c++编程实现狼人杀(不喜勿喷)

#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct IDname
{
	int geshu;
	string NAME;
};
IDname jue_se[100];
struct ID
{
	int num;
	bool life;
	string name;
	int know;
	int how;
};
ID player[21];
int n, MY, kill1, kill2;
char a;
bool jieyao = 1, duyao = 1;
int lieren, shouwei = 0;
void init1()
{
	jue_se[1].NAME = "村民 ";
	jue_se[2].NAME = "狼人 ";
	jue_se[3].NAME = "女巫 ";
	jue_se[4].NAME = "预言家 ";
	jue_se[5].NAME = "猎人 ";
	jue_se[6].NAME = "守卫 ";
}
void init2(int nn)
{
	switch (nn)
	{
	case 6:
		jue_se[1].geshu = 3;
		jue_se[2].geshu = 2;
		jue_se[3].geshu = 1;
		jue_se[4].geshu = 0;
		jue_se[5].geshu = 0;
		jue_se[6].geshu = 0;
		break;
	case 7:
		jue_se[1].geshu = 3;
		jue_se[2].geshu = 2;
		jue_se[3].geshu = 1;
		jue_se[4].geshu = 1;
		jue_se[5].geshu = 0;
		jue_se[6].geshu = 0;
		break;
	case 8:
		jue_se[1].geshu = 3;
		jue_se[2].geshu = 3;
		jue_se[3].geshu = 1;
		jue_se[4].geshu = 1;
		jue_se[5].geshu = 0;
		jue_se[6].geshu = 0;
		break;
	case 9:
		jue_se[1].geshu = 3;
		jue_se[2].geshu = 3;
		jue_se[3].geshu = 1;
		jue_se[4].geshu = 1;
		jue_se[5].geshu = 1;
		jue_se[6].geshu = 0;
		break;
	case 10:
		jue_se[1].geshu = 4;
		jue_se[2].geshu = 3;
		jue_se[3].geshu = 1;
		jue_se[4].geshu = 1;
		jue_se[5].geshu = 1;
		jue_se[6].geshu = 0;
		break;
	case 11:
		jue_se[1].geshu = 4;
		jue_se[2].geshu = 4;
		jue_se[3].geshu = 1;
		jue_se[4].geshu = 1;
		jue_se[5].geshu = 1;
		jue_se[6].geshu = 0;
		break;
	case 12:
		jue_se[1].geshu = 4;
		jue_se[2].geshu = 4;
		jue_se[3].geshu = 1;
		jue_se[4].geshu = 1;
		jue_se[5].geshu = 1;
		jue_se[6].geshu = 1;
		break;
	default:
		cout << "输入错误,再见" << endl;
		exit(0);
		break;
	}
}
int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
void init3(int nn)
{
	srand(time(0));
	Sleep(rand() % 44);
	int x = 10000;
	int t = rand();
	srand(time(NULL));
	int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
	if (nn <= 6)
		x = abs(x * 6 / y) % 3 + 1;
	else if (nn <= 8)
		x = abs(x * 7 / y) % 4 + 1;
	else if (nn <= 11)
		x = abs(x * 8 / y) % 5 + 1;
	else if (nn <= 14)
		x = abs(x * 9 / y) % 6 + 1;
	do
	{
		if (nn <= 6)
			x = x % 3 + 1;
		else if (nn <= 8)
			x = x % 4 + 1;
		else if (nn <= 11)
			x = x % 5 + 1;
		else if (nn <= 14)
			x = x % 6 + 1;
		if (jue_se[x].geshu > 0)
		{
			player[nn].name = jue_se[x].NAME;
			if (player[nn].name == "猎人 ")
				lieren = nn;
			if (player[nn].name == "守卫 ")
				shouwei = nn;
			player[nn].life = 1;
			player[nn].num = nn;
			player[nn].know = 0;
			jue_se[x].geshu--;
			player[nn].how = 0;
			break;
		}
	} while (jue_se[x].geshu == 0);
}
void printhhh()
{
	int cm = 0;
	int sz = 0;
	for (int i = 1; i <= n; i++)
	{
		if (player[i].life == 0)
			continue;
		else if (player[i].name == "村民 ")
			cm++;
		else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")
			sz++;
	}
	if (sz == 0 || cm == 0)
		cout << "狼人阵营胜利" << endl;
	else
		cout << "好人阵营胜利" << endl;
	for (int i = 1; i <= n; i++)
	{
		cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
		if (player[i].life == 0)
			cout << "死亡" << "\t";
		else
			cout << "存活" << "\t";
		if (player[i].how == 0)
			cout << "最终存活 " << endl;
		else if (player[i].how == 1)
			cout << "最终被狼人杀死" << endl;
		else if (player[i].how == 2)
			cout << "最终被投票投死" << endl;
		else if (player[i].how == 3)
			cout << "最终被女巫毒死" << endl;
		else if (player[i].how == 4)
			cout << "最终被猎人射杀" << endl;
	}
	system("pause");
	system("pause");
	system("pause");
}
void print(int day, int ti)
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	if (ti == 0)
		SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
	else
		SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
	cout << "\t\t\t\t第" << day << "天 ";
	if (ti == 0)
		cout << "白天" << endl;
	else
		cout << "夜晚" << endl;
	cout << "我的位置:" << MY << "号" << endl;
	for (int i = 1; i <= 6; i++)
	{
		cout << player[i].num << "号位 ";
	}
	cout << endl;
	for (int i = 1; i <= 6; i++)
	{
		if (player[i].life == 1)
		{
			if (ti == 0)
				SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			else
				SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			cout << "存活 ";
		}
		else
		{
			if (ti == 0)
				SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
			else
				SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
			cout << "已死亡 ";
		}
	}
	if (ti == 0)
		SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
	else
		SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
	cout << endl;
	for (int i = 1; i <= 6; i++)
	{
		if (player[i].know == 0)
			cout << "未知 ";
		else if (player[i].know == 1)
		{
			if (player[i].name == "狼人 ")
				cout << "狼人 ";
			else
				cout << "好人 ";
		}
		else if (player[i].know == 2)
			cout << player[i].name << " ";
	}
	cout << endl << endl;
	for (int i = 7; i <= n; i++)
	{
		if (i < 10)
			cout << player[i].num << "号位 ";
		else
			cout << player[i].num << "号位 ";
	}
	cout << endl;
	for (int i = 7; i <= n; i++)
	{
		if (player[i].life == 1)
		{
			if (ti == 0)
				SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			else
				SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			cout << "存活 ";
		}
		else
		{
			if (ti == 0)
				SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
			else
				SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
			cout << "已死亡 ";
		}
	}
	if (ti == 0)
		SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
	else
		SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
	cout << endl;
	for (int i = 7; i <= n; i++)
	{
		if (player[i].know == 0)
			cout << "未知 ";
		else if (player[i].know == 1)
		{
			if (player[i].name == "狼人 ")
				cout << "狼人 ";
			else
				cout << "好人 ";
		}
		else if (player[i].know == 2)
			cout << player[i].name << " ";
	}
	cout << endl << endl;
}
int shou = 0;
void shoushui(int hhh, int hhhh)
{
	int x;
	Sleep(3000);
	system("cls");
	print(hhh, hhhh);
	cout << "守~卫~请~睁~眼~~~" << endl;
	Sleep(3000);
	system("cls");
	print(hhh, hhhh);
	if (MY == shouwei && player[MY].life == 1)
	{
		cout << "请问你要守护谁?" << endl << "输入:";
		cin >> x;
		while (x == shou || x<1 || x>n || player[x].life == 0)
		{
			cout << "输入错误,请重新输入" << endl << "输入:";
			cin >> x;
		}
		shou = x;
	}
	else if (player[shouwei].life == 1)
	{
		cout << "请问你要守护谁?" << endl;
		Sleep(rand() % 98);
		srand(time(0));
		x = rand() % n + 1;
		while (x == shou || player[x].life == 0)
		{
			Sleep(rand() % 98);
			srand(time(0));
			x = rand() % n + 1;
		}
		shou = x;
	}
	else
	{
		cout << "请问你要守护谁?" << endl;
		Sleep(3000);
		shou = -1;
	}
	Sleep(3000);
	system("cls");
	print(hhh, hhhh);
	cout << "守~卫~请~闭~眼~~~" << endl;
}
struct tou
{
	int xxx;
	int num;
	int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x, tou y)
{
	if (x.xxx == y.xxx)
		return x.num < y.num;
	return x.xxx > y.xxx;
}
bool cmp1(tou x, tou y)
{
	return x.num < y.num;
}
void toupiao(int ddd, int nnn)
{
	//--------1--------
	int x;
	Sleep(2000);
	system("cls");
	print(ddd, nnn);
	cout << "现在大家请投票";
	for (int i = 1; i <= 3; i++)
	{
		cout << ".";
		Sleep(500);
	}
	cout << endl;
	for (int i = 1; i <= n; i++)
	{
		TOU[i].num = i;
		TOU[i].toupiaoquan = 1;
		TOU[i].xxx = 0;
	}
	for (int i = 1; i <= n; i++)
	{
		if (player[i].life == 1)
		{
			Sleep(3000);
			if (i == MY)
			{
				cout << "请投票...(0弃权)" << endl;
				cin >> x;
				while (player[x].life == 0 && x != 0)
				{
					cin >> x;
				}
				if (x == 0)
					cout << MY << "号玩家弃权" << endl;
				else
					cout << MY << "号玩家投给了" << x << "号玩家" << endl;
			}
			else
			{
				srand(time(0));
				if (player[i].name == "狼人 ")
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))
					{
						Sleep(rand() % 98);
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
				else if (player[i].name == "预言家 ")
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))
					{
						Sleep(rand() % 98);
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
				else
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || x == i))
					{
						Sleep(rand() % 98);
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
			}
			if (x != 0)
				TOU[x].xxx++;
		}
	}
	Sleep(3000);
	sort(TOU + 1, TOU + n + 1, cmp);
	if (TOU[2].xxx != TOU[1].xxx)
	{
		cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
		player[TOU[1].num].life = 0;
		player[TOU[1].num].how = 2;
		Sleep(3000);
		return;
	}
	else
	{
		TOU[1].toupiaoquan = 0;
		TOU[2].toupiaoquan = 0;
		system("cls");
		print(ddd, nnn);
		cout << TOU[1].num << "号," << TOU[2].num << "号";
		int i;
		for (i = 3; i <= n; i++)
		{
			if (TOU[i].xxx == TOU[1].xxx)
			{
				TOU[i].toupiaoquan = 0;
				cout << "," << TOU[i].num << "号";
			}
			else
				break;
		}
		if (i == n + 1)
		{
			for (int i = 1; i <= n; i++)
				TOU[i].toupiaoquan = 1;
		}
		cout << "平票" << endl;
	}
	//--------2--------
	sort(TOU + 1, TOU + n + 1, cmp1);
	cout << "请再次投票";
	for (int i = 1; i <= 3; i++)
	{
		cout << ".";
		Sleep(500);
	}
	cout << endl;
	for (int i = 1; i <= n; i++)
	{
		if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
		{
			Sleep(3000);
			if (i == MY)
			{
				cout << "请投票...(0弃权)" << endl;
				cin >> x;
				while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
				{
					cin >> x;
				}
				if (x == 0)
					cout << MY << "号玩家弃权" << endl;
				else
					cout << MY << "号玩家投给了" << x << "号玩家" << endl;
			}
			else
			{
				srand(time(0));
				if (player[i].name == "狼人 ")
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
					{
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
				else if (player[i].name == "预言家 ")
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
					{
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
				else
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
					{
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
			}
			if (x != 0 && TOU[i].toupiaoquan == 1)
				TOU[x].xxx++;
		}
	}
	Sleep(3000);
	sort(TOU + 1, TOU + n + 1, cmp);
	if (TOU[2].xxx != TOU[1].xxx)
	{
		cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
		player[TOU[1].num].life = 0;
		player[TOU[1].num].how = 2;
		Sleep(3000);
		return;
	}
	else
	{
		TOU[1].toupiaoquan = 0;
		TOU[2].toupiaoquan = 0;
		system("cls");
		print(ddd, nnn);
		cout << TOU[1].num << "号," << TOU[2].num << "号";
		int i;
		for (i = 3; i <= n; i++)
		{
			if (TOU[i].xxx == TOU[1].xxx)
			{
				TOU[i].toupiaoquan = 0;
				cout << "," << TOU[i].num << "号";
			}
			else
				break;
		}
		if (i == n + 1)
		{
			for (int i = 1; i <= n; i++)
				TOU[i].toupiaoquan = 1;
		}
		cout << "平票" << endl;
	}
	//--------3--------
	sort(TOU + 1, TOU + n + 1, cmp1);
	cout << "请再次投票";
	for (int i = 1; i <= 3; i++)
	{
		cout << ".";
		Sleep(500);
	}
	cout << endl;
	for (int i = 1; i <= n; i++)
	{
		if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
		{
			Sleep(3000);
			if (i == MY)
			{
				cout << "请投票...(0弃权)" << endl;
				cin >> x;
				while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
				{
					cin >> x;
				}
				if (x == 0)
					cout << MY << "号玩家弃权" << endl;
				else
					cout << MY << "号玩家投给了" << x << "号玩家" << endl;
			}
			else
			{
				srand(time(0));
				if (player[i].name == "狼人 ")
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
					{
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
				else if (player[i].name == "预言家 " || player[i].name == "猎人 ")
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
					{
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
				else
				{
					x = rand() % (n + 1);
					while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
					{
						srand(time(0));
						x = rand() % (n + 1);
					}
					if (x == 0)
						cout << i << "号玩家弃权" << endl;
					else
						cout << i << "号玩家投给了" << x << "号玩家" << endl;
				}
			}
			if (x != 0 && TOU[i].toupiaoquan == 1)
				TOU[x].xxx++;
		}
	}
	Sleep(3000);
	sort(TOU + 1, TOU + n + 1, cmp);
	if (TOU[2].xxx != TOU[1].xxx)
	{
		cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
		player[TOU[1].num].life = 0;
		player[TOU[1].num].how = 2;
	}
	else
	{
		cout << "投票结束,无人出局" << endl;
	}
	Sleep(5000);
}
bool game_over()
{
	int pingmin = 0;
	int langren = 0;
	int shenzhi = 0;
	for (int i = 1; i <= n; i++)
	{
		if (player[i].life == 0)
			continue;
		if (player[i].name == "狼人 ")
			langren++;
		else if (player[i].name == "村民 ")
			pingmin++;
		else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")
			shenzhi++;
	}
	if (shenzhi == 0 || langren == 0 || pingmin == 0)
		return 1;
	return 0;
}
void night()
{
	system("cls");
	system("color 0f");
	print(1, 1);
	cout << "天~黑~请~闭~眼~~~" << endl;
	if (n >= 12)
		shoushui(1, 1);
	Sleep(3000);
	system("cls");
	print(1, 1);
	cout << "狼~人~请~睁~眼~~~" << endl;
	if (player[MY].name == "狼人 ")
	{
		Sleep(1000);
		cout << "你的同伴有:";
		for (int i = 1; i <= n; i++)
		{
			if (i == MY)
				continue;
			if (player[i].name == "狼人 ")
			{
				cout << player[i].num << "号 ";
				player[i].know = 2;
			}
		}
		Sleep(3000);
		cout << endl << "请问你们要杀谁:" << endl << "输入:";
		cin >> kill1;
		Sleep(1500);
		system("cls");
		print(1, 1);
		cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
	}
	else
	{
		Sleep(4000);
		system("cls");
		print(1, 1);
		cout << "请问你们要杀谁?" << endl;
		do
		{
			Sleep(rand() % 18);
			srand(time(0));
			int x = rand() % n + 1;
			if (player[x].name != "狼人 " && player[x].life == 1)
			{
				kill1 = x;
				break;
			}
		} while (1);
		Sleep(5000);
	}
	Sleep(3000);
	system("cls");
	print(1, 1);
	cout << "狼~人~请~闭~眼~~~" << endl;
	Sleep(2000);
	system("cls");
	print(1, 1);
	cout << "女~巫~请~睁~眼~~~" << endl;
	Sleep(2000);
	system("cls");
	print(1, 1);
	if (player[MY].name == "女巫 " && player[MY].life == 1)
	{
		Sleep(1000);
		if (jieyao == 1)
		{
			cout << "今晚" << kill1 << "号玩家被杀" << endl;
			Sleep(500);
			cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
			cin >> a;
			if (a == 'A')
			{
				system("cls");
				print(1, 1);
				cout << "请问你要毒吗???" << endl;
				Sleep(2000);
				system("cls");
				print(1, 1);
				cout << "今晚" << kill1 << "号玩家被你解救" << endl;
				jieyao = 0;
				if (shou != kill1)
					kill1 = 0;
			}
			else
			{
				if (shou == kill1)
					kill1 = 0;
				Sleep(2000);
				system("cls");
				print(1, 1);
				cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
				cin >> a;
				if (a == 'A')
				{
					cout << "请问你要毒谁???" << endl << "输入:";
					cin >> kill2;
					while (player[kill2].life != 1)
					{
						cout << "输入错误,请重新输入:" << endl;
						cin >> kill2;
					}
					duyao = 0;
				}
			}
		}
		else
		{
			if (shou == kill1)
				kill1 = 0;
			Sleep(2000);
			system("cls");
			print(1, 1);
			cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
			cin >> a;
			if (a == 'A')
			{
				cout << "请问你要毒谁???" << endl << "输入:";
				cin >> kill2;
				while (player[kill2].life != 1)
				{
					cout << "输入错误,请重新输入:" << endl;
					cin >> kill2;
				}
				duyao = 0;
			}
		}
	}
	else
	{
		bool b = 0;
		cout << "请问你是否要用解药???" << endl;
		int FFF = 0, kkkk;
		for (int i = 1; i <= n; i++)
		{
			if (player[i].life == 1 && player[i].name == "村民 ")
				FFF++;
			if (player[i].name == "女巫 ")
				kkkk = i;
		}
		if (jieyao == 1 && player[kkkk].life == 1)
		{
			if (FFF == 1)
			{
				if (shou == kill1)
					jieyao = 1;
				else
					jieyao = 0;
				kill1 = 0;
				b = 1;
			}
			else
				for (int i = 1; i <= n; i++)
				{
					if (player[i].name == "女巫 " && kill1 == i)
					{
						kill1 = 0;
						if (shou == kill1)
							jieyao = 1;
						else
							jieyao = 0;
						b = 1;
						break;
					}
					else if (player[i].name == "预言家 " && kill1 == i)
					{
						kill1 = 0;
						if (shou == kill1)
							jieyao = 1;
						else
							jieyao = 0;
						b = 1;
						break;
					}
				}
		}
		Sleep(3000);
		if (b == 0 && duyao == 1 && player[kkkk].life == 1)
		{
			system("cls");
			print(1, 1);
			cout << "请问你是否要用毒药???" << endl;
			srand(time(0));
			int x = rand() % 2;
			Sleep(1500);
			cout << "请问你要毒谁???" << endl;
			if (x == 1)
			{
				duyao = 0;
				int y = rand() % n + 1;
				while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
					y = rand() % n + 1;
				kill2 = y;
			}
		}
		else
		{
			Sleep(3000);
			system("cls");
			print(1, 1);
			cout << "请问你是否要用毒药???" << endl;
			Sleep(3000);
			cout << "请问你要毒谁???" << endl;
			Sleep(3000);
		}
	}
	Sleep(3000);
	system("cls");
	print(1, 1);
	cout << "女~巫~请~闭~眼~~~" << endl;
	if (n > 6)
	{
		Sleep(3000);
		system("cls");
		print(1, 1);
		cout << "预~言~家~请~睁~眼~~~" << endl;
		if (player[MY].name == "预言家 ")
		{
			Sleep(3000);
			cout << "请问你想查验谁???" << endl << "输入:";
			int x;
			cin >> x;
			player[x].know = 1;
			Sleep(2000);
			system("cls");
			print(1, 1);
			cout << "他的身份是:";
			if (player[x].name == "狼人 ")
				cout << "狼人" << endl;
			else
				cout << "好人" << endl;
			Sleep(3000);
		}
		else
		{
			Sleep(3000);
			cout << "请问你想查验谁???" << endl;
			Sleep(3000);
			system("cls");
			print(1, 1);
			cout << "他的身份是:......";
			Sleep(3000);
		}
		Sleep(3000);
		system("cls");
		print(1, 1);
		cout << "预~言~家~请~闭~眼~~~" << endl;
	}
	Sleep(3000);
	if (kill1 != 0)
		player[kill1].life = 0;
	if (kill2 != 0)
		player[kill2].life = 0;
	player[kill1].how = 1;
	player[kill2].how = 3;
	system("cls");
	system("color F0");
	print(2, 0);
}
void night2(int hhh, int hhhh)
{
	system("cls");
	system("color 0f");
	print(hhh, hhhh);
	cout << "天~黑~请~闭~眼~~~" << endl;
	if (n >= 12)
		shoushui(hhh, hhhh);
	Sleep(3000);
	system("cls");
	print(hhh, hhhh);
	cout << "狼~人~请~睁~眼~~~" << endl;
	if (player[MY].name == "狼人 " && player[MY].life == 1)
	{
		Sleep(3000);
		cout << endl << "请问你们要杀谁:" << endl << "输入:";
		cin >> kill1;
		Sleep(1500);
		system("cls");
		print(hhh, hhhh);
		cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
	}
	else
	{
		Sleep(4000);
		system("cls");
		print(hhh, hhhh);
		cout << "请问你们要杀谁?" << endl;
		do
		{
			srand(time(0));
			int x = rand() % n + 1;
			if (player[x].name != "狼人 " && player[x].life == 1)
			{
				kill1 = x;
				break;
			}
		} while (1);
		Sleep(5000);
	}
	Sleep(3000);
	system("cls");
	print(hhh, hhhh);
	cout << "狼~人~请~闭~眼~~~" << endl;
	Sleep(2000);
	system("cls");
	print(hhh, hhhh);
	cout << "女~巫~请~睁~眼~~~" << endl;
	Sleep(2000);
	system("cls");
	print(hhh, hhhh);
	if (player[MY].name == "女巫 " && player[MY].life == 1)
	{
		Sleep(1000);
		if (jieyao == 1)
		{
			cout << "今晚" << kill1 << "号玩家被杀" << endl;
			Sleep(500);
			cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
			cin >> a;
			if (a == 'A')
			{
				system("cls");
				print(hhh, hhhh);
				cout << "请问你要毒吗???" << endl;
				Sleep(2000);
				system("cls");
				print(hhh, hhhh);
				cout << "今晚" << kill1 << "号玩家被你解救" << endl;
				jieyao = 0;
				if (shou != kill1)
					kill1 = 0;
			}
			else
			{
				if (shou == kill1)
					kill1 = 0;
				Sleep(2000);
				system("cls");
				print(hhh, hhhh);
				cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
				cin >> a;
				if (a == 'A')
				{
					cout << "请问你要毒谁???" << endl << "输入:";
					cin >> kill2;
					while (player[kill2].life != 1)
					{
						cout << "输入错误,请重新输入:" << endl;
						cin >> kill2;
					}
					duyao = 0;
				}
			}
		}
		else if (duyao == 1)
		{
			if (shou == kill1)
				kill1 = 0;
			Sleep(2000);
			system("cls");
			print(hhh, hhhh);
			cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
			cin >> a;
			if (a == 'A')
			{
				cout << "请问你要毒谁???" << endl << "输入:";
				cin >> kill2;
				while (player[kill2].life != 1)
				{
					cout << "输入错误,请重新输入:" << endl;
					cin >> kill2;
				}
				duyao = 0;
			}
		}
		else
		{
			Sleep(2000);
			system("cls");
			print(hhh, hhhh);
			cout << "请问你要毒吗???" << endl;
		}
	}
	else
	{
		bool b = 0;
		cout << "请问你是否要用解药???" << endl;
		int FFF = 0, kkkk;
		for (int i = 1; i <= n; i++)
		{
			if (player[i].life == 1 && player[i].name == "村民 ")
				FFF++;
			if (player[i].name == "女巫 ")
				kkkk = i;
		}
		if (jieyao == 1 && player[kkkk].life == 1)
		{
			if (FFF == 1)
			{
				if (shou == kill1)
					jieyao = 1;
				else
					jieyao = 0;
				kill1 = 0;
				b = 1;
			}
			else
				for (int i = 1; i <= n; i++)
				{
					if (player[i].name == "女巫 " && kill1 == i)
					{
						kill1 = 0;
						if (shou == kill1)
							jieyao = 1;
						else
							jieyao = 0;
						b = 1;
						break;
					}
					else if (player[i].name == "预言家 " && kill1 == i)
					{
						kill1 = 0;
						if (shou == kill1)
							jieyao = 1;
						else
							jieyao = 0;
						b = 1;
						break;
					}
				}
		}
		Sleep(3000);
		if (b == 0 && duyao == 1 && player[kkkk].life == 1)
		{
			system("cls");
			print(hhh, hhhh);
			cout << "请问你是否要用毒药???" << endl;
			srand(time(0));
			int x = rand() % 2;
			Sleep(1500);
			cout << "请问你要毒谁???" << endl;
			if (x == 1)
			{
				duyao = 0;
				int y = rand() % n + 1;
				while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
					y = rand() % n + 1;
				kill2 = y;
			}
		}
		else
		{
			Sleep(3000);
			system("cls");
			print(hhh, hhhh);
			cout << "请问你是否要用毒药???" << endl;
			Sleep(3000);
			cout << "请问你要毒谁???" << endl;
			Sleep(3000);
		}
	}
	Sleep(3000);
	system("cls");
	print(hhh, hhhh);
	cout << "女~巫~请~闭~眼~~~" << endl;
	if (n > 6)
	{
		Sleep(3000);
		system("cls");
		print(hhh, hhhh);
		cout << "预~言~家~请~睁~眼~~~" << endl;
		if (player[MY].name == "预言家 " && player[MY].life == 1)
		{
			Sleep(3000);
			cout << "请问你想查验谁???" << endl << "输入:";
			int x;
			cin >> x;
			player[x].know = 1;
			Sleep(2000);
			system("cls");
			print(hhh, hhhh);
			cout << "他的身份是:";
			if (player[x].name == "狼人 ")
				cout << "狼人" << endl;
			else
				cout << "好人" << endl;
			Sleep(3000);
		}
		else
		{
			Sleep(3000);
			cout << "请问你想查验谁???" << endl;
			Sleep(3000);
			system("cls");
			print(hhh, hhhh);
			cout << "他的身份是:......";
			Sleep(3000);
		}
		Sleep(3000);
		system("cls");
		print(hhh, hhhh);
		cout << "预~言~家~请~闭~眼~~~" << endl;
	}
	Sleep(3000);
	if (kill1 != 0)
		player[kill1].life = 0;
	if (kill2 != 0)
		player[kill2].life = 0;
	player[kill1].how = 1;
	player[kill2].how = 3;
	system("cls");
	system("color F0");
	print(hhh + 1, 0);
}
bool lr = 0;
void panduanlieren()
{
	if (lr == 1)
		return;
	if (MY == lieren)
	{
		cout << "请射杀一名玩家" << endl;
		int x;
		cin >> x;
		while (player[x].life != 1)
		{
			cout << "输入错误,请重新输入" << endl;
			cin >> x;
		}
		Sleep(1000);
		cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
		player[x].life = 0;
		player[x].how = 4;
	}
	else if (n >= 9)
	{
		srand(time(0));
		int x = rand() % n + 1;
		while (player[x].life != 1)
		{
			x = rand() % n + 1;
		}
		Sleep(1000);
		cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
		player[x].life = 0;
		player[x].how = 4;
	}
	lr = 1;
}
void print1()
{
	cout << "天亮了,昨晚";
	if (kill1 != 0 || kill2 != 0)
	{
		cout << kill1 << "号";
		if (kill2 != 0)
		{
			cout << "," << kill2 << "号";
			kill2 = 0;
		}
		cout << "被杀" << endl;
	}
	else
		cout << "是平安夜" << endl;
}
int main()
{
	system("cls");
	cout << " " << "狼人杀online" << endl;
	cout << "请输入人数个数:" << endl;
	scanf("%d", &n);
	cout << "加载时间长,请耐心等待";
	init1();
	init2(n);
	int k = 1;
	do
	{
		srand(time(0));
		init3(k);
		cout << ".";
		Sleep(17);
		k++;
	} while (k <= n);
	system("cls");
	system("color F0");
	cout << "游戏即将开始";
	for (int i = 1; i <= 6; i++)
	{
		cout << ".";
		Sleep(500);
	}
	Sleep(1500);
	cout << endl << endl << "请大家查看身份牌......" << endl;
	Sleep(45);
	srand(time(0));
	MY = rand() % n + 1;
	cout << "您的身份是:" << player[MY].name << endl;
	Sleep(500);
	cout << "在" << player[MY].num << "号位上" << endl;
	system("pause");
	system("cls");
	player[MY].know = 2;
	print(1, 0);
	cout << "即将进入夜晚";
	for (int i = 1; i <= 6; i++)
	{
		cout << ".";
		Sleep(500);
	}
	night();
	print1();
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	toupiao(2, 0);
	system("cls");
	print(2, 0);
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	else if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	cout << "即将进入夜晚";
	for (int i = 1; i <= 6; i++)
	{
		cout << ".";
		Sleep(500);
	}
	night2(2, 1);
	print1();
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	toupiao(3, 0);
	system("cls");
	print(3, 0);
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	else if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	cout << "即将进入夜晚";
	for (int i = 1; i <= 6; i++)
	{
		cout << ".";
		Sleep(500);
	}
	night2(3, 1);
	print1();
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	if (player[lieren].life == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	toupiao(4, 0);
	system("cls");
	print(4, 0);
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	else if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	cout << "即将进入夜晚";
	for (int i = 1; i <= 6; i++)
	{
		cout << ".";
		Sleep(500);
	}
	night2(4, 1);
	print1();
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	if (player[lieren].life == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	toupiao(5, 0);
	system("cls");
	print(5, 0);
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	else if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	cout << "即将进入夜晚";
	for (int i = 1; i <= 6; i++)
	{
		cout << ".";
		Sleep(500);
	}
	night2(5, 1);
	print1();
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	if (player[lieren].life == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	toupiao(6, 0);
	system("cls");
	print(6, 0);
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	else if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	cout << "即将进入夜晚";
	for (int i = 1; i <= 6; i++)
	{
		cout << ".";
		Sleep(500);
	}
	night2(6, 1);
	print1();
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	if (player[lieren].life == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	toupiao(7, 0);
	system("cls");
	print(7, 0);
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	else if (player[lieren].life == 0 && lr == 0)
	{
		panduanlieren();
	}
	if (game_over())
	{
		Sleep(1000);
		system("cls");
		cout << "游戏结束" << endl; printhhh();
		return 0;
	}
	while (1)
		system("pause");
	return 0;
}

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