TextureCache纹理缓存
使用纹理缓存可以创建纹理对象
auto cache = Director::getInstance()->getTextureCache()->addImage("bg.png");
auto sprite = Sprite::createWithTexture(cache);
SpriteFrameCache精灵帧缓存
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("main.plist");
auto sprite = Sprite::createWithSpriteFrameName("bg.png");
AnimationCache帧动画缓存
auto running_animation = Animation::create();
AnimationCache::getInstance()->addAnimation(running_animation,"running");
auto run = AnimationCache::getInstance()->animationByName("running");