多线程之NSInvocationOperation

多线程编程是防止主线程堵塞,增加运行效率等等的最佳方法。而原始的多线程方法存在很多的毛病,包括线程锁死等。在Cocoa中,Apple提供了NSOperation这个类,提供了一个优秀的多线程编程方法。 

本次介绍NSOperation的子集,简易方法的NSInvocationOperation: 

@implementation MyCustomClass 
- (void)launchTaskWithData:(id)data 
{ 
    //创建一个NSInvocationOperation对象,并初始化到方法 
    //在这里,selector参数后的值是你想在另外一个线程中运行的方法(函数,Method) 
    //在这里,object后的值是想传递给前面方法的数据 
    NSInvocationOperation* theOp = [[NSInvocationOperation alloc] initWithTarget:self 
                    selector:@selector(myTaskMethod:) object:data]; 

    // 下面将我们建立的操作“Operation”加入到本地程序的共享队列中(加入后方法就会立刻被执行) 
    // 更多的时候是由我们自己建立“操作”队列 
    [[MyAppDelegate sharedOperationQueue] addOperation:theOp]; 
} 

// 这个是真正运行在另外一个线程的“方法” 
- (void)myTaskMethod:(id)data 
{ 
    // Perform the task. 
} 

@end一个NSOperationQueue 操作队列,就相当于一个线程管理器,而非一个线程。因为你可以设置这个线程管理器内可以并行运行的的线程数量等等。下面是建立并初始化一个操作队列:

@interface MyViewController : UIViewController { 

    NSOperationQueue *operationQueue; 
    //在头文件中声明该队列 
} 
@end 

@implementation MyViewController 

- (id)init 
{ 
    self = [super init]; 
    if (self) { 
        operationQueue = [[NSOperationQueue alloc] init]; //初始化操作队列 
        [operationQueue setMaxConcurrentOperationCount:1]; 
        //在这里限定了该队列只同时运行一个线程 
        //这个队列已经可以使用了 
    } 
    return self; 
} 

- (void)dealloc 
{ 
    [operationQueue release]; 
    //正如Alan经常说的,我们是程序的好公民,需要释放内存! 
    [super dealloc]; 
} 

@end简单介绍之后,其实可以发现这种方法是非常简单的。很多的时候我们使用多线程仅仅是为了防止主线程堵塞,而NSInvocationOperation就是最简单的多线程编程,在iPhone编程中是经常被用到的。



二,

在主线程里加入一个loading画面…… 

 { 
 [window addSubview:view_loading]; 
 [NSThread detachNewThreadSelector:@selector(init_backup:) toTarget:self withObject:nil]; 
 } 

可以通过performSelectorOnMainThread更新UI元素,比如设置进度条等等。最后消除loading画面,载入主View。

 - (void)init_backup:(id)sender 
 { 
 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; 
 
 // ... 
 int i = status; 
 [self performSelectorOnMainThread:@selector(show_loading:) withObject:[NSNumber numberWithInt:i] waitUntil Done:NO]; 
 
 [view_loading removeFromSuperview]; 
 [window addSubview:tabcontroller_main.view]; 
 [pool release]; 
} 

三,

利用iphone的多线程实现和线程同步 
从接口的定义中可以知道,NSThread和大多数iphone的接口对象一样,有两种方式可以初始化: 
一种使用initWithTarget:(id)target selector:(SEL)selector object:(id)argument,但需要负责在对象的retain count为0时调用对象的release方法清理对象。 
另一种则使用所谓的convenient method,这个方便接口就是detachNewThreadSelector,这个方法可以直接生成一个线程并启动它,而且无需为线程的清理负责。

#import <UIKit/UIKit.h> 
@interface SellTicketsAppDelegate : NSObject <UIApplicationDelegate> { 
    int tickets; 
    int count; 
    NSThread* ticketsThreadone; 
    NSThread* ticketsThreadtwo; 
    NSCondition* ticketsCondition; 
    UIWindow *window; 
} 
@property (nonatomic, retain) IBOutlet UIWindow *window; 
@end 

然后在实现中添加如下代码:

//  SellTicketsAppDelegate.m 
//  SellTickets 
// 
// 
#import "SellTicketsAppDelegate.h" 
@implementation SellTicketsAppDelegate 
@synthesize window; 
- (void)applicationDidFinishLaunching:(UIApplication *)application { 
    tickets = 100; 
    count = 0; 
    // 锁对象 
    ticketCondition = [[NSCondition alloc] init]; 
    ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil]; 
    [ticketsThreadone setName:@"Thread-1"]; 
    [ticketsThreadone start]; 
    ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil]; 
    [ticketsThreadtwo setName:@"Thread-2"]; 
    [ticketsThreadtwo start]; 
    //[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil]; 
    // Override point for customization after application launch 
    [window makeKeyAndVisible]; 
} 
- (void)run{ 
    while (TRUE) { 
        // 上锁 
        [ticketsCondition lock]; 
        if(tickets > 0) 
        { 
            [NSThread sleepForTimeInterval:0.5]; 
            count = 100 - tickets; 
            NSLog(@"当前票数是:%d,售出:%d,线程名:%@",tickets,count,[[NSThread currentThread] name]); 
            tickets--; 
        }else 
        { 
            break; 
        } 
        [ticketsCondition unlock]; 
    } 
} 
-         (void)dealloc { 
    [ticketsThreadone release]; 
    [ticketsThreadtwo release]; 
    [ticketsCondition release]; 
    [window release]; 
    [super dealloc]; 
} 
@end 


// 定义

#import <UIKit/UIKit.h> 

@interface ThreadSyncSampleViewController : UIViewController { 
int _threadCount; 
NSCondition *_myCondition; 
} 
@end 

//实现文件如下: 

#import "ThreadSyncSampleViewController.h" 

@implementation ThreadSyncSampleViewController 

/* 
// The designated initializer. Override to perform setup that is required before the view is loaded. 
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { 
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { 
        // Custom initialization 
    } 
    return self; 
} 
*/ 

/* 
// Implement loadView to create a view hierarchy programmatically, without using a nib. 
- (void)loadView { 
} 
*/ 
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib. 
- (void)viewDidLoad { 
    [super viewDidLoad]; 
// 
//_myCondition = nil; 
// 
_myCondition = [[NSCondition alloc] init]; 
// 
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:30 
             target:self 
              selector:@selector(threadTester) 
              userInfo:nil 
             repeats:YES]; 
[timer fire]; 

} 
- (void)threadTester{ 
[_myCondition lock]; 
_threadCount = -2; 
//如果有n个要等待的thread,这里置成 -n 
[_myCondition unlock]; 
// 
NSLog(@""); 
NSLog(@"------------------------------------------------------------------------------"); 
[NSThread detachNewThreadSelector:@selector(threadOne) toTarget:self withObject:nil]; 
[NSThread detachNewThreadSelector:@selector(threadTwo) toTarget:self withObject:nil]; 
[NSThread detachNewThreadSelector:@selector(threadThree) toTarget:self withObject:nil]; 
return; 
} 

- (void)threadOne{ 
NSLog(@"@@@ In thread 111111 start."); 
[_myCondition lock]; 
int n = rand()%5 + 1; 
NSLog(@"@@@ Thread 111111 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount); 
sleep(n); 
//[NSThread sleepForTimeInterval:n]; 
_threadCount ++ ; 
NSLog(@"@@@ Thread 111111 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount); 
[_myCondition signal]; 
NSLog(@"@@@ Thread 1111111 has signaled ,now _threadCount is : %d",_threadCount); 
[_myCondition unlock]; 
NSLog(@"@@@ In thread one complete."); 
[NSThread exit]; 
return; 
} 

- (void)threadTwo{ 
NSLog(@"### In thread 2222222 start."); 
[_myCondition lock]; 
int n = rand()%5 + 1; 
NSLog(@"### Thread 2222222 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount); 
sleep(n); 
//   [NSThread sleepForTimeInterval:n]; 
_threadCount ++ ; 
NSLog(@"### Thread 2222222 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount); 
[_myCondition signal]; 
NSLog(@"### Thread 2222222 has signaled ,now _threadCount is : %d",_threadCount); 
[_myCondition unlock]; 
//_threadCount ++ ; 
NSLog(@"### In thread 2222222 complete."); 
[NSThread exit]; 
return; 
} 
- (void)threadThree{ 
NSLog(@"<<< In thread 333333 start."); 
[_myCondition lock]; 
while (_threadCount < 0) { 
  [_myCondition wait]; 
} 
NSLog(@"<<< In thread 333333 ,_threadCount now is %d ,will start work.",_threadCount); 
[_myCondition unlock]; 
NSLog(@"<<< In thread 333333 complete."); 
[NSThread exit]; 
return; 
} 
/* 
// Override to allow orientations other than the default portrait orientation. 
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { 
    // Return YES for supported orientations 
    return (interfaceOrientation == UIInterfaceOrientationPortrait); 
} 
*/ 
- (void)didReceiveMemoryWarning { 
// Releases the view if it doesn't have a superview. 
    [super didReceiveMemoryWarning]; 
// Release any cached data, images, etc that aren't in use. 
} 
- (void)viewDidUnload { 
// Release any retained subviews of the main view. 
// e.g. self.myOutlet = nil; 
} 
- (void)dealloc { 
[_myCondition release]; 
    [super dealloc]; 
} 
@end




评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值