有时需要获取直线与各种图形的交点,包括多边形和各种Qt图形框。
例如上图中,要想使连接线始终在多边形的边上,且能指向多边形中心,那么我们就要获取连线AB与多边形的交点。
1.多边形(QGraphicsPolygonItem)与直线(QLineF)的交点
//已知点和多边形
//A、B点可通过多边形的boundingRect().width()/2获取;
QPointF A;
QPointF B;
QGraphicsPolygonItem yellowItem;
QLineF lineAB(A,B); //AB连线
QPointF arrowPoint; //设置交点
QPolygonF yellowtPolygon = yellowItem->polygon();
QPointF p1 = yellowtPolygon.first() + yellowItem->pos();
//遍历各边连线
for (int i = 1; i < yellowtPolygon.count(); ++i) {
QPointF p2 = yellowtPolygon.at(i) + yellowItem->pos();
QLineF polyLine = QLineF(p1, p2);
//核心:判断是否相交
QLineF::IntersectType intersectType =
polyLine.intersect(lineAB, &arrowPoint);
if (intersectType == QLineF::BoundedIntersection)
break;
p1 = p2;
}
//arrowPoint 即为交点
从上面代码可以看到,一个多边形和直线的交点的实现,就是遍历直线与所有边的联系,推而广之,所有Qt的图形化组件,比如QPushButton,QQGraphicsTextItem等,只要有边界的图形化组件都能获取其与直线的交点。即遍历所有边与直线的交点即可。
2.Qt图形组件与直线(QLineF)的交点
QPointF A;
QPointF B;
QLineF lineAB(A,B); //AB连线
Q普通组件 m_CommentItem;
qreal commentWidth = m_CommentItem->boundingRect().width();
qreal commentHeight = m_CommentItem->boundingRect().height();
QPointF intersectPoint;
//四个边-四条线
QLineF line1(0,0,commentWidth,0);
QLineF line2(0,0,0,commentHeight);
QLineF line3(commentWidth,0,commentWidth,commentHeight);
QLineF line4(0,commentHeight,commentWidth,commentHeight);
QList<QLineF> lineList;
lineList.append(line1);
lineList.append(line2);
lineList.append(line3);
lineList.append(line4);
//遍历四条线
foreach(QLineF oneline,lineList)
{
QLineF::IntersectType intersectType =
oneline.intersect(lineAB, &intersectPoint);
if (intersectType == QLineF::BoundedIntersection)
break;
}
//intersectPoint 即为交点
3.可参考例子:
Qt Examples and Demos -> Graphics View ->Diagram Scene