有其他障碍焦点被首先处理
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            //如果没有获取焦点或者继承类没有获取焦点,不需要进行处理
            
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

该方法返回result,是一个boolean类型,通过上篇文章我们知道,根据返回的boolean类型,判断事件是否继续分发,返回true,时间继续分发,返回false,事件不再分发,那我们看下哪些地方返回了true吧。从代码可以看到,有三个地方返回了true:

第一个:当是滚动条拖动事件处理返回true

if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
          result = true;
  }

第二个:onTouch事件监听不为null,并且view可被点击,onTouch返回true表示该View被消费,false表示不被消费

ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
public interface OnTouchListener {
        /**
         * Called when a touch event is dispatched to a view. This allows listeners to
         * get a chance to respond before the target view.
         *
         * @param v The view the touch event has been dispatched to.
         * @param event The MotionEvent object containing full information about
         *        the event.
         * @return True if the listener has consumed the event, false otherwise.
         */
        boolean onTouch(View v, MotionEvent event);
    }

第三:onTouchEvent事件返回true,也会返回true

 if (!result && onTouchEvent(event)) {
                result = true;
            }

接下来看看onTouchEvent里面是如何实现的

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }

1、首先获取clickable的值,为点击事件或者长按事件或者是上下文点击事件返回true,再判断如果该View被禁止,进行点击事件,仍然会消费touch event,但是不会返回结果。

2、接着判断是否是touchDelegate的事件处理,如果TouchDelegate的onTouchEvent处理返回true,也会返回true

3、接下来看下MotionEvent.ACTION_UP里面实现,主要看下如下段,

首先通知调用notifyAutofillManagerOnClick()方法,告知自动管理器处理点击事件,接着通过setOnClickListener()为控件View注册1个点击事件,调用了点击按钮的声音,还给mOnClickListener变量赋值(即不为空,则会往下回调onClick() & performClick()返回true,即调用onTouch事件要调用performClick事件,当这些执行完才能执行我们常见的onClick事件,这样分发事件就结束了!onTouch() ->> onTouchEvent() ->> performClick() ->> onClick()

 

总结:Android事件分发,从Activity——》ViewGrop——》View,ViewGrop相当于是容器的父类,例如Linearlayout、RelativeLayout、ListView等容器的父类,而ViewGrop又集成于View,TextView、EdietView、Button的顶级父类都是view。

Activity事件没被消费,就向ViewGrop层分发,ViewGroup事件没被消费或拦截,如果ViewGroup里面还套嵌了ViewGroup

接着向其套嵌的ViewGroup分发,套嵌的ViewGroup再向容器里面的view进行分发。

每个Activity事件处理流程:dispatchTouchEvent()——》onTouch()——》onTouchEvent()

每个ViewGroup事件处理流程:dispatchTouchEvent()——》onInterceptTouchEvent()(拦截器)——》onTouch()——》onTouchEvent() ——》performClick()——》 onClick()

每个view事件处理流程:dispatchTouchEvent()——》onTouch()——》onTouchEvent() ——》performClick()——》 onClick()

假如 一个Activity里有一个LinearLayout布局,布局里面有一个Button,其点击事件事件分发流程如下:

Activity()的dispatchTouchEvent()——》LinearLayout的dispatchTouchEvent()——》LinearLayout的onInterceptTouchEvent()(拦截器)——》Button的dispatchTouchEvent()——>Button的onTouchEvent() )

——》LinearLayout的onTouchEvent() ——》Activity的onTouchEvent()——》performClick()——》onClick()

 

如下图如果事件未被消费或者未被拦截,将呈现U字型传递

 

 

 

 

 

 

 

 

 

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值