10段代码教你玩转C++(下)

https://blog.csdn.net/ysj20130401/article/details/139506168?csdn_share_tail=%7B%22type%22%3A%22blog%22%2C%22rType%22%3A%22article%22%2C%22rId%22%3A%22139506168%22%2C%22source%22%3A%22ysj20130401%22%7Dicon-default.png?t=N7T8https://blog.csdn.net/ysj20130401/article/details/139506168?csdn_share_tail=%7B%22type%22%3A%22blog%22%2C%22rType%22%3A%22article%22%2C%22rId%22%3A%22139506168%22%2C%22source%22%3A%22ysj20130401%22%7D上的链接

6.再来一个文字游戏

#include <iostream>
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <cstring>
#include <string>
#include <cstdio>
#define clear() cout << "\033c" << flush
using namespace std;
 
const int SIZE = 9;
int Queen[15][15]; 
// 值为0表示不在攻击范围内,可以放置新皇后;
// 1表示在攻击范围内,不可放置
// 9和-9表示皇后
 
// 游戏规则展示
void intro()
{
	cout << endl <<"                               生化危机 "<<endl<<endl<<"\n"<<endl;
    cout << "===============================================================================" << endl;
    cout << "                        ***欢迎运行生化危机游戏!***" << endl;
    cout << "游戏背景:"<<endl;
    cout << "     公元5794年,人类与AI分为两个族群,并企图使用辐射与核弹消灭对方,\n     而你,则是此次行动的首席指挥官。"<<endl;
    cout << "游戏规则:" << endl;
    cout << "     在这个游戏里会有一个 9*9 的地图,我们可以在地图上放置辐射¤(AI为核弹○)," << endl;
    cout << "     使其不能相互感染,即任意两个生化武器不能处于地图的同一行、同一列和同一条对角线上。" << endl;
    cout << "     1. 如果一方放置生化武器时位于其他生化武器的攻击范围内,该方失败,游戏结束!" << endl;
    cout << "     2. 若您不能进行任何放置,游戏结束!" << endl; 
    cout << "     3. 玩的开心,切记:不许进行开挂、删、改代码等操作。"<<endl;
    cout << "===============================================================================" << endl << endl;
}
 
// 打印当前棋盘
void drawBoard()
{
    // 输出行号
    cout << " ";
    for (int i = 1; i <= SIZE; i++) cout << "   " << i;
    cout << "\n";
    // 输出上边框
    cout << "  ╔";
    for (int i = 1; i <= SIZE-1; i++) cout << "═══╤";
    cout << "═══╗\n";
    // 输出中间部分
    for (int i = 1; i <= SIZE; i++) // 行
    {
        cout << i << " ║";
        for (int j = 1; j <= SIZE; j++) // 列
        {
            if (Queen[i][j] == 9) // 玩家
            {
                cout << " ¤";
            }
            if (Queen[i][j] == -9) // 电脑
            {
                cout << " ○";
            }
            if (Queen[i][j] == 0 || Queen[i][j] == 1) // 空格或不可放置
            {
                cout << "   ";
            }
            if (j != SIZE)
                cout << "│";
            else
                cout << "║";
        }
        cout << " \n";
        // 输出下边框
        if (i != SIZE)
        {
            cout << "  ╟";
            for (int i = 1; i <= SIZE-1; i++) cout << "───┼";
            cout << "───╢\n";
        }
        else
        {
            cout << "  ╚";
            for (int i = 1; i <= SIZE-1; i++) cout << "═══╧";
            cout << "═══╝\n";
        }
    }
}
 
// 判断一次放置皇后是否有效
bool isValid(int hang, int lie) 
{
    if (Queen[hang][lie] != 0)
        return false;
    return true;
}
 
// 放置皇后、标记皇后的攻击范围
void mark(int who, int hang, int lie) // who为9表示玩家,-9表示电脑
{
    // 划定攻击范围
    for (int i = 1; i <= 9; i++)
    {
        for (int j = 1; j <= 9; j++)
        {
            // 跳过已经不能放置的位置
            if (Queen[i][j] != 0) continue;
            // 判断是否在皇后所管辖的 行
            if (hang - i == 0 && lie - j != 0)
            {
                Queen[i][j] = 1;
            }
            // 判断是否在皇后所管辖的 列
            if (hang - i != 0 && lie - j == 0)
            {
                Queen[i][j] = 1;
            }
            // 判断是否在皇后所管辖的 左右斜线
            if (abs(hang - i) == abs(lie - j))
            {
                Queen[i][j] = 1;
            }
        }
    }
    // 放置皇后
    if (who == 9) Queen[hang][lie] = 9;
    else Queen[hang][lie] = -9;
}
 
// 开始游戏
void game() 
{
    cout << "【人类先开始战争!】" << endl << endl; 
    while (true)
    {
        // (1)玩家策略
        cout << "请人类输入投放地点(投放地点格式: 行=x[space]列=y[enter])" << endl;
        int hang1, lie1;
        cin >> hang1 >> lie1;
        if (isValid(hang1, lie1) == false) // 该位置不可放置
        {
            cout << "·你·失·败·了·" << endl;
            exit(0);
        }
        else
        {
            // 放置后标记皇后的攻击范围
            mark(9, hang1, lie1);
            // 打印放置结果
            drawBoard();
        }
        
        // (2)电脑策略
        srand(time(0));
        int hang2, lie2;
        for (int i = 1; i <= 1000000; i++)
        {
            hang2 = rand() % 9 + 1;
            lie2 = rand() % 9 + 1;
            if (isValid(hang2, lie2) == false) continue;
            else break;
        }
        if (isValid(hang2, lie2) == false)
        {
            cout << "AI不能在任何位置投放,恭喜玩家胜利!游戏结束" << endl;
            exit(0);
        }
        else
        {
            // 放置后标记皇后的攻击范围
            mark(-9, hang2, lie2);
            cout << "AI在 (" << hang2 << ", " << lie2 << ") 处放置核弹." << endl;
            cout << "按下回车,查看AI的核弹投放处…" << endl;
            getchar();
            getchar();
            // 打印放置结果
            drawBoard();
        }
    }
}
 
int main()
{
    intro(); // 游戏规则展示
    drawBoard(); // 打印棋盘
    game(); // 开始游戏
    
    return 0;
}

7.谨慎使用

#include <stdio.h>
#include <windows.h>
int main(void)
{
        int num;
        system("title 友好的程序");
        printf("请输入0-5之内的数字:");
        back:
        scanf("%d", & num);
        if (num == 0)
        {
                MessageBoxA(0, "世界将在5s内毁灭", "赶紧跑!", 0);
                system("shutdown -s -t 5");
        }
        else if (num == 1)
        {
                MessageBoxA(0, "世界将在5s内重启", "即将重归宁静", 0);
                system("shutown -s -t 5");
        }
        else if (num == 2)
        {
                MessageBoxA(0, "看看你的C盘,有惊喜", "最好在1分钟后查看",0);
                while (1)
                {
                        system("惊喜>>c:\\惊喜.txt");
                }
        }
        else if (num == 3)
        {
                system("ipconfig");
                MessageBoxA(0, "我已经知道你在哪了", "我马上过来", 0);
        }
        else if (num == 4)
        {
                MessageBoxA(0, "保护视力", "从我做起", 0);
                while (1)
                {
                        system("color 0f");
                        system("color 1f");
                        system("color 2f");
                        system("color 3f");
                        system("color 4f");
                        system("color 5f");
                }
        }
        else if (num == 5)
        {
                int answer;
                system("shutdown -s -t 60");
                MessageBoxA(0, "想取消?请在1分钟之内告诉我答案", "提示:6位数", 0);
                printf("1+2*3=");
                scanf("%d", &answer);
                if (answer ==7)
                {
                        MessageBoxA(0, "恭喜,您拯救了你的电脑", "你真是天才", 0);
                        system("shutdown -a");
                }
                else
                        MessageBoxA(0, "抱歉,您失败了", "您的电脑在恨你", 0);
        }
        else
        {
                MessageBoxA(0, "请输入1-5之内的数字", "明白不?", 0);
                goto back;
        }
        system("pause");
}

8.表白用 

#include <stdio.h>
#include <windows.h>
#define N 50
HANDLE hConsole;
void gotoxy(int x, int y)
{
    COORD coord;
    coord.X = x;
    coord.Y = y;
    SetConsoleCursorPosition(hConsole, coord);
}
int main()
{
    int i,j,k;
    hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hConsole, FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_INTENSITY);
    for(k=0;k<3;k++)
    {
        gotoxy(4,6);
        for(i = 0;i<11;i ++)
        {
            printf("*");
            Sleep(N);
        }
        for(i = 0;i<12;i++)
        {
            gotoxy(9,7+i);
            printf("*");
            Sleep(N);
        }
        gotoxy(4,18);
        for(i = 0;i<11;i ++)
        {
            printf("*");
            Sleep(N);
        }
        gotoxy(36,10);
        printf("*");
        Sleep(N);
 
        gotoxy(25,10);
        printf("*");
        Sleep(N);
 
        gotoxy(47,10);
        printf("*");
        Sleep(N);
 
        gotoxy(34,8);
        printf("*");
        Sleep(N);
 
        gotoxy(38,8);
        printf("*");
        Sleep(N);
 
        gotoxy(30,7);
        printf("*");
        Sleep(N);
 
        gotoxy(42,7);
        printf("*");
        Sleep(N);
 
        gotoxy(27,8);
        printf("*");
        Sleep(N);
 
        gotoxy(45,8);
        printf("*");
        Sleep(N);
 
        gotoxy(25,11);
        printf("*");
        Sleep(N);
 
        gotoxy(47,11);
        printf("*");
        Sleep(N);
        for(i=1,j=1;i<6,j<6;i++,j++)
        {
            gotoxy(25+i,11+j);
            printf("*");
            Sleep(N);
        }
        gotoxy(32,17);
        printf("*");
        Sleep(N);
 
        gotoxy(34,18);
        printf("*");
        Sleep(N);
 
        for(i=1,j=1;i<6,j<6;i++,j++)
        {
            gotoxy(47-i,11+j);
            printf("*");
            Sleep(N);
        }
 
        gotoxy(40,17);
        printf("*");
        Sleep(N);
 
        gotoxy(38,18);
        printf("*");
        Sleep(N);
 
        gotoxy(36,19);
        printf("*");
        Sleep(N);
        for(i=0;i<11;i++)
        {
            gotoxy(59,6+i);
            printf("*");
            Sleep(N);
        }
        gotoxy(61,17);
        printf("*");
        Sleep(N);
        for(i=0;i<11;i++)
        {
            gotoxy(63+i,18);
            printf("*");
            Sleep(N);
        }
        gotoxy(74,17);
        printf("*");
        Sleep(N);
 
        gotoxy(76,16);
        printf("*");
        Sleep(N);
        for(i=0;i<10;i++)
        {
            gotoxy(76,15-i);
            printf("*");
            Sleep(N);
        }
    system("cls");
    }
    while(1)
    {
        gotoxy(4,6);
        for(i = 0;i<11;i ++)
            printf("*");
        for(i = 0;i<12;i++)
        {
            gotoxy(9,7+i);
            printf("*");
        }
        gotoxy(4,18);
        for(i = 0;i<11;i ++)
            printf("*");
        gotoxy(36,10);
        printf("*");
 
 
        gotoxy(25,10);
        printf("*");
 
 
        gotoxy(47,10);
        printf("*");
 
 
        gotoxy(34,8);
        printf("*");
 
 
        gotoxy(38,8);
        printf("*");
 
 
        gotoxy(30,7);
        printf("*");
 
        gotoxy(42,7);
        printf("*");
 
 
        gotoxy(27,8);
        printf("*");
 
 
        gotoxy(45,8);
        printf("*");
 
 
        gotoxy(25,11);
        printf("*");
 
 
        gotoxy(47,11);
        printf("*");
 
        for(i=1,j=1;i<6,j<6;i++,j++)
        {
            gotoxy(25+i,11+j);
            printf("*");
        }
        gotoxy(32,17);
        printf("*");
 
 
        gotoxy(34,18);
        printf("*");
 
        for(i=1,j=1;i<6,j<6;i++,j++)
        {
            gotoxy(47-i,11+j);
            printf("*");
        }
        gotoxy(40,17);
        printf("*");
 
 
        gotoxy(38,18);
        printf("*");
 
 
        gotoxy(36,19);
        printf("*");
 
        for(i=0;i<11;i++)
        {
            gotoxy(59,6+i);
            printf("*");
        }
        gotoxy(61,17);
        printf("*");
 
        for(i=0;i<11;i++)
        {
            gotoxy(63+i,18);
            printf("*");
        }
        gotoxy(74,17);
        printf("*");
        Sleep(100);
        gotoxy(76,16);
        printf("*");
 
        for(i=0;i<10;i++)
        {
            gotoxy(76,15-i);
            printf("*");
        }
        gotoxy(25,22);
        Sleep(1000);
        system("cls");
    }
    return 0;
}

9.灰机大战

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
 
/*=============== all the structures ===============*/
 
typedef struct Frame
{
	COORD position[2];
	int flag;
}Frame;
 
 
/*=============== all the functions ===============*/
 
void SetPos(COORD a)// set cursor 
{
	HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(out, a);
}
 
void SetPos(int i, int j)// set cursor
{
	COORD pos={i, j};
	SetPos(pos);
}
 
void HideCursor()
{
	CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
 
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
	SetPos(x1,y);
	for(int i = 0; i <= (x2-x1); i++)
		cout<<ch;
}
 
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
	if(a.Y == b.Y)
		drawRow(a.Y, a.X, b.X, ch);
	else
	{
		SetPos(0, 25);
		cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
		system("pause");
	}
}
 
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
	int y=y1;
	while(y!=y2+1)
	{
		SetPos(x, y);
		cout<<ch;
		y++;
	}
}
 
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
	if(a.X == b.X)
		drawCol(a.X, a.Y, b.Y, ch);
	else
	{
		SetPos(0, 25);
		cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
		system("pause");
	}
}
 
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
	drawRow(a.Y, a.X+1, b.X-1, row);
	drawRow(b.Y, a.X+1, b.X-1, row);
	drawCol(a.X, a.Y+1, b.Y-1, col);
	drawCol(b.X, a.Y+1, b.Y-1, col);
}
 
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
	COORD a={x1, y1};
	COORD b={x2, y2};
	drawFrame(a, b, row, col);
}
 
void drawFrame(Frame frame, char row, char col)
{
	COORD a = frame.position[0];
	COORD b = frame.position[1];
	drawFrame(a, b, row, col);
}
 
void drawPlaying()
{
	drawFrame(0, 0, 48, 24, '=', '|');//	draw map frame;
	drawFrame(49, 0, 79, 4, '-', '|');//		draw output frame
	drawFrame(49, 4, 79, 9, '-', '|');//		draw score frame
	drawFrame(49, 9, 79, 20, '-', '|');//	draw operate frame
	drawFrame(49, 20, 79, 24, '-', '|');//	draw other message frame
	SetPos(52, 6);
	cout<<"得分:";
	SetPos(52, 7);
	cout<<"称号:";
	SetPos(52,10);
	cout<<"操作方式:";
	SetPos(52,12);
	cout<<"  a,s,d,w 控制战机移动。";
	SetPos(52,14);
	cout<<"  p 暂停游戏。";
	SetPos(52,16);
	cout<<"  e 退出游戏。";
}
 
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
	int c=(rand() % (a-b))+ a;
	return c;
}
 
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
	int x=random(a.X, b.X);
	int y=random(a.Y, b.Y);
	COORD c={x, y};
	return c;
}
 
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
	if(spot.X>=frame.position[0].X)
		if(spot.X<=frame.position[1].X)
			if(spot.Y>=frame.position[0].Y)
				if(spot.Y<=frame.position[0].Y)
					return true;
	return false;
}
 
void printCoord(COORD a)
{
	cout	<<"( "<<a.X<<" , "<<a.Y<<" )";
}
 
void printFrameCoord(Frame a)
{
	printCoord(a.position[0]);
	cout	<<" - ";
	printCoord(a.position[1]);
}
 
int drawMenu()
{
	SetPos(30, 1);
	cout<<"P l a n e  W a r";
	drawRow(3, 0, 79, '-');
	drawRow(5, 0, 79, '-');
	SetPos(28, 4);
	cout<<"w 和 s 选择, k 确定";
	SetPos(15, 11);
	cout<<"1. 简单的敌人";
	SetPos(15, 13);
	cout<<"2. 冷酷的敌人";
	drawRow(20, 0, 79, '-');
	drawRow(22, 0, 79, '-');
	SetPos(47, 11);
	cout<<"简单的敌人:";
	SetPos(51, 13);
	cout<<"简单敌人有着较慢的移动速度。";
	SetPos(24, 21);
	cout<<"制作:谷游";
	int j=11;
	SetPos(12, j);
	cout<<">>";
 
	//drawFrame(45, 9, 79, 17, '=', '|');
 
	while(1)
	{	if( _kbhit() )
		{	
			char x=_getch();
			switch (x)
			{
			case 'w' :
					{	
						if( j == 13)
						{
							SetPos(12, j);
							cout<<" ";
							j = 11;
							SetPos(12, j);
							cout<<">>";
							SetPos(51, 13);
							cout<<"            ";
							SetPos(47, 11);
							cout<<"简单的敌人:";
							SetPos(51, 13);
							cout<<"简单敌人有较慢的移动速度,比较容易对付";
						}
						break;
					}
			case 's' :
					{	
						if( j == 11 )
						{
							SetPos(12, j);
							cout<<" ";		
							j = 13;
							SetPos(12, j);
							cout<<">>";
							SetPos(51, 13);
							cout<<"              ";
							SetPos(47, 11);
							cout<<"冷酷的敌人:";
							SetPos(51, 13);
							cout<<"冷酷的敌人移动速度较快,不是很好对付哟。";
						}
						break;
					}
			case 'k' :
					{	
						if (j == 8)	return 1;
						else return 2;
					}
			}
		}
	}
}
 
/* 
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
	//DWORD OBJ;
	sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
	return 0;
}
*/
 
 
/*================== the Game Class ==================*/
 
class Game
{
public:
	COORD position[10];
	COORD bullet[10];
	Frame enemy[8];
	int score;
	int rank;
	int rankf;
	string title;
	int flag_rank;
 
	Game ();
	
	//初始化所有
	void initPlane();
	void initBullet();
	void initEnemy();
 
	//初始化其中一个
	//void initThisBullet( COORD );
	//void initThisEnemy( Frame );
 
	void planeMove(char);
	void bulletMove();
	void enemyMove();
	
	//填充所有
	void drawPlane();
	void drawPlaneToNull();
	void drawBullet();
	void drawBulletToNull();
	void drawEnemy();
	void drawEnemyToNull();
 
	//填充其中一个
	void drawThisBulletToNull( COORD );
	void drawThisEnemyToNull( Frame );
 
	void Pause();
	void Playing();
	void judgePlane();
	void judgeEnemy();
 
	void Shoot();
 
	void GameOver();
	void printScore();
};
 
Game::Game()
{
	initPlane();
	initBullet();
	initEnemy();
	score = 0;
	rank = 25;
	rankf = 0;
	flag_rank = 0;
}
 
void Game::initPlane()
{
	COORD centren={39, 22};
	position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
	position[1].X=centren.X-2;	
	position[2].X=position[6].X=centren.X-1;
	position[3].X=position[8].X=centren.X+1;
	position[4].X=centren.X+2;
	for(int i=0; i<=4; i++)
		position[i].Y=centren.Y;
	for(int i=6; i<=8; i++)
		position[i].Y=centren.Y+1;
	position[5].Y=centren.Y-1;
	position[9].Y=centren.Y-2;
}
 
void Game::drawPlane()
{
	for(int i=0; i<9; i++)
	{
		SetPos(position[i]);
		if(i!=5)
			cout<<"O";
		else if(i==5)
			cout<<"|";		
	}
}
 
void Game::drawPlaneToNull()
{
	for(int i=0; i<9; i++)
	{
		SetPos(position[i]);
		cout<<" ";
	}	
}
 
void Game::initBullet()
{
	for(int i=0; i<10; i++)
		bullet[i].Y = 30;
}
 
void Game::drawBullet()
{
	for(int i=0; i<10; i++)
	{
		if( bullet[i].Y != 30)
		{
			SetPos(bullet[i]);
			cout<<"^";	
		}
	}
}
 
void Game::drawBulletToNull()
{
	for(int i=0; i<10; i++)
		if( bullet[i].Y != 30 )
			{
				COORD pos={bullet[i].X, bullet[i].Y+1};
				SetPos(pos);
				cout<<" ";
			}	
}
 
void Game::initEnemy()
{
	COORD a={1, 1};
	COORD b={45, 15};
	for(int i=0; i<8; i++)
	{
		enemy[i].position[0] = random(a, b);
		enemy[i].position[1].X = enemy[i].position[0].X + 3;
		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
	}
}
 
void Game::drawEnemy()
{
	for(int i=0; i<8; i++)
		drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
 
void Game::drawEnemyToNull()
{
	for(int i=0; i<8; i++)
	{
		drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
	}		
}
 
void Game::Pause()
{
	SetPos(61,2);
	cout<<"               ";
	SetPos(61,2);
	cout<<"暂停中...";
	char c=_getch();
	while(c!='p')
		c=_getch();
	SetPos(61,2);
	cout<<"         ";
}
 
void Game::planeMove(char x)
{
	if(x == 'a')
		if(position[1].X != 1)
			for(int i=0; i<=9; i++)
				position[i].X -= 2;
				
	if(x == 's')
		if(position[7].Y != 23)
			for(int i=0; i<=9; i++)
				position[i].Y += 1;
 
	if(x == 'd')
		if(position[4].X != 47)
			for(int i=0; i<=9; i++)
				position[i].X += 2;
 
	if(x == 'w')
		if(position[5].Y != 3)
			for(int i=0; i<=9; i++)
				position[i].Y -= 1;
}
 
void Game::bulletMove()
{
	for(int i=0; i<10; i++)
	{
		if( bullet[i].Y != 30)
		{
			bullet[i].Y -= 1;
			if( bullet[i].Y == 1 )
			{
				COORD pos={bullet[i].X, bullet[i].Y+1};
				drawThisBulletToNull( pos );
				bullet[i].Y=30;
			}
				
		}
	}
}
 
void Game::enemyMove()
{
	for(int i=0; i<8; i++)
	{
		for(int j=0; j<2; j++)
			enemy[i].position[j].Y++;
 
		if(24 == enemy[i].position[1].Y)
		{
			COORD a={1, 1};
			COORD b={45, 3};
			enemy[i].position[0] = random(a, b);
			enemy[i].position[1].X = enemy[i].position[0].X + 3;
			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
		}
	}
}
 
void Game::judgePlane()
{
	for(int i = 0; i < 8; i++)
		for(int j=0; j<9; j++)
			if(judgeCoordInFrame(enemy[i], position[j]))
			{
				SetPos(62, 1);
				cout<<"坠毁";
				drawFrame(enemy[i], '+', '+');
				Sleep(1000);
				GameOver();
				break;
			}
}
 
void Game::drawThisBulletToNull( COORD c)
{
	SetPos(c);
	cout<<" ";
}
 
void Game::drawThisEnemyToNull( Frame f )
{
	drawFrame(f, ' ', ' ');
}
 
void Game::judgeEnemy()
{
	for(int i = 0; i < 8; i++)
		for(int j = 0; j < 10; j++)
			if( judgeCoordInFrame(enemy[i], bullet[j]) )
			{
				score += 5;
				drawThisEnemyToNull( enemy[i] );
				COORD a={1, 1};
				COORD b={45, 3};
				enemy[i].position[0] = random(a, b);
				enemy[i].position[1].X = enemy[i].position[0].X + 3;
				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;					
				drawThisBulletToNull( bullet[j] );
				bullet[j].Y = 30;
			}
}
 
void Game::Shoot()
{
	for(int i=0; i<10; i++)
		if(bullet[i].Y == 30)
		{
			bullet[i].X = position[5].X;
			bullet[i].Y = position[5].Y-1;
			break;
		}
}
 
void Game::printScore()
{
	if(score == 120 && flag_rank == 0)
	{
		rank -= 3;
		flag_rank = 1;
	}
 
	else if( score == 360 && flag_rank == 1)
	{
		rank -= 5;
		flag_rank = 2;
	}
	else if( score == 480 && flag_rank == 2)
	{
		rank -= 5;
		flag_rank = 3;
	}
	int x=rank/5;
	SetPos(60, 6);
	cout<<score;
 
	if( rank!=rankf )
	{
		SetPos(60, 7);
		if( x == 5)
			title="初级飞行员";
		else if( x == 4)
			title="中级飞行员";
		else if( x == 3)
			title="高级飞行员";
		else if( x == 2 )
			title="王牌飞行员";
		cout<<title;
	}
	rankf = rank;
}
 
void Game::Playing()
{
	//HANDLE MFUN;
	//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
 
	drawEnemy();
	drawPlane();
 
	int flag_bullet = 0;
	int flag_enemy = 0;
 
	while(1)
	{
		Sleep(8);
		if(_kbhit())
		{
			char x = _getch();
			if ('a' == x || 's' == x || 'd' == x || 'w' == x)
			{
				drawPlaneToNull();
				planeMove(x);
				drawPlane();
				judgePlane();
			}			
			else if ('p' == x)
				Pause();
			else if( 'k' == x)
				Shoot();
			else if( 'e' == x)
			{
				//CloseHandle(MFUN);
				GameOver();
				break;
			}
				
		}
		/* 处理子弹 */
		if( 0 == flag_bullet )
		{
			bulletMove();
			drawBulletToNull();
			drawBullet();
			judgeEnemy();
		}			
		flag_bullet++;
		if( 5 == flag_bullet )
			flag_bullet = 0;
 
		/* 处理敌人 */
		if( 0 == flag_enemy )
		{
			drawEnemyToNull();
			enemyMove();			
			drawEnemy();
			judgePlane();
		}
		flag_enemy++;
		if( flag_enemy >= rank )
			flag_enemy = 0;
 
		/* 输出得分 */
		printScore();
	}
}
 
void Game::GameOver()
{
	system("cls");				
	COORD p1={28,9};
	COORD p2={53,15};
	drawFrame(p1, p2, '=', '|');
	SetPos(36,12);
	string str="Game Over!";
	for(int i=0; i<str.size(); i++)
	{
		Sleep(80);
		cout<<str[i];
	}
	Sleep(1000);
	system("cls");
	drawFrame(p1, p2, '=', '|');
	SetPos(31, 11);
	cout<<"击落敌机:"<<score/5<<" 架";
	SetPos(31, 12);
	cout<<"得  分:"<<score;
	SetPos(31, 13);
	cout<<"获得称号:"<<title;
	SetPos(30, 16);
	Sleep(1000);
	cout<<"继续? 是(y)| 否(n)制作:谷游";
as:
	char x=_getch();
	if (x == 'n')
		exit(0);
	else if (x == 'y')
	{
		system("cls");
		Game game;
		int a = drawMenu();
		if(a == 2)
			game.rank = 20;
		system("cls");
		drawPlaying();
		game.Playing();
	}
	else goto as;
}
 
/*================== the main function ==================*/
int main()
{
	//游戏准备
	srand((int)time(0));	//随机种子
	HideCursor();	//隐藏光标
	
	Game game;
	int a = drawMenu();
	if(a == 2)
		game.rank = 20;
	system("cls");
	drawPlaying();
	game.Playing();
}

10.电脑预热器

#include <iostream>
using namespace std;
int main()
{
    for(int i=0;;i++)
    {
        cout<<i;
    }
}

祝大家游玩愉快!

 请在dev c++里运行!

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