C#项目中pictureBox控件动态加载显示BMP文件

第一种:把文件添加到资源文件下

1、把.bmp文件添加到 resources里面的资源:选中项目--> 属性或者双击项目下的Resources.resx,出现视图,单击“添加资源”,选择“添加现有文件”,找到你要添加的图片,确定之后保存就可以了 这时候,你打开文件Resources.Designer.cs就会发现多了几行代码。

2、在程序中动态使用添加的资源

   private System.Drawing.Bitmap GetResourceBitmap(string strImageName)
        {
            object obj = Properties.Resources.ResourceManager.GetObject(strImageName, Properties.Resources.Culture );
            return ((System.Drawing.Bitmap)(obj));
        }

        private System.Drawing.Image GetResourceImage(string strImageName)
        {
            object obj = Properties.Resources.ResourceManager.GetObject(strImageName, Properties.Resources.Culture );
            return ((System.Drawing.Image)(obj));
        }

 pictureBox1.Image = GetResourceImage("测试BMP");//不需要带后缀名

第二种:在bin-Debug目录下新建一个文件夹

1、在项目bin\Debug目录下创建一个文件夹,例如GetFile;之后把对应要访问的资源文件放进GetFile文件夹下

                  string path =Application.StartupPath+ @"\GetFile\test.bmp";
                 Image image = Image.FromFile(path);
                 pictureBox1.Image = image;

补充:Image和Bitmap的区别

Image代表图像,是个抽象体,
Bitmap派生于Image,是具体的一个对象,即代表图像中的位图(而不是矢量图),像bmp、jpg、gif、png、tif等都是位图,

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下面是一个简单的 C# Socket 图片传输示例,服务端和客户端可以互相选择和发送图片,收到的图片可以显示PictureBox 控件。 服务端: ```csharp using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Windows.Forms; namespace SocketServer { public partial class FormServer : Form { private TcpListener listener; private TcpClient client; private NetworkStream stream; private byte[] buffer; public FormServer() { InitializeComponent(); } private void buttonStart_Click(object sender, EventArgs e) { listener = new TcpListener(IPAddress.Any, 8000); listener.Start(); listBoxLog.Items.Add("Waiting for client..."); buttonStart.Enabled = false; buttonStop.Enabled = true; AcceptClient(); } private async void AcceptClient() { client = await listener.AcceptTcpClientAsync(); listBoxLog.Items.Add("Client connected."); stream = client.GetStream(); buffer = new byte[client.ReceiveBufferSize]; ReceiveImage(); } private async void ReceiveImage() { int bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length); if (bytesRead > 0) { MemoryStream ms = new MemoryStream(buffer, 0, bytesRead); pictureBoxServer.Image = System.Drawing.Image.FromStream(ms); listBoxLog.Items.Add(string.Format("Image received. Size: {0} bytes.", bytesRead)); } ReceiveImage(); } private void buttonStop_Click(object sender, EventArgs e) { if (stream != null) stream.Close(); if (client != null) client.Close(); if (listener != null) listener.Stop(); listBoxLog.Items.Add("Server stopped."); buttonStart.Enabled = true; buttonStop.Enabled = false; } } } ``` 客户端: ```csharp using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Windows.Forms; namespace SocketClient { public partial class FormClient : Form { private TcpClient client; private NetworkStream stream; private byte[] buffer; public FormClient() { InitializeComponent(); } private void buttonConnect_Click(object sender, EventArgs e) { client = new TcpClient(); client.Connect(textBoxIP.Text, 8000); stream = client.GetStream(); buffer = new byte[client.ReceiveBufferSize]; buttonConnect.Enabled = false; buttonDisconnect.Enabled = true; } private async void buttonSend_Click(object sender, EventArgs e) { if (pictureBoxClient.Image == null) { MessageBox.Show("Please choose an image to send."); return; } MemoryStream ms = new MemoryStream(); pictureBoxClient.Image.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); byte[] imageBytes = ms.ToArray(); await stream.WriteAsync(imageBytes, 0, imageBytes.Length); listBoxLog.Items.Add(string.Format("Image sent. Size: {0} bytes.", imageBytes.Length)); } private void buttonDisconnect_Click(object sender, EventArgs e) { if (stream != null) stream.Close(); if (client != null) client.Close(); listBoxLog.Items.Add("Client disconnected."); buttonConnect.Enabled = true; buttonDisconnect.Enabled = false; } private void buttonChoose_Click(object sender, EventArgs e) { OpenFileDialog dialog = new OpenFileDialog(); dialog.Filter = "Image Files (*.jpg, *.jpeg, *.png, *.bmp)|*.jpg;*.jpeg;*.png;*.bmp"; if (dialog.ShowDialog() == DialogResult.OK) { pictureBoxClient.Image = System.Drawing.Image.FromFile(dialog.FileName); } } } } ``` 注意事项: 1. 在实际应用,需要考虑网络延迟和传输的数据量大小等因素,可能需要对数据进行分割和压缩等处理。 2. 在传输二进制数据时,需要注意编码方式,通常使用 UTF8 或 Unicode 编码。 3. 在客户端选择图片时,需要过滤掉非图片文件

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