Qt Data Visualization

Qt Data Visualization

 写在前面:

  Qt5.7的beta版已经出来了,这将是一个超级重大的更新,主要有几个商业版的模块在GPLv3 open source版的用户也可以用了,其中包括了两个很炫酷的模块:

  Qt Charts

  Qt Data Visualization

  此篇文章重点介绍下Qt Data Visualization

   1、官网下载:Qt Data Visualization 或者到我的CSDN下载:下载链接

   2、关于该库的编译,可以参照我前面的文章:编译第三方库

 正文:

(关于Qt Data Visualization自带的examples可以实现的案例)

  一 Demo——audiolevels 运行效果:

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  二 Demo——bars 运行效果:

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  三 Demo——custominput 运行效果:

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  四 Demo——customitems 运行效果:

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  五 Demo——customproxy 运行效果:

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  六 Demo——draggableaxes 运行效果:

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  七 Demo——itemmodel 运行效果:

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  八 Demo——qmlaxisdrag 运行效果:(点云是动态呈现)

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  九 Demo——qmlaxisformatter 运行效果:

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  十 Demo——qmlbars 运行效果:

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  十一 Demo——qmlcustominput 运行效果:

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  十二 Demo——qmllegend 运行效果:

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  十三 Demo——qmlmultigraph 运行效果:

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  十四 Demo——qmloscilloscope 运行效果:

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  十五 Demo——qmlscatter 运行效果:

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  十六 Demo——qmlspectrogram 运行效果:

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  十七 Demo——qmlsurface 运行效果:

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  十八 Demo——qmlsurfacelayers 运行效果:

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  十九 Demo——rotations 运行效果:

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运行效果:

  二十 Demo——scatter 运行效果:

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  二十一 Demo——surface 运行效果:

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  二十二 Demo——texturesurface 运行效果:

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  二十三 Demo——volumetric 运行效果:

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   个人公众号:视觉IMAX

这里写图片描述

--------------------------- Qt Data Visualization 5.7.0 --------------------------- Qt Data Visualization module provides multiple graph types to visualize data in 3D space both with C++ and Qt Quick 2. System Requirements =================== - Qt 5.2.1 or newer - OpenGL 2.1 or newer (recommended) or OpenGL ES2 (reduced feature set) - Manipulating Qt Data Visualization graphs with QML Designer requires Qt Creator 3.3 or newer Building ======== Configure the project with qmake: qmake After running qmake, build the project with make: (Linux) make (Windows with MinGw) mingw32-make (Windows with Visual Studio) nmake (OS X) make The above generates the default makefiles for your configuration, which is typically the release build if you are using precompiled binary Qt distribution. To build both debug and release, or one specifically, use one of the following qmake lines instead. For debug builds: qmake CONFIG+=debug make or qmake CONFIG+=debug_and_release make debug For release builds: qmake CONFIG+=release make or qmake CONFIG+=debug_and_release make release For both builds (Windows/OS X only): qmake CONFIG+="debug_and_release build_all" make After building, install the module to your Qt directory: make install If you want to uninstall the module: make uninstall Building as a statically linked library ======================================= The same as above applies, you will just have to add static to the CONFIG: qmake CONFIG+=static Documentation ============= The documentation can be generated with: make docs The documentation is generated into the doc folder under the build folder. Both Qt Assistant (qtdatavisualization.qch) and in HTML format (qtdatavisualization subfolder) documentation is generated. Please refer to the generated documentation for more information: doc/qtdatavisualization/qtdatavisualization-index.html Known Issues ============ - Some platforms like Android and WinRT cannot handle multiple native windows properly, so only the Qt Quick 2 versions of graphs are available in practice for those platforms. - Shadows are not supported with OpenGL ES2 (including Angle builds in Windows). - Anti-aliasing doesn't work with OpenGL ES2 (including Angle builds in Windows). - QCustom3DVolume items are not supported with OpenGL ES2 (including Angle builds in Windows). - Surfaces with non-straight rows and columns do not always render properly. - Q3DLight class (and Light3D QML item) are currently not usable for anything. - Changing most of Q3DScene properties affecting subviewports currently has no effect. - Widget based examples layout incorrectly in iOS. - Reparenting a graph to an item in another QQuickWindow is not supported. - Android builds of QML applications importing QtDataVisualization also require "QT += datavisualization" in the pro file. This is because Qt Data Visualization QML plugin has a dependency to Qt Data Visualization C++ library, which Qt Creator doesn't automatically add to the deployment package. - Only OpenGL ES2 emulation is available for software renderer (that is, when using QCoreApplication::setAttribute(Qt::AA_UseSoftwareOpenGL))
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